I've made a website, to test the html5 audio. Unfortunately some browser doesn't support it. How to use a flash backend? I haven't found anything useable. The flash backend examples on the web use the DOM element, not the new Audio(). I don't want to use JQuery for this little experiment.
This problem is happening is both IE8 and IE7. I have a small swf compiled with flex. It's basically just a wrapper around audio streaming functionality. All the controls and such are in html with javascript. I load the swf using swfobject's "static" method. This works great in Firefox and Chrome. In IE, the swf loads correctly, but as soon as I try to stream any audio with it, I get an error. EDIT: I've reduced the code quite a bit to try and find the problem. You can see the new version running here. Here is the error, html and flex files for my reduced version:
This isn't another one of those "How can I record audio in the browser?" questions... I know that the HTML5 Stream API is around the corner and Flash can already access the user's microphone and camera. I'm simply wondering, as a Javascript developer with little knowledge of Flash, if anyone has developed a JS library that hooks into Flash's device capabilities for recording but sends the results back to javascript (presumably using ExternalInterface).
In other words... libraries like SoundManager2 utilize a Flash fallback for audio playback, but they don't seem to allow for recording. Has anyone written a JS library that uses an invisible Flash movie to allow audio recording?
I am trying to capture the microphone and send the recording to my server.. I tried this method here but it records only a big WAV and the upload can be slow sometimes. Is there a way to capture the voice and compress it on the client side? Best method would be to send the recording while recording, but I have no Idea if this is possible. (It works for YouTube Live Webcam recording, it must work for Audio only too..)
I'm able to record sound with a Flash application embedded in my website, this audio is saved to a ByteArray, which I need to pass to Javascript in order to post to my server along with other required data.
I know I can use AS3 ExternalInterface class to communicate with Flash from Javascript, but what would be the appropriate format or variable type in javascript to hold the ByteArray, and how can I ensure that I won't lose much audio data when doing so?
I've got a flash player (using JWPlayer) that plays an audio file. The file plays fine. How do I provide the embed code for end-users to copy, so they can post the player and play the audio file on their own site directly? Should I be using HTML <pre> tags somewhere? Or JavaScript to generate the embed code / link?
My problem here is actually not actionscriptbased but more of a backend problem.But I just can't figure this out & neither can the webhotel. When I run a flashsite on other webhotels everything is working when it comes the seo part. (Running the site with javascript deactivated - browsing the underlying html-site that is created with php, using the same principles as the But on my client's website (another webhotel) there are problems.
For example: ults in 404 error and a message that biography.swf does not exist. I always get redirected to some imaginary swf-files thus giving me 404 errors or to swf-files that happens to have the correct file names. I've checked the .htaccess file and they look exactly the same. In fact I have uploaded the complete site to another webhotel and everything works perfect. I can browse the underlying html-site without any problems.The support at the my client's webhotel doesn't seam to understand how this solution work. They think I'm doing some seo-tweeks that they can't give any support for. But something is clearly wrong here and it seems that something is different on their servers
I have to produce a generic API that provides game tracking functions (track what was clicked, track if a certain event occurred, etc). This generic API needs to wire into one of two (or more) bespoke tracking solutions provided by third parties (e.g. itracku.com and itrackutoo.com) in the background.The bespoke tracking solutions sport similar functions (trackClick, trackEvent), but vary dramatically in the number of arguments they require (e.g. one requires 1 argument to be passed, the other 6).In order for the generic API to easily switch between hitting either bespoke solution, am I right in assuming that ALL arguments need to be scoped out beforehand in order to facilitate switching tracking solutions? The desire is to NOT have to recomplie .swfs in order to switch tracking solution (i.e. it's switched via an XML config). I was thinking of achieving this by having my generic API functions accept a single object as an argument, e.g.[code]
I'm building a Multimedia Player front end and we have some action features we'd like to include. Some of the features are like: add to favorites, bookmark and rating.
For rating and add to favorites I just need to some how send a variable with the value to the server. Do you have any tutorials and or suggestions to approach this?
