why this isn't working. im dynamically loading a list of mp3's and when i click on them i want to play the mp3 that i clicked on (this is the thisRow.onRelease function), but it says that the "this.filename" property is undefined, but it is defined when i trace it.
Code:
function populateSongs() {
for(var i:Number = 0; i < songArr.length; i++) {
//trace(i);[code].........
I have a web service written in ColdFusion. In this web service, there are two functions; one is to return all the questions in a quiz and the other one is to return all the answer selections to the questions in a quiz.
[Bindable] private var questionArray:ArrayCollection; private var cfquiz:RemoteObject;
[code]....
I have the codes above. loadQuestions is called at creationComplete to retrieve the questions. Things are working fine. What I want to do is to call another function within the same web service, returnAnswers, to return the answer options for a question. Since I have cfquiz associated to the web service already, I was using cfquiz to call returnAnswers. However, there is an event listener associated to cfquiz already, resultHandler is being called when returnAnswers comes back with the results.is it possible to check which function returns the results within resultHandler? If so, how? And second, what is the best way to handle calls to multiple functions within the same web service?
I don't know if this is possible with Actionscript 3. What I want to do is have a loseAll(); function that calls other function that in turn close sections of an application. I would be easier to have all the close functions in the closeAll() function and then pass a reference to the once that i don't want to be called. something like this.
I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions:[code]This component is nested in another component as follows:[code]Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function.So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?
Code: function myFunction(val0,val1,val2){ trace(this["val"+0); trace(this["val"+1); trace(this["val"+2); } myFunction("hello","test","hi")
All i get is undefined. If i just put "trace(val0)" i will get "Hello" -- so i cannot work out how to get the value of the dynamic variable inside hte function?
i were trying to add onRollOver to a movieclip that i loaded with loadMovie(). But i were unable to give the MC functions. How would i add functions to a external MC? I did like this (Wrote from top of my head, sry for syntax error)
ActionScript Code: container.loadMovie("dummy.swf"); container.onRollOver = function (){
[Code]....
The onRollOver function do not work,but the movie gets loaded, how to work around it?
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands[code]...
I've been trolling through the forum and I've seen similar instances however I can't seem to get my head around how to make scripting work;What I'm trying to make is similar to an interface where users can input data into a list (myArray) should they need to remove information they can click the corresponding button to remove it, the current code is repositioning a button that's already on the field as opposed to creating a duplicate from the library
here's the full code: stop(); //hidden hyperlink to AR
i'm trying to load a full html page with layout table cells intact and full function (like an i frame)i can load text and image but i can seem to get the entire page flash just lods it how it wants.does anyone have an idea? Can this be done? i've tried it with a dynamic text field, componets, and i can get falsh to see table / cell layouts at all.[code]is how i load my content. but making several dynamic text fields to load one page of content is working my nerves.URL...
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code: item.onRelease = function() { myButton.onRelease = function() { getURL("http://google.com", "_blank"); } talk = this.txt; } the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:
Code: public function doSquareFunction(thisFunction:Function):void{ square1.thisFunction();
I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...
[Code].....
Would there be a way to use listeners to do this or the AsBroadcaster?
I have a Flash movie that uses Actionscript 2.0 to trigger animations. The swf and flv files are separate though - the flv is called by the swf. There are cues in the flv that fire Actionscript events. How can I get the whole thing to export? I can convert the flv to an avi but I need the animations.
I'm debugging some code and see a loop where an event is dispatched and a remote call is made for every record.Everything was working fine until there were several hundred records (700) to be a exact. Is that going to make the flash player chug? Should I move to a queued system? How many records is too many? [code]
im using a function that iterates through all nodes in an XML tree, and then calls itself again if any of the nodes it is looking at has a set of child nodes, so in other words it multi-dimensionally loops through the entire XML tree.[code]one question i have is - am i correct in my assumption that while variables declared within a function are not accessible anywhere but within that function, if a function calls itself, any loops within that function that use a variable such as "i" will be affected seeing as "i" is accessible within the function?if so, how do i get around that? currently my function loops through all the way down to last child node it can find along the first branch of the XML tree, but then doesnt continue looping through the other branches.
I made an animation and I split it up into 3 swfs. Now I want to put them together so it plays one and then Calls the other and plays it when the first one is done and so forth.
Using Tweener, is it possible to run code in between two calls to it (Tweener)?I'm a little bit familiar with Tweener and am trying to use set ChildIndex() after one call to Tweener executes and prior to running a second Tweener.[code]I'm trying to get the sprites to switch levels in the depth chart (so to speak) so that one sprite will appear on top on the first pass but then appear behind another sprite on the second pass, but it seems like the lines of code execute while the Tweener is running, and the desired effect is not happening.
I have created a movie that calls up an MP3 (background music) with this script:
fscommand("fullscreen", true); var mySound:Sound= new Sound(); mySound.loadSound("MyMusic.Mp3" , true); mySound.onLoad = function() { mySound.start(); }
The thing plays great with Player 8, however, when I play back the same .swf from Player 10, the sound plays much too fast (speeded up...how can that be????), and the quality is horrible (lots of slurps and pops and blips and beeps in there).
I have a loader class that has a container and loads in swfs using Loader class. Within the loaded swf on the last frame of some nested clip, I have a call to a static function within some "Connector.as" class. Now what happens is when I try to unload the swf ( by removing all listeners, calling loader.stopAndUnload(), and setting all references of loader to null) before the nested clip calls the static funciton, the swf gets unloaded and garbage collected (all enterframe events etc. are removed because they no longer run) however even though there is no reference to the swf the nested clip still plays in the background and dispatches the call to the static function when the frame is reached
I am using Flex and with the AS3 libraries.I can make calls etc but when i get values returned in the event,they are in RawResult. I am not sure how to turn that into an arraycollection etc so i can make use of it in flex, or if there is a better way of accessing the data, generally speaking.
var friendsDoc : XMLDocument = new XMLDocument(e.data.rawResult); var decoder:SimpleXMLDecoder = new SimpleXMLDecoder(true);[code]....