Press The "X" Key And Have It Move To Frame 2?

Jun 26, 2010

I want to press the "X" key and have it move to frame 2.

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Which event must I pick?

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This is for AS 3.0 by the way.

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I also have to do the same to another page but with text and moving in vertically instead of horizontally. I have posted this at the bottom (as the images one is too big to post). Although this version is the one I did with tweens that did'nt work, you can have a play with it if you like?

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i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.

This is how i have handled it:

Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
stage.addEventListener(TouchEvent.TOUCH_BEGIN, onTouchBegin);
stage.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OVER, tOver);
buttonContainer.addEventListener(TouchEvent.TOUCH_ OUT, tOut);

this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.

TOUCH_OVER and TOUCH_OUT check a switch statement to enable/disable buttons within buttonContainer.

TOUCH_BEGIN and TOUCH_END are used to store points and get a "swipe angle" (only if TOUCH_END is not over a button)

my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE

this is why i ask if perhaps im missing someway to simplify the touch input listeners

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How do I move an image across the screen when I press a button and change its property.[code]...

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[Code]...

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main.as

ActionScript Code:
package
{
import flash.display.MovieClip;

[Code]....

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I have a question, I am in the process of creating a flash presentation that I have to intergrate a keyPress left and right, but also have a nav system that if you click on the title it will take you to that frame and play it. Here is how I have this layed out... I have set up the main nav as Nav_mc. It contains 20 different titles that have to when pressed gotoAndPlay an animation in the presentation e.i.(areil view, view from 400 etc...)

So, my question is two fold... adding the function to the mc is not a big deal no problem, but I usually use labels when I do this and if I am using a keyPress function Left and Right to go to the the next animation and play it, I am having a little trouble grasping how to set up the key press so that if you pressed it left it would go to the next fram label and play that and vis-versa. so if I do this...

[Code]...

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i want to capture a <tab> press on a frame action, not a mouse. how do i...

[Code]...

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i am creating a simple quiz. I want to go the next frame if the player press a button 3 times. I use the code:

on (release) {
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I have a movie that plays as an introduction. If a user wants to skip the movie and go to frame 225 but continue playing the movie then I thought I would use this code:

[Code]...

what actually happens is the movie skips to frame 225 but then stops. Now if I leave the movie to play from the start it will get to 225 and continue playing... strange??? Yes... Here is the file:

[Code]...

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ActionScript 2.0 :: Capture A <tab> Press On A Frame Action, Not A Mouse?

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i want to capture a <tab> press on a frame action, not a mouse. how do i...

key.TAB = function(){

that's what i have to start..

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Dec 6, 2010

Here's my AS, just get this error

ActionScript Code:
**Error** Symbol=movieclip, layer=Layer 1, frame=1:Line 3: Statement must appear within on handler
movieclip.gotoAndStop ("framelabel",random(4)+2); **Error** Symbol=movieclip2, layer=Layer 2, frame=1:Line 3: Statement must appear within on handler
movieclip2.gotoAndStop ("framelabel"random(10)+2);

. The AS is on said button within the MC, and the MC has an instance name.This is the AS I'm using. I'm trying to make a randomize button that generates a random frame in my flash file instead of one MC..

ActionScript Code:
on (release) {
movieclip.gotoAndStop ("framelabel"random(4)+2);
movieclip2.gotoAndStop ("framelabel"random(10)+2);
}

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i'm looking for a code for a keycombmanager in AS3, if anyone have played the advergame from cokezero, you have to press a certain keycombination the movieclip kind of jumps to and play another frame, that's the kind of kombination i'm looking for. [URL]

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i've imported a flv video file to Flash for the intro and i create skip button to go next frame..but when i press skip..it stop at next frame but the sound of intro still playing.

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I am trying to make a light comparison chart where the lights can be turned on inividually by the user and one can be compared to another depending on which of the 6 lights you want to view.So far i have managed to make this work with 5 lights over 33 layers and diffferent buttons and different handlers for each of the buttons on each layer but as soon as the 4 and 5 light come into play everything slows down struggles and sometimes gives up.Is there a simple way of doing this which i am unaware of.I am currently using the gotoandstop comand to go to a specific frame based on the button press.

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