Flex :: Flash Builder 4.5 The Import Could Not Be Found?
Jul 13, 2011
I just upgraded from Flash Builder 4 to 4.5 and have imported one of my FB 4 projects.I am now seeing an orange question mark in the gutter next to all of my import statements that are importing local classes (as well as everywhere the said class methods are used) and an orange underline appears under the import statement.When I hover over the underline it says that the import could not be found.
The project compiles and runs without a problem (I use ANT to build this project).If I open one of the class files in question then change something (i.e press space bar) and hit save (EDIT: actually found I don't have to even save, just opening causes FB to find it) then go back to the file importing it the orange question mark is gone for that import, I get the code assist and CTL+Click links me to the class file. However, if I close that file and reopen it again cannot find the class file.The classes in question are stored under my project's src dir as:
- src
+---com
+---myappname[code]........
Is this a FB 4.5 "enhancement"? I've tried deleting and re-importing the project, refreshing the project and am now kind of at a loss of what to do. It's annoying enough that I may need to downgrade to 4.
I am trying to use Flex Unit in FlashBuilder 4.5.1 and I am getting the warning " import AbstractMatcherTestCase could not be found". I have hamcrest-as3-flex-1.1.3.swc as one of my referenced libraries for the project. I am trying to import as follows: import org.hamcrest.AbstractMatcherTestCase;
I'm trying to import a web service with the Flex builder feature (Data > Import Web Service). The process proceeds as expected and the classes are generated based on the web service description. The code is generated with compile errors in it though.There are 20 errors of 2 varieties. I've included a sample of the errors below.It looks like an error in the auto gen. The auto gen code is trying to dispatch an object of ArrayCollection type. As far I know that isn't possible. rror examples:
1067: Implicit coercion of a value of type net.responsys:ListTablesForCampaignResultEvent to an unrelated type flash.events:Event. Responsys/src/net/responsysResponsysWS57.as 1119: Access of possibly undefined property headers through a reference with static type
I'm running Flash Builder 4 that came with my Adobe Master Suite CS5 group of software. I'm trying to implement a flip animation that uses the following packages:
but I'm getting compiler errors for each of those lines:
1172: Definition fl.transitions:Tween could not be found. 1172: Definition fl.transitions:TweenEvent could not be found. 1172: Definition fl.transitions.eashing:Strong could not be found.
I found some references other people discussed regarding CS3, but I'm on cs5 (and this machine never had cs3 installed, I started with cs4 and upgraded to cs5).
Do I need to explicitely tell Flash Builder where to find these packages? Are they not standard to the Flash Builder 4.0 Standard build?
I just installed the trial version of 4.5 of flash builder, migrating from 4.0 and I am encountering quite a frustrating problem. For some reason in which I can not peg, FB refuses to compile anything with an import from an external class, like greensock, bulk loader etc. I keep getting a 1172: Definition could not be found for any import from my external class AS3 folder on my harddrive.
Now I did edit my build path in the project and include the AS3 folder there as I usually do in past FB projects. Even code hinting works when typing in the import lines and even making new objects from those imports. But every time I save or try to compile, such errors appear on each one consistently. This is coming from a fresh install of 4.5 btw on any Flash Professional project and I would like to use it but I can't seem to get around such a fundamental problem.
I have the source folder from a friend's Android app and I am going to do all of the design for the app. If I could import the folder that he gave me from Eclipse, it would be easier to create a nice UI for the app.
Is this possible? If not, can I load the XML files into Flash Builder to make the UI? EDIT: To clarify, I have a project file that I can open in Eclipse. I want to edit the appearance of the project using Flash Builder without interfering with the application's functionality.
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
Is mx.core.* something in the flex sdk / framework? I am trying to get the unserializer from [URL] to work with flash CS4, and I am getting the compiler error: 1004: Namespace was not found or is not a compile-time constant. The lines called out in the package are: use namespace mx_internal and mx_internal static var c:uint;
I don't know the first thing about namespaces, but does anyone know how to get this package/class working in CS4 AS3? It might be something simple I am missing. I have attached the .as package file (uploaded as a txt file) if anyone wants a look... I am having to get a lot of lists from a mySQL database and it is becoming a real pain urlencoding them all manually. If I could just urlencode(serialize($result)); in php and send that file to AS3 to be decode it would be so much simpler.
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
I have a Flex module created in Flash Builder 4 as a swf file. I am trying to load and run in within a Flash application. I can get the module loaded but I can not get the flash application to access any module functions. Here is how I load the module in Flash and the error I get. If I change the module to an application type swf then it loads and runs but now I have two applications on top of each other. I would like the loaded module swf to be able to have access the Flash stage object.
ReferenceError: Error #1069: Property application not found on MyModule__mx_core_FlexModuleFactory and there is no default value. var loader:Loader = new Loader();
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
I am using FlashDevelop to develop flex applications and wanted to paint a LineChart in a panel. I used an example of Adobe itself to be found here. When I compiled it FlashDevelop showed the following output file type was not found or was not a compile-time constantFor Both LineChart and AreaChart.Can someone tell me why this happens? I also tried it in the code by importing mx.charts.LineChart, my code completion found the classes but when compiling the same error occurs.
I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server.I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server.The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury.