ActionScript 2.0 :: Button To Load SoundClip Into MovieClip
Mar 21, 2004
I have a button which loads a sounclip into a movieclip:
[AS]_root.myMusic = new Sound(emptyMC);
_root.myMusic.loadSound("song1.mp3", true);[/AS]
It will load the sound and play and stream it ... but in my output I constantly get this every sec:
Error opening URL "file:///E|/Dir/Dir/Dir/undefined".
I am trying to condense my code so i can use only one IF statement to change audio clips for multiple button rollovers. When rolloving over button 1 for example, i made a string variable (mySoundString) appear that is mySound1(this is the name of the audio file i want to play). However, i cant do the command mySoundString.play(); because it is a string. How do i turn the string into a new sound.
Here is my code:
ActionScript Code: var mySound1:aud1=new aud1; var mySound2:aud2=new aud2 for(var i =1;i<3;i++){
I am making a little story thing which is sort of like a slideshow but I use sound in many parts of it. I searched online and the AS3 way of doing it seemed to be linking an imported sound clip to a class. My question is: Do I really have to make a separate class for each soundclip or is there an easier way of doing this if I plan to use these sounds multiple times? For reference, it should be roughly 434 sounds by the time I'm done
I want to know what action I should use for this. For example, I want to click on a button, it load up my intro movieclip, after the movieclip is done and it automatically load to my next scene.
I wanted to create a portfolio in flash, so I designed the layout in photoshop, with different webpages in different groups. So groups i created: home, about, porfolio, contact, affiliates, topbar, menu.I use Creative Suite 3 or CS3I then imported the groups into flash as movieclips, using the import to stage function. here is the image of the main scene in the flash. (SEE IMAGE 1st thumbnail)I created a new layer on top of all the layers and used labels at equal intervals to differentiate between pages.here's the image depicting the same.(SEE IMAGE 2nd thumbnail)Now in the home movie clip, i made all the text layers as movie clips to make button animations and assigned sounds and actions to them i.e. rollver, rollout andclick events. here's the swf.(PM ME FOR SWF)I want to know the code or method to load the frame labelled ''about'' in the main scene when i click on the movieclip button 'about' which is in the movieclip 'home'. Here's the code i tried for the first 'about' button, but it returns error "1120: Access of undefined property event."
code: ActionScript Code: var OverSound:roll_over = new roll_over();
I am trying to load a swf into a holder movie clip from the child movieclip.It's parent has a holder that i want to load a swf into.I am navigating from within a child clip.It would be nice to have the swfs load from an external xml file but it isn't mandatory.
I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
I created a button with some roll over effects added some load movie action to load external movie.swf file, everything works perfect except I need about 12 same buttons but with different loadMovie command I mean to load different swf files. so what I did to make it fast I copied the first button and pasted it 12 times so I made 12 nice buttons, but the problem I have is that when I change button 2 load movie settings it automatically changes every button, so I am a little frustrated,
I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...
on (release) { _root.image_bluesky.alpha = 100; }
SO basically every time a new image is loaded in my sort of "loop" script. I need to tell the image that it needs to put specific code onto the MC using specific "image" details for that specific image.
I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .
[Code]...
and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it
I'd like to load text into my Flash movie to allow a simple 'Noticeboard' inside the flash movie. I've got it working with loadVariablesNum no probs. The trouble is I load the noticeboard into another movieclip. When this happens the text doesnt load even if I declare the variables, do _root etc.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I am a super noob at actionscript. And I want my button to open a movieclip and then close the movieclip when clicked on again. I have no idea what to add after that here is the code I have for the button so far.....this button opens it.
on(release){ this.linemc5.gotoAndPlay("ear"); }
and this is another button I made that can close it, but I want it to be in the same button rather than seperate.
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
The desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1; var verbiage1:String = "Hello World1"; var verbiage2:String = "Hello World2";[code].............
Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}
[Code]...
All layers and consequently all route movieClips that relate to the map as well as the stop codes for the individual route animations now reside within that MovieClip which sits on a new layer above the map key layer. However, the key buttons no longer run the route animations. What should be done so that when clicked they still play the route MovieClips. Its like the button code cant see the layers it once refered to, now that they are in a movieclip.
What is the code to make a movie clip button....when pressed...open or plays another movieclip...example.i have a button..and its a movie clip with roll over and rollout effect..once pressed...how do i make it link to an outside movieclip.
I am having a problem where my buttons on main timeline are working fine. When I create a button within a movieclip layer (a page importeded from Photoshop as a movieclip) the button is not working once I leave. It doesn't show as a working button when I select Enable simple buttons, when I preview or publish as HTML. The thing is, it is a button, it has an instance name, is that weird blue color... and it works fine when I am double clicked into that movieclip layer. I also tried common library buttons and they work fine until I leave that layer as well, also tried it within other layers and creating a new file and doing it... all no success!
I have a frame with a movieclip in it (named "theclip" in the library and has the instance name of "guy"). The movieclip has two frames with stops on them. The second frame inside this movieclip has the label "guy2"
Now back in the basic frame i also have a button (outside the guy movieclip) that i'd like when i press it it jumps to the "guy2" frame of the "guy" movieclip.
Code: on (release) { gotoAndPlay("guy2"); }
what do i add to the script that makes it refer to the movieclip? Is there a line like the _root or _parent and so on?
Is this possible?I have a .fla-file. On the timeline I only have one frame (keyframe).In the library I have a movieclip called mc_testi would like to do something like this.1. when mc_test is loaded2. if num == x3. gotoandplay frame 6 (frame 6 inside the clip)I think I would place the code on the first (and only frame) in the timeline och the mainscene.
In my flash file i have a movieclip on the main level (named "bg_mc"), Inside that movie clip contains all my buttons and graphics, I set it up this way because the movieclip interacts with the mouse and scrolls,its a interactive castle, you scroll the rooms with the mouse.
everytime i try to load a different swf file with my button inside the movieclip it loads but only half of it is showing. totally confused, so rather than spend more hours trying to figure out the problem. what would the code be to just load the swf outside of everything? Ideally i would love to load the movie on the main level and replace the current screen but i dont know why it only loads half the movie.