ActionScript 1/2 :: GotoAndStop After Mouse Delay

Nov 14, 2009

I know you can set a gotoAndStop on a particular frame after a time delay but what about a Mouse Movement Delay. Meaning if the mouse isn't moved for 30 seconds, the movie will gotoAndStop on a final frame.

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ActionScript 2.0 :: Delay GotoAndStop Function On Button Press?

Apr 15, 2011

I am trying to add a delay function to a btn action in actionscript AS2. I want to delay the gotoAndStop function.I want the attachMovie("glamour", "glamour2", 202); to play in full before the gotoandstop action say for about 3 secondsI want to be able to delay for as long or short as needed?below is the snippet of code for the btn im working with?

Code:
timer=0
btn.onRelease = Delegate.create(this,buttonHandler);

[code]......

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ActionScript 3.0 :: Make A Mc Gotoandstop To A Certain Frame According To The Mouse's Position?

Apr 16, 2009

Well, basically what I want to do is, if the mouse is on the left side of the movie clip.. the movie clip will then play ( "A" animation inside the movie clip) vice cersa, if the mouse cursor is on the right side of the movie clip, the movie clip will then play ("B" animation inside the movie clip)

To put it simply, I would like to make a character in a game which faces the mouse cursor and chasing (with a runnning animation) after the mouse cursor but not rotating. I've got the movie clip slides along with the mouse working well, now I just need the mc to face the mouse cursor.

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ActionScript 2.0 :: GotoAndStop - Team1 Movie Clip To GotoAndStop At Frame 10 On The Stage

Feb 8, 2007

I have a movie clip on the stage and have given it the instance name "team1". inside this movie clip there are two states. at frame1 it says one thing, then at frame 10 has an image. team1 stops at frame 1 and what i want to do is when the main time line reaches say frame 50, i want the team1 movie clip to gotoAndStop at frame 10, thus showing the image and not the text. i tried doing it by putting this on the main timeline at frame 50: team1.gotoAndStop("team");

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ActionScript 3.0 :: Delay Between User Mouse Clicks?

Jul 14, 2010

What is the best way to delay user mouse clicks?

For example, I don't want the user to be able to click really fast or hold button down (a small delay between firing).

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ActionScript 2.0 :: Time Delay To Disable With Mouse Rollover?

Aug 15, 2010

using this time delay

interval = setInterval(go_next,2000)
function go_next(){
clearInterval(interval)
gotoAndPlay(55)
}
stop()

Can any body make this timeline script,, like if there is a mouse rollover then the timer should fail or timer should not work or disable.. 4 frames i am looping with 4button scripts ,, during my mouse rollover on them should disable the timer delay..

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ActionScript 2.0 :: Delay Function To Happen 5 Seconds AFTER Rolled Mouse Over?

Feb 12, 2004

How can I delay this function to happen 5 seconds AFTER I rolled my mouse over:

[AS]
on (rollOver) {
_root.mc_fotos.onEnterFrame = function() {
this._x -= ((this._x + 2800) / 4);

[Code].....

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Delay In Button Action - Doesn't React To The Mouse For Some Seconds Into The Movie

May 19, 2009

I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-

[Code]...

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ActionScript 2.0 :: SwapDepth And Delay - Stops Working After Mouse Rollover (Flash 8)

Jul 16, 2009

I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]

I have the buttons inside a movieclip and the code on each movie clip is

on (rollOver) {
_root.x +=2;
_root.But1_MC.swapDepths(_root.x);

[Code]....

This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones

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ActionScript 2.0 :: Create A Delay Via SetTimer, SetInterval Or Delay?

Feb 23, 2009

I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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ActionScript 3.0 :: Way To Set GotoAndStop

Nov 4, 2009

How to set gotoAndStop on 10 frame of my main stage ?

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ActionScript 2.0 :: GotoAndStop(1) Of A Different MC?

Jul 17, 2008

I have a mc that I use as a stop/play button for music. One the main stage there are 3 of these buttons for 3 different songs. One frame one of each MC there is a triangle for play with this code:

stop();
btn_play.onRelease = function (){
stopAllSounds();
gotoAndPlay(2);
}

Then on frame 2 there is a square for stop with this code:

stop();
btn_stop.onRelease = function (){
gotoAndStop(1);
stopAllSounds();
}

It works fine as far as stopping and playing. The stopAllSounds is to prevent the music from overlapping in case the user didn't press stop before playing a different song.If the user presses play to hear a song then wants to hear another song so he decides to click play on a different song without first clicking the stop button there a problem.The problem is that he is still stopped on frame 2 of the first song therefor the square is still visible. In this case in order to hear the first song again he would have to double click.

Is there any way, from the main timeline, I can tell it onRelease of a specific button within a specific buttion to make a different mc to got frame 1?

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ActionScript 2.0 :: Jpg Is Blocking GotoAndStop?

Jun 8, 2009

I've got a strange thing in attached fla: my gotoAndStop command won't go past a photo?First I've got the 'background' layer. On it is a red rectangle on frame 1 and 2. Frame 3 changes it into a jpg.

On the actions layer I've got a gotoAndStop(4), which should show the photo and trace a command. But it won't get past the red square? It's like the jpg photo blocks the gotoandStop(or Play for that matter) command. It doesn't trace to prove that the gotoAndStop command is executed on frame 4 and it keeps showing the red square on frame 1 and 2. Where it should show the photo which has already been placed on frame 3. when I replace the photo with a normal Flash shape (rectangle e.g.) it works fine.

