I need to create an animation and provide some results of the move function at the END of the animation. However, i am not able to control the output till the move function is completed
I tried the isPlaying- that doesn't seem to detect that the animation is completed... so continues to output resukts before the animation is complete
sample code I tried
private function mvbut():void{
var mv:Move= new Move;
mv.xFrom=Math.random()*300;
i have a mx:AdvancedDataGrid control with animation on resize. And i need to resize another contol A accordingly with mx:AdvancedDataGrid size. But resizing of contol A is too slow.
Threrefore, the addition of resize handler is bad solution. I want to get the time when the animation is completely stopped either the new size of mx:AdvancedDataGrid control.
I have spent 2 hours on this simple state to state transition with simply resize and move animation. I can get the element to move and fade...but there is no resize animation at all. The panel element stay the same width whole time. If I copy the code to a brand new test mxml file, it works, but not in my main application file.
I am trying to do the move vertically animation on a button nested in the vertical layout. I am not sure if the Hgroup restricts the button moving vertically.
I am trying to create a similar effect to what is used in CityVille for dropping coins and experience icons, they do a custom move animation and it first moves a little bit up and then down. It looks like it is following a spline or a sine function.
I have an mxml pie chart, which I would like to rotate slowly prior to a button click, however on click it needs to stop immediately (or at least reasonably quickly) and then the callout labels are introduced with a fade.
I have experiemented with both a timer function to achieve this:
I am having some dificulty making a path for this enemy i'm trying to create... cause i want him to rotate + move, then stop, then shoot, then rotate back and move off screen... Its easier if you see it.. you can download the swf file in the zipped archive to demonstrate what i mean. I did it there with tweens. Anyway.. i tried and make it but i'm a little stuck on the stopping part... you can also see what i did in the fla file attatched...
I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.
I've written a bit of code that will allow users to move objects around the stage and detect if one has hit another. The problem is that it only works for a limited number of objects. how to rewrite the code so that it works with an unlimited number of objects?
I need to detect vertical and horizontal move of the mouse pointer to drag vertical or horizontal group of objects but I don't know how to define the if statement
PHP Code:
b1_mc.buttonMode = true; var draggingFlag:Boolean = false; b1_mc.addEventListener(MouseEvent.MOUSE_UP, stopDragging);
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I'm new for flash. I would like to know I need to fire what event which can detect frame animation finish? I need to pass a parameter from swf to flex to inform frame animation finish.
how to detect if an animation in a movie clip stops?I make myself clear:I have a movie clip with different animations which I call from the stage with mc.gotoAndPlay("frame label"). Being these animation one after another in the timeline I call a stop() function to avoid the animation after to begin without being called.
Now, on the stage I want to play one of these animations and when this stops I want to make something happen.Is there an event that tells me "this movie clip is not 'animating' anymore"?
I'm using CS4 (actually the original fla was written in 2004MX) and have a completed frame-by-frame animation which is now in the wrong place on the Stage.
The final animation now only takes up a small part of the original stage, so I want to move the whole thing ( a complicated mixture of frame-by-frame and tweens , 6 layers and 700 frames) up to the top-left corner and then reduce the document to fit.
I've been trying to make my somewhat first game, and got stuck. Trying to make the "Enemy UI". You don't need any background info. Enemy is at 100X and 200Y. Make him move to 350X and 50Y. ( in a somewhat animation )
So I was thinking, check if Current X is smaller or bigger than 350, then every frame (or by Time Animation ), do x++ or x-- Accordingly. Same for the Y. Is there a better way to it? Something that will make the animation smoother? A way that's better, can be "upgraded" in the future?
How can i move an animation backward and forward with the movement of the mouse on the x axis? all of the mouse trailers etc move an object which is linked to the mouse. however i don't want my movie clip to move around the screen. I have an animation of a wave form which I've animated to look as if the wave is increasing and decreasing, ie its amplification. I'd like to move this animation with a mouse movement. ie move your mouse to the left and the wave form increases. move your mouse to the right and the wave form decreases.
