Match Up Shape So It Vibrates To Sound On Rollover
Mar 1, 2011
I'm trying to match up a shape so it vibrates to the sound on rollover.On rollout I'd like it to slowly deminish the vibration as the sound deminishes too.I've experimented with a number of functions with out success.I've included the source code i've been working on, Should the source file be required I will supply it on request.[code]
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
I have a rollover button and I have assigned actionscript to play a sound when the button is rolled over.
However when the sound plays, it seems to overlap the sound and play it many times! I know it is not repeating the sound as I have tested it with a song and it plays the song many times overlapping, rather than repeating it.
i have a button that plays a sound when you roll over it but is there a way i can get this sound to loop until you rollout?also when i rollover it repeats x2 but if i rollover while its playing it starts another sound so its doing 2 at once is there a way to avoid this ?
this is my codes
Home.onRollOver = function() { clickMe(); } function clickMe() {
p i have 4 buttons they dont go anywhere well one opens a html page.(this is an intro for a website)
so heres what it looks like ------------------------------------------- Button Button Button Button -------------------------------------------
on roll over a sound(4 sounds 1-1 button) plays and if any sound is playing that stops. please check to see if my code is cool. also should the sound clip be on stage or is it fine in library i changed the linkage to export.
----so on the buttons i have---------------
on (rollOver) { stopAllSounds(); _root.schlub01.start()
im making a new footer for kirupaforum and i want to have a small sound play on rollover of a certain part of it. i was wondering wat the code was and where should i put it.
Can someone tell me the simplest way to add a rollover sound to a standard button in flash ? I was trying to get a small chirp sound to play on rollover of a button. Im using the standard flash button creation hierarchy. Once the fourstages of the button are set. I created a layer above it called sounds then added a blankkeyframe to the over position and dragged the chirp mp3 file onto the stage over the button. Then when i run the webpage the sound effect doesnt play a expected. I tried playing with the dropdownlist of property settings too such as Sound : and theres a dropdown list. I chose chirp.mp3 there but still no luck. Tried some other sync settings too but not able to make this work.
I'm in the middle of redesigning my portfolio site and I'm running into an issue in Flash. I have added a sound to the rollover of a movieclip button and it works fine as I navigate forward through the site, but when I jump backwards the sound starts repeating and it multiplies by the number of times I go back. I have put the sound in using the properties palette and am wondering if there is a simple way to add some AS3 code to the rollover function. I'm sure it is a simple fix, but I'm no AS3 master by any stretch. Below is my current button code. Can I just add code to the 'onRollOverHandler' function?
Here is my class, but when I rollover the button, especially near the edge of the button the sound plays continuously. I have tried to set up a boolean variable and set it true after the sound plays and false on mouse out and only play when false, but that didn't work either... I was thinking about setting up a timer to handle it, but I wanted to make sure there wasn't something simpler I was missing first.
Now, i wanted to put a sound on the rollover, so when it ran away, it would make a noise, so i put an invisible button on the top in each movie-clip.and put a sound on the over state, but, this makes the MC's not run away!So i thought that i could add a on (rollOver), but i dont know the code to load a sound from the library.
I'm having trouble attaching a sound to a movieclip so that it will be played on rollover.I've named the sound "click" and checked export for actionscript in the linkage properties. My movieclip is titled "contact" and has an instance titled "c1"
im making a flash animation with a background two sets of text an invisible button and a song. im trying to make the the animation start when the mouse rolls over and have it stop and reset to the beginning when it rolls out. on my invisible button (first layer) i have
Found an old topic, and have the exact same problem!Quote:I have an animation I've created for an average Public Service Announcement banner ad project.I need the user to be able to not be bothered by the sound at first, but if they choose to hear it they can rollover the banner and the sound will play, and once rolled out the sound ceases.I know you can do:
mySound = new Sound(); mySound.attachSound("soundID"); on the root frame and
i'm trying to add a rollover sound to a movie clip. i've read a bunch of tutorials but I can't seem to get it working here is the code for the first frame of my movieclip:
i can in AS 1.0 attach a sound and play it on rollover fine...
Pretty much i have a button when you roll over it plays a sound thats it...very simple....i also know i can do it on the keyframes but i was hoping to do it dynamically as my site is completely created using AS barely no keyframes and i do not wish to start...
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
I am using the Button component (the one shipped with CS3) inmany places in my AS3 project. I am coding in .as files, not on thetimeline.I have skinned the Button to use the colors I like. Now Iwish to "skin" it so that all instances generate a rollOver sound,and I'll be darned if I can figure out how.I know I can listen for ROLL_OVER events in each Buttoninstance. But I have many many Buttons and it seems kludgy to addthat same code to every class I have which tracks a Button. I amhoping there is some way I can make *all* instances of Buttonrespond to rollOver the same way. I am hoping it is likesetComponentStyle or changing the skin for the Button; I can do itin one place and it works everywhere.I guess I can listen on the Stage level for bubble-ups ofROLL_OVER, trap those that come from Button instances, and handleit from there, but stagewide listeners also seem a tad kludgy
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
Drag and drop game. I'd like the instance to tint red when rolled over after it's been successfully dropped. I'd also like to play a sound file when clicked after successful drop. Here's the code:
ActionScript Code: addEventListener("dropped", dropper); function dropper(e:Event):void {
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
The target effect: Rolling over each of the two buttons on the main stage plays different sound. The code below works. However, I need to embed it in another application (Articulate) which doesnot allow the use of "_root" and "attachSound". I was recommended to use "loadSound" instead. However, not a coding person, I am at a loss.to change the script below to remove "_root" and "attachSound" and use "loadSound" instead
var mySound:Sound = new Sound();mcButton5.onRollOver = function() { _root.mySound.attachSound("sound1"); _root.mySound.start(); var mySound:Sound = new Sound();mcButton6.onRollOver = function() {