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ActionScript 3.0 :: GotoAndStop With The Keyboard?

Aug 29, 2009

Well basically I've got this one frame in my animation. It's got three buttons and an input text box. One of the buttons goes with the text box, but I want the enter key to do the same thing (gotoAndStop) as the button. Unfortunately I've not a clue how.

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ActionScript 2.0 :: GotoAndStop Not Working?

May 15, 2010

I'm creating an input that can have multiple passwords,you type in a pass, and depending on the pass it brings you to a certain frame.

Actionscript Code:
stop();trigger.onRelease = function() { if ( input = "1234" ) { gotoAndStop(2);  if ( input = "1111" ) {  gotoAndStop(3); }}

[code]....

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ActionScript 3.0 :: GotoAndStop Not Working

Mar 31, 2011

im very new to AS3 and im not sure what i am doing wrong. i have a made adrag and drop situation where someone is cooking a steak. the pan has the instance name of triangle_mc and and the food has an instance name of triangle_mc the script below works fine.

[CODE]....

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ActionScript 3.0 :: GotoAndStop From On MovieClip To Another

Apr 2, 2009

But I have ran into another snag. This is what I currently have: A MovieClip for the quiz. 10 more MovieClips one for each question. 2 buttons inside question (btnCheck and btnNext). 4 radio buttons to select then click btnCheck to check the answer. Then click btn Next to move to the next question. The functions inside the movie clips are setting the variables outside the question clips perfectly. What I want to do is to eliminate the btnCheck and have it check the answer when the radio button group is selected.

[Code]...

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ActionScript 3.0 :: GotoAndStop With An External SWF?

Oct 1, 2008

I cant seem to get gotoAndStop to work on an externally loaded swf. My external SWF has five keyframes on the main timeline. I am able to load it in fine, but as soon as I create a function to move to a different keyframe it wont work. I have tried everything, but nothing is working. Here is my attached code.

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ActionScript 3.0 :: GotoAndStop \ MC's Not Removed?

Oct 29, 2010

I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.

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ActionScript 3.0 :: For Statement For GotoAndStop?

Apr 14, 2011

NumberDots();
var myvar
function NumberDots():void

[code]....

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ActionScript 3.0 :: GotoAndStop Not Working Like It Should / CS4)?

Jul 2, 2011

I've recently started using AS3 in flash and it's giving me some troubles. Here's the situation:On my first frame on the main timeline I  use a gotoAndStop("home") command to go to my homepage which is on frame 45 and labeled "home".

From frame 2 up to frame 44 there are multiple movieclips with animations and sound in them, which stop at frame 45. When I use the gotoAndStop() command in my first frame it seems to work but the sounds of my movieclips in the previous frames keep looping. I don't understand why this is happening, since my movieclips aren't even on frame 45.

[Code]...

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ActionScript 2.0 :: Second GotoAndStop Won't Use Second Variable

Aug 5, 2009

I'm currently receiving two variables from PHP, both containing two different numbers. These numbers reflect what frame i should gotoAndStop in two different movieclips. My problem is, that my second gotoAndStop won't use my second variable. The first variable will gotoAndStop as its supposed too.

[Code]....

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ActionScript 2.0 :: Cant Get GotoandStop To Work?

Aug 31, 2009

I was wondering if you might have some insight as to why my code is not working.I have attached the file

using flash lite 2.0
using action script 2.0 /1.0

use the emulator flash mobile using the key board arrow left and right select Tetris frame("Tetris")and press enter after that click on the soft key it should go back to frame one but it doesnt

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ActionScript 3.0 :: GotoAndStop For Mc On Stage?

Sep 17, 2009

Had the MC set as a graphic... rookie error.

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ActionScript 3.0 :: GotoAndStop To Same Frame?

Jan 3, 2010

I want to make the player execute the code in the same frame. If I do a gotoAndStop to the same frame number, nothing happens because AS3 assumes since that you're already there, so nothing happens.

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ActionScript 3.0 :: GotoAndStop For A Specified Time

Mar 2, 2012

I am just curious to whether it is possible to gotoAndStop on a frame and hold for let's say 3 seconds?

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Actionscript 3.0 :: GotoAndStop() For Only One Instance

Mar 9, 2009

Is it possible to let an instance gotoAndStop("some frame"), and leave others on the previous frame?

Since I did some research of that function, and it is always used like this:

Code: Select allgotoAndStop("some frame");

and I haven't seen anyone use it like this:

Code: Select allmyInstance.gotoAndStop("some frame");

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ActionScript 2.0 :: MX - GotoAndStop Within An If Statement?

Feb 4, 2005

I have 2 keyframes, both containing buttons and then i load a variable from another ocument, "messages.txt". This document only contains one line atm, which is:messages=1When messages are more then 0, i want to go to my second keyframe.This is the code I'm using in keyframe 1:

stop();
loadText = new LoadVars();
loadText.load("messages.txt");

[code].....

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ActionScript 2.0 :: [FMX] Dynamic GotoAndStop()?

May 3, 2005

I want to be able to do something like this:

Code:
gotoAndStop(("level"+x),1);

Where x is a number variable and there are the scenes "level1", "level2", "leve3l", etc. I tried this and a few other things but none of them worked. Is this even possible or is the scene field in gotoAndStop that limited?

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IDE :: GotoAndStop After Tween Finishes?

Jun 12, 2009

how do you use the gotoAndStop after a tween has run?

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[Code]....

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