ActionScript 2.0 :: Multiple Keypresses On Same Timeline?
Sep 27, 2009
I have file that on frame 2 i have this code:
[Code]...
The second keypress does not seem to work? Only if i change the keyCode to 71 as frame 2-- it works. I even changed the var name as something else and it does not work but triggers the else statement "bong".Any ideas of what I am doing wrong? I have a timeline with various keycodes that needs to be detected?
I'm using Flash CS4, and using ANY method for capturing keypresses, only some keypresses are recognized. Backspace, Enter, and all of the letters on the keyboard do not trigger anything for me. Even using code as simple as...
I am starting a new project where the user must interact with a UI in a simulated environment and within that I am capturing combination and single keypresses like "CTRL + O" or "ENTER" key.One of the requirements of the project is that down the line the product can be localised easily to different languages, one of the key languages being arabic.How should I approach to capture the keypresses?Is the actionscript going to recognise keyEvent.ctrlKey in different keyboard setups? eg:
Code: if (keyEvent.ctrlKey == true) { keyBoardPart1 = "CTRL";
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
I have 60 pictures- set sequencially in frame by frame animation.I would like to enter them (imported or from the library- whatever works) into the timeline one picture per frame (or keyframe) so when I can hit play and see the animation.
Is there a way to do this? I am just now hearing of (and experiencing) all the downfalls of using scenes to create an interactive website. I may have to start the whole thing over at the mid point if there isn't a way to convert it into one It will save a week's worth of work!
In short I am trying to have a looping movie clip (already an flv) on the 1st frame with a button that goes to the next frame where the movie only plays once (transition) and goes to frame 3,loads up a menu with a movie clip thats looping and from then a menu that links to other looping movies on different frames with text etc.
I just started using CS4. I have one problem with audio played from timeline in multiple scenes. The first 2 sceense work fine but the 3rd one has problem. The audio would pick up the last brief second of the audio before the current one and then plays the current audio. The pick up includes the last second of the last audio of the previous scene or the clip from the current scene.
If I copy all the frames in the problem scene into a new file, audio plays perfectly.
Have anyone seen something like this and what is the cure?
I want it to act on all the instances of the movieclip it is contained within. It is only acting upon the last of the instances that was loaded or had focus... I'm clearly missing something or am trying to achieve something that isn't capable of working...
I'm having a little issue with the sound on my flash website. The way my site is set up so far is that after the preloader, i have an enter site page that holds there until the user clicks on the "enter site" button. Once they click that button it takes them to the site. I would like to add 2 different sound files to this. One file for the enter site that loops over and over until the user enters the site and then that sound file will stop and the other sound file will start.
When I tried this I could not get the first sound file to quit playing once you enter the site. So basically when I am on the "enter page" it's playing the looping file fine but when I click "enter site" it plays the other audio file on top of the one looping. I hope this makes sense.
Trying to understand how to add multiple instances (which are simple scrolling text box movieclips) to the main timeline when using this external Document Class (this is a smooth scrollbar class)
I've spent a week on it & still can't figure it out
I have a main timeline that has 27 different scenes. I have a movie clip that is an "on call" navigation menu for the main timeline. I can call the menu once, and it will go to the first place I want it to go. However, I cannot seem to figure out how to get it to go away to be able to call it again. I get the "must be child of caller" error. how to get rid of it each time I use it?
I'm designing a website which has one main MC in the timeline. This main MC totals about 650 frames with text and pictures for each page (65 pages). This when published into a .swf, was 172KB. However, the download time was huge, almost 45 seconds. The intro page works fine, which I then use a loadMovie to bring in the main .swf with navigation bar, etc. So, I took this large .swf and split it into 3 smaller .swf's, 50, 111 and 85KB, for each. Now when live online, this too, seems too large and almost 30 seconds to download. Can I optimize in any way or should I just again split the 3 movies into maybe, 5 movies? What is the 'best' size for each .swf that will be published online? You can see the link yourself at [URL].
how to move an object built from multiple symbols (including movie clips with interactivity) in a timeline other than the root? I tried putting them all in another symbol, but then the interactivity was lost.
On a boad scope, what I'm trying to do is animate a "digital multimeter" out of the way when not in use, and vise versa.
Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
I've been trying to combine the features of two tutorials I found, one that deals with controlling external swf's from the main timeline and the other that explains how to load and unload multiple external swf's. I'd like to be able to load and unload multiple external swf's, and control these swf's buttons from the main timeline
I asked this same question on the forum of the site where I found these tutorials, and receive only one reply saying that "it shouldn't be hard to do." but they did not elaborate any further. This left me think that I was missing something very obvious and I've spent too much time now trying to work what it is now. I understand pretty much how both pieces of code work, but just can't work out how to combine them.[code]...
I'm trying to play different animations using buttons using the below code but I keep getting an error. Totally new to flash but I'm sure it's something really simple
function goHome(event:MouseEvent):void { home_animation.play(); } home_btn.addEventListener(MouseEvent.CLICK, goHome); function goIntro(event:MouseEvent):void { intro_animation.play(); }
I have a navigation menu that is a movieclip (menu_mc). In the movieclip are 5 buttons. i need the buttons, when clicked, to play a different area of the timeline, dependent on where the user is on the timeline.
I've tried writing this actionscript on the main timeline. But can't get anything to work and am a little lost. for example Say the viewer is on frame 5, and clicks the "blue" button and jumps to frame 6. on frame 6 if they are to click "blue" button again i want to send them to frame 7, not to frame 6.
if anyone could direct me to a tutorial on how to write up something like this, especially one dealing with a very large timeline and multiple buttons, i'd be grateful!
So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:
I've been looking for a tutorial to create a timeline scrubber (not animating specific movie clips, but actually a scrubber that can move along different keyframes of a timeline that has a series of images on it).I found a bunch of these (scrubber controlling specific movie clips): http:[url]....but nothing that allows you to just scrub back and forth on the whole timeline in the exported swf.
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have researched the subject for some time now and still haven't figure it out.I use midas3 library (Midi-actionscript3) to import midi to flash. I get each note-item on a timeline. I get the divisions value (192) and all of the "GET-TEMPO" elements are equal to 81.I tried a lot of combinations to get the actual time of the midi but still no good (timeline*192/60 for example).The reason I know it is not synchronized to the actual time is that when I visualize the notes as simple rectangles in flash - I check if they appear exactly to what the mp3 file plays (I have converted the midi file to this mp3 using simple conversion program)I have read a lot about how all is calculated but still haven't figure out the number I need to use to get it right (timeline * MysteriusConstant = ReaTIME, what is the value of MysteriusConstant? is it really constant? and if not how do I calculate how it is changed?)