basically my flash works fine in every other browser except IE every page I tested in IE tester that has flash included, has the .swf half its size. Its not distorted rather its just small.Here is my object code.
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
I'm working on a small flash site and I want the swf file to have "bleed" or to go to the very end of the window so that the swf isn't just ploped over top of a background. [URL]
I am making full browser page, but resize doesnt work well. It looks like the flash took wrong stageWidth and stageHeight at the start... Then it all works but with wrong numbers [URL] (when you launch swf in standalone player, it works well - download [URL]
I've created an eBook that's 972 X 500 pixels (13.5" X 7"). The image in the browser is roughly 9.5 inches wide. Is there a way to make the browser display the image at actual size? Am I missing something here? The SWF file does print out at the true size from the browser.
I'm tring to make the swf full screen. I published it with scale of 100%.I wish to have some movie clips like text or buttons in fixed size.first, I don't get Event.RESIZE when the stage changed its size second, I try to set their size , but their size is changed according to the stage size and do not stay in the height width values
how people use the full browser size in flash, even when resizing? Just like they did on [URL], the navigation is always on the bottom of the window, still after resizing the same for [URL], here also the background images resize real time
I'm currently making a website that i would like to be full size, whatever the resolution/window size is. Whenever i search for help i just get tutorials for fullscreen mode which is not what im looking for.
an example of what i'd like is this: [URL]
Whatever size you make the window - the flash file is stretched to fit.
I'm trying to create a small flash-app, which needs to run as big as possible on the browser. For example regexr and Grooveshark work this way. However, if I use the File -> Publish Settings and there set the width and height 100%, it resizes to full browser, but... When I use stageHeight and stageWidth, they don't change. I only have one frame in my animation, so should I fire a eventListener for something like "resize"?
I'm creating a flash site, AS2, with a video as the background.I'm using a stage listener with a onResize() function to re-size and position my video according to the stage size.My problem is that now the browser will show no scroll (I assume that's because it "thinks" there is no content outside of the browser), but I want it, at a certain minimum size to stop resizing the video, and display scrollers on the browser.
Ok if you visit flog-it.ie you will see that there is a swf file embedded in the page on the right hand side but unfortunately its not set to the full size of the box its in. How can i set the swf file to fit those dimensions (260px by 300px)?
I'm creating a flash site. I want the flash movie to fill the entire browser window. What size should I make the canvas, I've been experimenting with sizes and a canvas size of 750*370 fills my browser well on a resolution of 800*600
How do you accomodate different resolution settings? What's the most commonly used canvas size for this type of project.
[URL].. Anyone know the AS to make it automatically check the size of the browser for the listeners_notice when you resize the browser it works perfectly...but not when it first loads up.
My application is built in Flash Builder. I want to embed a small Flash login form inside an HTML page. The login form is in the 'login' state of code and is a few hundred pizxels wide/ tall. The 'default' state is set to height and width of 100%. I have a resize function that is executed once the login receives the appropriate credentials.
private function resizeApplication():void { if(ExternalInterface.available) { ExternalInterface.call("resizeApplication");
[Code]....
#app is the div and overflow is set to auto in the body. This works just fine except that I am left with some visable portion of the webpage near the bottom. I want to be able to either resize the webpage to match the swf or hide everything except the swf. I have tried a few different things with the js including setting the bottom attribute to 0 and using variations of the document.body.clientHeight.
i have a header made in flash, its 950 x 175 px. For every button in the header a swf is called in into a specif frame. The problem is that when the swf loads it does but not full size of 950 x 650 but it loads in the same header size. How can i make this work, hit the button and swf comes in in full size? this is the code of one of the buttons in my header:
var container:MovieClip = createEmptyMovieClip("container", getNextHighestDepth()); var mcListener:Object = new Object(); mcListener.onLoadInit = function(target_mc:MovieClip) { trace("movie loaded"); target_mc.gotoAndStop(155); }; [Code]....
I have a flash site I want to modify so that when any of the small images throughout the site are clicked a larger image will be pulled using PHP. I am not highly skilled with Flash or PHP.
I know this is basic, but I lack the terms to use to search for the solution. I can do some advanced stuff in Flash, but when it comes to basics like this, I'm at a loss.
I'm trying to have two movieclips call the same function but pass to it a different argument to then process accordingly. What I've learned is that even though the MCs are small rectangles on the stage, their clickable area seems to span the entire stage. In this code example, when I click on one MC, the trace gives me both 1 and 2, as if both MCs had been clicked. What am I missing? Attached is the stripped-down FLA.
I'm tring to have it when you click on a thumbnail, it loads a larger image over the scene. Here is an example, since I'm sure that my desc. is awlful. link My scrolling thumbnails are based off of the tutorial on kirupa.com. Here is my site. and action script. (architecture is only one that has any images on it currently for testing)
Code:
cliparray = []; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
I'm having the weirdest problem. I have a fullscreen function and it works great except when I try to make the current video playing the same size as my screen. Oddly enough it reports that the swfStage.width is 1280 but the videoScreen.width is 852? [code]
I have a movieclip linked to a scrollPane.It loads into it fine. The problem is that the scrollPane won't scroll the full size of the movieclip. The movieclip is about 1000 high. If I set the scrollpane size to 500 by 500, it'll scroll down about 600y of the movieclip, but no further.How do you tell a scrollPane to allow scrolling the full size of it's content?And on a similar thread, is there a way to tell a whole swf to scroll? So if you have a swf that's 1000x 500y, and it's dynamic content becomes 1000x 800y, can you make the whole swf scroll like an html page, or do you have to encase all the content in a scrollpane?
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.[code]
in the above page it is behaving just like wanted, EXCEPT want the top and left side (perhaps) to be 'pinned', meaning when resizing the browser window, the top does not disappear. I like that it resizes, and scales, yet, keeps the whole viewport filled. Don't like that it can disappear at the top if the browser window isnt just right.
if it is not possible to scale smaller but can scale larger, and keep the browser window full, that is ok too.
I've spent the past few days having a look for this and no luck so far. Basically I have got a multi-page XML gallery with thumbnails. At the moment the images in the gallery stay their original size. I want to make it so that a) the image takes up the entire page of the browser/stage, and b) the image resizes as the browser does, which I suppose might be in the publish settings.
So my question is how can I size this image so it takes up the entire stage? I've tried fiddling around with Stage.width and Stage.height but no luck so far.
Something like this: [URL]is what I mean.
Attached is my .fla, the actionscript code is all within a key frame inside gallery_mc.
I recently created the following webpage: One challenge I'm having is on the About and Pricing pages. Is there a way to have my text size increase depending on how big the users screen is? Doesn't need to be exact, but if I'm on my iMac the text size is quite small when full-screen.
I have a picture gallery that loads a few thumbnails into a holder via xml and AS3. When you click on the thumbnail it loads the full-size image into a Loader.How could I add a description from the xml to the to the full size image.
I have an issue with video. I have a full screen projector running Flash Player 10.1. I call the video with this code: function fbtnclickj(e:MouseEvent):void{ var loadera = new Loader(); addChild(loadera); loadera.load(new URLRequest("videos/video1a.swf")); } The videofile (video1a.swf) uses the Flash FLV Playback component 2.5 (size 320 x 240) and the source movie is external (video1a.flv). The videoloads and runs fine but enters in full screen despite I have configure the component to exactFit. Any way to make it stay to 320x240?