I can't seem to work out how to enable icons in the AIR Debug Launcher. This seems to work on Linux, but when I run it on Windows or Mac only the Adobe AIR icon shows. I have specified the location of the icon in <icon></icon> in the application descriptor file.
Is it possible to run the ADL without a GUI so that I can run FlexUnit tests during a nightly build? Right now, when I execute our test runner on our server (Ubuntu 9.04) it fails with the output: "Gtk-WARNING **: cannot open display:".
Is it possible to display the Soft Keyboard when debugging using ADL? If I use the existing properties I still don't see it. I want to check if my layout looks well when the Soft Keyboard appears, but for some reason I don't see it coming in ADL (Adobe Debug Launcher). I don't have a tablet to test it on for now so that isn't a solution. I don't see the soft keyboard or doesn't it exist in ADL?
I am trying to place an image besides the label in y-axis. So I have created a custom label renderer(A HBox containing and ). The source for the image has to be set based on a property present in the data provider. The problem is, I am not able to access the BarSeriesItem in the fnSetSource() method.
In a dropdown how to get icons along with text and once we select any of the index from the dropdown i want that icon also be selected and to be displayed on that dropdown header
Anyways,I watched shitload of tutorials and I have a little problem here right now and i will not waste your time so id just explain it shortly: I wanted to make a launcher for programs URL's and so on BUT:thats working correctly. var menu_label:Array = new Array("Adobe flash|C:program filesadobeadobe flash cs5flash.exe" - But if i try to open a program by the same method it wont work
I've been looking at the following example for populating a PupUpMenuButton [URL] and would like to add icons to each menu. Ideally, I would specify the icon in the xml and assign it in a similar way to using labelFunction for the text. The only information I've found via google is to create a menu as follows
(seems I can't include more than one url, but it is an example that creates a menu object using the following function):
private function initMenu():void { menu = new Menu(); menu.dataProvider = xmlList; menu.labelField = "@label"; menu.iconField = "@icon"; }
but I would really prefer to build it all from the XML file.
I can display the icon of a file that has been associated with that file in the native OS.
I have a tile list of a folder's contents. For images, I display the image, for everything else I display a generic image. However, it would be great if I could tap into the OS and just use the icon that the OS uses. For example, if I have installed Microsoft Word on my computer, then when I view a word document in the file system it will display the word icon that Microsoft created for word documents. For MP3's it might be an iTunes type sound icon, if I have iTunes installed and so on.
Basically, for all the files in my tile list I want to just show the same icon that Windows, or Mac OS would etc.
In addition to this, if the OS creates a thumbnail for the file (images, videos and PDFs for example) is it possible to tap into this OS generated thumb?
When I first downloaded Flash CS3 Professional, I was able to enter an exceedingly useful debug mode by compiling using ctrl+shift+enter instead of ctrl+enter. I could toggle break points, step in, step over and view values stored in variables at a whim.
I must have accidentally toggled some option somewhere, because this interface no longer shows up. Instead, the only extra interface I get is the output menu with the following text "Attemping to launch and connect to Player using URL <file path> [SWF] <file path> - 71984 bytes after decompression" and while the swf does halt if the as3 code reaches a break point, it doesn't tell me which break point nor give me any options to progress the flow (not even through the pull down menu I have to utilize in order to end the so called debug session).
i have a sequence of buttons and each button has its own icon. I was wondering if I have to create a Spark skin file for each button in order to assign its icon.
In the MX TabBar component, the iconField property allowed us to display different icons in each tab. In Spark, there does not seem to be an inherent way to add icons to the TabBar.Does anyone have an example of implementing icon support for Spark's TabBar?
I am trying to create a popupmenubutton, with images and label as its nodes. But I am unable to embed the icons. It gives me and error(given below). Thou the label alone are working fine.
I have a swf that I need to attach the flex builder debugger to. I have full access to the source code, and can make a debug build of this swf.
However, this swf is being loaded by a non-debug build of another swf which I don't have source code to, and can't make a debug build with.
I've tried mocking this up with two very simple swfs, and while it works fine when both are debug builds, when the outer swf is a non-debug build, while I can get the debugger to connect, I don't get trace messages, breakpoints don't work, and it seems to lock up the flash app.
Neither of these methods worked, and to be safe i used the same code to embed an image on the screen and it works!. I just can't seem to get the icons to appear in the tabs also note - I was doing all of this in my main mxml file, just incase you're familiar with the Flex Burrito "Mobile application" file structure. And another thing is that I don't get any errors when trying these methods. It lets me compile and test it.
I have to designed a datagrid, in first column i have to use closed lock icon. when i click a row in a datagrid the selected rows' icon should change as opened lock icon. how i can achive this task in flex 3.
When I start debugging a Flex project, I have a error because some xml aren't find, so i copy manualy all the files from the project (/src) to (/bin-debug).This happen to some xml files no every single file.
I develop Flex-Java applications which is running under Apache Tomcat. I use Flex Builder plug-in for Eclipse as my IDE. My application consists of several libraries and modules. I manage all of them as a small maven (flex-mojos) projects.
The Accessibility best practices for Flex page from Adobe website list four strategies to enable accessibility :
[Code]...
I test if the accessibility is enabled by checking the value of Accessibility.active, which is always false in my sample application containing only a datagrid and some buttons, using the four above strategies. As I'm new to Flex, I don't really know where else I could search to enable it, and no, Accessibility.active = true; isn't a solution, as it's a read-only property
I am building a flex app for mobile. I am running my app with configuration 'run on device' but when I connect to my device through usb I don't see my application launching.
I would like to enable the (Open in a new tab) option when a user right clicks a mx:LinkButton, take the address that linkbutton is supposed to go to and allow the user to click on (open in a new tab) and get to that address in a new tab. Is there an easy way to do that.
If I copy all the files from the debug folder and paste it somewhere it stops working gives me a sandbox error. ( I am not using any absolute paths) and everything seems to be fine in debug folder.
I am running on Windows XP and recently updated Flash Player from v9 to v10.1. And Now, in the Debug Console under Flex Builder, I am getting a lot of debug statements(I think that is assembly). Below is an example, of what I get:
I have a Flex 4 application which connects to ASP.NET webservice based on FluorineFx. It is authenticated by cookies via RemoteObject.setCreadentials()
Both applications connect to FMS server and talks to each other via RTMFP direct connection (P2P).
I want to debug both instances of this application in Firefox and Internet Explorer at one time by single click (F11).
Now I can debug only in one browser by running Debug in Flash Builder 4. I have created double browser runner with bat file registered as default browser in Preferences > General > Web browser that looks like this:
I've been working in Flash BUilder 4.0. I installed Flash Builder 4.5, and switched to the workspace I had used for 4.0. Then we were told to go back to 4.0, and now I can't run or debug. I can build, but then I have to double click on the .html file to run. Right clicking doesn't bring up run or debug, and the run and debug icons are not in my toolbar.