I don't need to know how the back end works, i just need to know what to pass in the flash and how to send out the updated variable back to the server.
If there are any flash coders out there who love the idea of being able to create the backend for your flash app in about, oh say, 10 minutes.
At this stage I'm looking for about 10 beta testers with varying backed requirements, from simple to complex.
This would perfectly suit people who love to tinker around and try out new stuff - however it will require electronic signing of an nda - basically just sending an email saying that you won't blab about it until it's ready for final release! [url]...
I am interested in streaming audio on my website, but I have no clue where to begin. There are two types of streaming I hope to achieve. The first would be streaming a playlist of songs stored on the server and the second would be live audio streaming. Can anybody recomend any good sites or plugins to use?
I would like to know if it's possible to capture a users webcam in flash and directly upload it to YouTube without a backend server setup. Or if there are any third party providers that support this service. I see YouTube offers a live streaming API, but it seems it's only available for selected users.
I've been wondering if it's possible to change the backend of the LLVM implementation from ARM to something else for instance C or C++? Currently Adobe uses a Actionscript3 frontend (which I can't currently find - closed source?) for the LLVM to produce iOS applications. I'm wondering why there isn't more options for other backends? Of course there are limitations to going this route, no loading of external swf files at runtime (to name just one), but the iOS applications seem to manage really well with this feat. I did find this pdf which talks about the AS3 LLVM frontend, but no guidance to where the code is or how to investigate... I just think it's a missed opportunity that Adobe are missing and wondered how much work it would be to do such a feat?
I just started developing flash recently and I need to globally mute the audio in an swf by javascript ... I've got the following functions in my AS3 already.
Code:
function mute():void { var st:SoundTransform = new SoundTransform(0); SoundMixer.soundTransform = st;
[code]...
Do I need to use addCallback() somehow to trigger this through javascript?
I'm looking to start learning a scripting language for web audio and sound development. It needs to be able to handle simultaneous audio events, eg; to trigger a sound when another is playing (I'm not sure if and how this is possible, but have witnessed this kind of presentation: [URL] (can this kind of thing be done with JavaScipt?, this looks like AS / Flash)).
From what I can tell the choice appears to be between JavaScript (JS) and ActionScript (JS), with details as follows: - If going the JS route (look into JS and HTML(5) audio capability) Learn about the basics of HTML and CSS, and then start to look into JavaScript, Ajax, and JQurey (library / framework for JavaScript). If going the AS route Will not need to know as much about HTML and CSS. AS is the language behind Flash. Not supported on the i-phone(?) I know Java to around an intermmediate level.
I'm building a website where I hook people up so that they can anonymously vent to strangers. You either choose to be a listener, or a talker, and then you get catapulted into a one-on-one chat room. The reason for the app's construction is because you often can't vent to friends, because your deepest vulnerabilities can often be leveraged against you later on. (Like it or not, this is a part of human nature. Sad.)
I'm looking for some insight into how I should architect everything. I found this neat tutorial, [URL], which suggests using python & stackless + flash. Someone else suggested I should try using p2p sockets, but I don't even know where to begin to look for info on that.
In an ideal world, I could do this through a browser in real-time and send a notification that would include the DOM information needed to remove the ad. In this type of model, I could theoretically then use all clients (web visitors) as test subjects. I believe that this might be far fetched, and thus will need to rely on a smaller subset of users. I'm looking for any way to do this. I have even thought about using speakers and a microphone to detect when a sound is playing, and then some how capture a screenshot and the DOM information.
Does anyone know where to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
I want to know if it is possible to use javascript, flash or flex to make a youtube video player that is capable of controlling left/right audio channel volume. For example, mute the left channel and play right channel audio on both left/right speakers.
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
What is the best way for flex frontend to communicate with backend writted in C#? The only communication channel in HTTP, so no custom sockets.I used SOAP in the past, but am concerned about performance since the large overhead of xml, and this application I'm currently working on will be pretty data intensive.Anything that supports easy setup and transparent marshaling/unmarshaling is OK.Is there something as BlazeDS for .net?