I have made an attempt. but it is very clunky and the link with the mouse isn't exact. the animation of wave form moves only if the mouse moves to one side or the other. it's not instant, like the infinite menu.
here is my clunky code:
if (_root._xmouse>=300) { _level0.animation.nextFrame(); } else { _level0.animation.prevFrame(); }
What I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)
Here is my code so you can all take a look. import flash.sensors.Accelerometer; import flash.events.AccelerometerEvent; import flash.events.Event; var my_acc:Accelerometer = new Accelerometer(); my_acc.setRequestedUpdateInterval(50); [Code] .....
I have 2 overlapping movieclips on the stage. Both are instances of the same movieclip, but with different names. One bigger then the other, due to a magnifying effect. (I have tried to out-rule that code by the way, so its not that). The intention is to make both movieclips play when the mouse is over the stage and then stop as the mouse leaves the area. Seems simple and I have done that alot of times with other animations.
I have a small tween animation, which i copied to AS3 code using the automatic feature in Flash CS3. the animation basically shifts a certain movie clip horizontally (only X axis) a few pixels. the line of cose which is responsible for this is: <Keyframe index="4" x="500"/> i wanted to make this animation slightly smarter. i want to have that code take the movie clip to a specific X coordinate no matter where it is on stage at the moment the animation is triggered.
for that i wrote the following code: var n:Number = work_btn.x - (-172.4); whereas work_btn is the instance name of the movie clip controlled by the code and -172.4 is the specific X coordinate i want the movie clip to go to when the animation is triggered. i figured that way, n stores the pixel distance between the current location of my movie clip and its final destination. now is there any way i can tell the code to move the movie clip by n amount of pixels?
I have a Flash video which sits in a small box on the side of my website and plays video.When the user clicks on a 'View larger' button I need it to display in a lightbox - but continue playing from the same place.A simple piece of jquery like this works fine to move the video to another DIV (such as a jquery UI popup window).
$('.holder', dialog).append($("#DemoVideo")[0]);
However in Chrome + FF it restarts the video from the beginning - basically it reinitializes the <object>.My solutions are either : Position it absolutely with CSS in the first place and move it to the popup with CSS and some nasty JS event resize handlers. Remember the position and just instantiate a new video player and make the user live with the delay of rebuffering
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
I just got Flash CS4 yesterday. This is the first time I have ever used Flash. I watched some tutorials and now I'm trying to do something on my own. I want some text against a white background to start out white in the lower-left corner. During the animation I want the text to move to the upper-right corner and turn black gradually as it goes. What I did was this:
created an actionscript 3 file
Made some white text at the bottom-left
Right clicked at the 90th frame on the timeline and clickedInsert KeyFrame
Right clicked between the 1st and 90th frames and clicked Create Classic Tween.
At the 90th frame I moved the text to the upper right. Then I clicked on proprties and set the text effect to brightness and set the brightness to 0 so the text would be black.When I hit enter to go through the timeline it shows me exactly what I expected: The text moves from lower left to upper right and gets darker as it goes.
When I hit Ctrl+Enter to preview it as a published movie the text stays white the whole time until it gets to the upper right. There it turms black. So all I see is nothing for a few seconds and then a flash of the black text.Also, if I click at each frame in the timeline I can see the text is in a different place and getting brighter gradually.I'd like it to play once rather than looping. Under the effects I clicked on a thing that says play once but it still loops. Where do you control this?
I want to use tween animation to move 6 or more images onto a stack in the middle of the stage. (I can do this). When all the images are in the stack, I want the images in the stack to disperse to various parts of the stage.
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I'm rather new to AS3 but I have to make a gallery like on this website. [URL]. I have only 4 pictures and 4 buttons but I have also two arrows on each side. I would like to make it in a main timeline. Like an easy animation and than with as3 send user to one of those four pictures when he is clicking on buttons.
I am trying to detect the press of the function key f4. It works find in publish mode on my pc with keyboard shortcuts disabled.Once put on the web the f4 key opens the address bar of Explorer. How do i detect the keypress of F4 do do actions in my flash movie.[code]
How do I do a onRollOver detect without using the onRollOver function? I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function. In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use? I tried using hitTest, but it keeps looping itself unlike the onRollOver function that only runs once.