ActionScript 2.0 :: [FMX] Two Functions For One Movieclip?

Apr 19, 2004

I have declared two functions to work for one movieclip. The first one start on EnterFrame. The second one should start onRollOver and should pause or end the first one. What is the right notation to do that ?

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I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it

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How can I give this a dynamic name. I know this is simple but going from as2 to as3.

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I'm almost 100% sure that I have to write an if, else statement for this. Below is the code I have for a button(movieclip) I created. It is suppose to play an animation when you click on it. Then when you click it again it's suppose to play a second animation that will take it back to the original state. What is happening is, it goes straight to the clicked state without playing the animation. However when you click the second time it plays the animation that takes you back to the original state. Am I correct in believing the only way to get the animation to play on both clicks is to use an if, else statement.

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ActionScript 3.0 :: Referring To Functions On The Stage From A Movieclip?

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I just started "coding" in AS3. By "coding", I actually mean trying around with features and generally trying to grasp the vast amount stuff you can do with this software of. I have some coding experience, however the way  Flash likes to hide code snippets all over my project does tend to confuse me. Not knowing where I tried putting the code and/or rewrote some other stuff keeps me sorta busy.
 
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My question is that I have attached a movie clip using loadMovie() function.Now how do I perform functions on that movieClip such as gotoAndStop().In the sense how do I tell the movieclip to goto a frame?

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I have built a movie which has some nested movies within. I have created a class called ButtonMc in a .as file and used linkage to connect the symbol in the .FLA file with the class code in the ButtonMc.as file . This is the code for ButtonMc class:

Code:
class ButtonMc extends MovieClip
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ActionScript 2.0 :: Can't Stop Movieclip / Call Drawing Api Functions?

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I made a movieclip with 5 frames inside. Well, outside, when i push a button stop, runs the code: this.movieclip_name.stop(); , but, doesn't stop.Inside these frames there is a enterframe function that call drawing api functions.

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Actionscript 3 :: Flashing Dynamically Appending Movieclip Names To Goto Functions

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[Code]....

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ActionScript 3.0 :: Write Class So It Passes All Of Its Functions/methods To The Calling Movieclip?

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How do I write my class so it passes all of its functions/methods to the calling movieclip? For example, the following code imports my graphics class and creates a square:

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That I'd like to be able to do is this:

ActionScript Code:
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ActionScript 2.0 :: MovieClip - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

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I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[AS]
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ActionScript 2.0 :: MovieClip Used As A Button - Stop All The Other Functions From Playing Once The .onRelease Function Has Started?

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My problem is pretty simple, but I'm still finding my way around even the simplest things in Actionscript. I have a movieclip named 'leaf9' in which I'm using as a button (which happens to be within another movieclip). I have the following actionscript on the frame which contains 'leaf9':

[Code]...

What I want is for all the other functions to go away once "shrink" has started to play, so that if the mouse goes over the button again, the clip doesn't start playing "rollover" etc etc. So how do I stop all the other functions from playing once the .onRelease function has started?

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I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

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[Code]...

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

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Code:
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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

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I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

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Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

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this return compile-time error , cause there is no such function , i have to write it in braces :

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and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

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Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

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Actionscript 3 :: Prototype Functions Off Custom Functions?

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Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

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Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

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square1.thisFunction();

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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

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I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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ActionScript 3.0 :: MovieClip Will Not Stop, Dispite Multile Stop Functions?

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I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();

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ActionScript 2.0 :: Functions And Sub-functions?

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I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
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the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time, i think it's just me..

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Tweening In Functions?

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I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
 
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[Code]...

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I have these following Classes
 
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