ActionScript 2.0 :: Assign Function To All Butons?
Jul 22, 2011
I used to code (minorly) in as2, then I got really into as3. This project I just took on requires to be coded in as2, so I am seeking advice.I have a mc that holds all buttons called "buttons" (shocking!)now, I have a loop on the main timeline that goes through that to assign all buttons a function onPress:
ActionScript Code:
for(i in buttons){
i.onPress = function(){
One of the things that I love about AS 1/2 is with scrpt assist on, the ability to click a box and assign an action to a button (over, rollout, rollover, click, etc.). With action script 3, at least in CS4 that interaction isn't there and you have to write the code.I'm wondering if in CS5 there is that ability with AS3? Am I the only designer who misses this function.
Thats probably illegal right? It's illegal in C++, but theres usually a way to get around it like.. (getFocusClip()).onRelease. Or should I just forget it and do it the right way:
If the province is zoomed IN when I click another province I want it to return to its original size and have the next province that I clicked on zoom IN. Each time I zoom a province IN I want to set a variable to the value 1 so that I can use it as an indicator to let me know the status of the other provinces. Ie: if variable ON (Ontario) has a value of 1, then when I zoom IN on Manitoba I will use an IF statement to determine that Ontario is currently zoomed in (ON has a value of 1) and will zoom Ontario out prior to zooming in Manitoba. When I zoom out Ontarion I will reset the ON variable to 0. My code for Ontario looks like this[code]...
i want to do a simple function and incorpore it into every mc in my flash movie.In mx, i use prototype, but in mx2004, you cannot use it.how would you assign a function to selected mc's on the stage.[code]how can i do the same in as2 using class or subclass ?
Is there an event that IU can assign a function that is called when an swf closes? (say they click the close button of the internet explorer window) Cause that would be sweet.
I have an AS3 function that runs when a URLRequest fails. I need to be able to use this function to assign global variables that I can then check against using other functions. How do I assign global variables inside of a function?
Edit:This is the variable (soundFile2Exist) I am trying to get outside of my function:
function onIOError(e:IOErrorEvent):void { var soundFile2exist = null;[code]...............
I want to loop through an array of mc's, and assign each a onRelease function. I have the following code but the trace inside the function doesn't seem to find the array.I understand why but what is the correct way of doing this?
ActionScript Code: var theArray:Array = new Array(); var j:Array = new Array();[code].......
I'll try to make this as clear as possible. Let's say i have 4 "classes".
[Code]...
Let's say now i use a loop to create 8 obj. I'd like to assign a class to each obj in function of an array like : array = [class1, class2, class1, class3, class2, class4... ] so obj0 class' should be array[0]
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?
I am new to AS3 and, I am just trying some simple(maybe) functions. Is it possible to assign values to a movie clip? I have three buttons and I want each one to have a value (1, 2, and 3). I tried var buttonOne = 1 and I get this error "ReferenceError: Error #1056: Cannot create property buttonMode on Number." How do I assign a value to a movieClip(if possible)?
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
I have a button, my_btn on stage. I want to assign a movie in the liabrary to this button. In the liabrary I assign the movie linkage identifier as "good" and have this script in first frame : my_btn.icon="good";. I have no result,
for (var j:Number = 0; j<myObj.rows; j++) { var clip:String="clip"+j _root.re1.reel1.clip.loadMovie("images/jackpot/"+display_array[j*5]+".jpg");} This is my for loop and my movieclip path is _root.re1.reel1.clip0 to _root.re1.reel1.clip3 So how can assign clip no?
assign a number value to an mc. So I'm done my early work on it and am ready to try and integrate this function. I'm making a small change game. So game is split into five scenes, each scene the person will receive a receipt. The person will have change in their hand (all canadian denominations). They have to look at the receipt and the change in their hand (both mcs), and figure out if its correct. If not they drag change from another pile and place it in the hand. So here's what I'm looking at trying to accomplish. I'd like to have a check change button (simple mc). I'm guessing that each coin needs a numeric value associated with it (no clue on if or how you could do this). If the numbers add up to the predetermined bill value (so I'm guessing I'd give that a numeric value as well), i hit the check button and it'll see if the change in the hand adds up to match what the bill should. So here's where my code sits currently, still tweaking as we speak. I'm still new so be gentle on my code I know its long.
I have a strange problem, I have a XMLList with elements who have the attribute position from 0 to x. When I want to add text to a element of that XMLList by the following statement, I get a error message:
I can't seem to find a way around this one.2 arrays:
//array containing mc instance name placed on stage var mc_array = new Array(mc1, mc2, mc3, mc4, mc5, mc6, mc7, mc8, mc9, mc10, mc11); //array of values for var selMc, to be assigned to mcs