ActionScript 2.0 :: Reusable LoadText Function?
Mar 29, 2006
I want to write a function for loading html text from a file, but I'm having trouble figuring out how to use LoadVars correctly in that manner. I'm not loading speific variables, but a chunk of html.'d like to be able to do something like this:
myText = loadHtml("blah.html");
myTextField.htmltext = myText;
This is my current code, but I don't know how to pass the data back out of the function.
loadHtml = new LoadVars();
loadHtml.onLoad = function() {
trace(this) // traces the text file.
[code]....
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Dec 14, 2006
Basically I'm using the code below to change the colour of the text in a movie clip that I'm using as a button. This works fine, but I have 8 buttons in my navigation and at the moment have to duplicate this code for each one. How to turn the colour change code into a function that I can reuse?
[Code]...
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Jun 22, 2010
I admit I'm fairly new to flash, but I've almost finished an entire RPG battle system complete with music [etc. etc.] - but my problem is trying to add a preloader.. I have a basic page which says "Loading" and has a Dynamic text box below which should read the Variable "_root.loadText". In the first frame I have this code:
[Code]...
and in the second just "_root.gotoAndPlay(1);" for the updating process. I'm sure that's all okay. But when I export it, then upload the swf file to somewhere like SwfCabin to show people for testing purposes, they have to wait on just a blank white screen for 1~3 minutes.. -note: I use both Adobe flash CS3 [at home] and Macromedia Flash 8 [at school] - I can stick to just CS3 if needed.
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Apr 14, 2009
I am having a real problem with understanding something in flash - it doesn't work in the way I expect so I figure I have really misunderstood something.What I want:I am creating a bunch of .swf files and in each one I want multiple instances of an object that when you put the mouse over it the object will play its animation a bit and pop up a tool tip. Each object can look different (i.e. be a different bitmap) and animate differently (shake, pop, rotate etc).What I did:I have tried to create a class (myMouseItem) that creates the necessary listeners to handle the animation and pop up the tool tip.
I create a library item and attach it to the myMouseItem class. I can then put one instance of this inside my .fla and it works. (I still seem to have to put a .stop() in the actionscript for the scene to get it to stop animating for ever but I can probably live with that)What I can't figure out:How do I repeat this with multiple objects all with different bitmaps but reusing the underlying class? When I try to add another instance of my library class and edit the bmp it changes all instances. When I try to create another library item with the same underlying base class I get an error saying that I have to choose a unique identifier, so I don't seem to be able to reuse my .as file.
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May 24, 2009
I am looking for reusable open source components. The level of depth, breadth and hopefully quality that I'm looking for is similar to this. Although I need them in programming languages C#, Java and Flex (which I often use in my projects), other languages such as PHP, Perl, Python, Ruby etc. are welcome. I see this as a big help for other programmers who have similar needs such as mine.
I plan to eliminate code duplication when building a large scale (in terms of code size) project by using this components and focus more on the business logic of it. Is there an open source (Java) or Codeplex (Microsoft) component implementation that does this that I'm not aware of?The main point that I want to address for this question is to avoid interdeveloper duplication. Interesting case found in Pragmatic Programmer: An audit for government computer systems have been made showed 10,000 different programs having their own version for Social Security number validation.
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Apr 30, 2005
I have followed the tutorial "Reusable Preloader Using MovieClipLoader" HTML Code: [URL] and found it extremely helpful, there is just one thing i would like to add to the code which i think should be easy, but i cannot work it out...
I would like to add a fade out as well as a fade in...
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Apr 30, 2005
I have followed the tutorial "Reusable Preloader Using MovieClipLoader" [URL] and found it extremely helpful, there is just one thing i would like to add to the code which i think should be easy, but i cannot work it out...
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Jun 16, 2009
A good button should have all the available out, over and down states, and often there are a bunch of nice to haves such as animation, disabled states, filters, you name it. I seem to change my mind in each project I do. The last one, I reskinned and extended the Button Component. The project before I extended SimpleButton Before that I built my own custom class using a Sprite and TweenLite. Then of course you need to work out if you will use library items which is great for laying out on stage, or do everything from scratch using code, which is more powerful but crap for design. I haven't looked at the swc or component route myself.
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Feb 2, 2010
I'm trying to create a reusable button like it was possible in ActionScript 2 using the Var of a dynamic text box, hence allowing me to chose the name of the button and its link inside the HTML and pass these variables on to the swf file. This therefore means less traffic, and faster load times.
the html code would look like this:
PHP Code:
<param name="FlashVars" value="myText=HOME&myLink=http:\www.MyWebsiteHome.com"/>
How would i go about doing this with CS3?
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Aug 16, 2010
I'm trying to make the code below reusable. I need multiple toggle buttons in my flash project. Right now the code below works on one button. If I continue and create more buttons, and follow the format below, I would need to create separate functions for each button.
I would like to put the reusable code in a separate ActionScript file and not in the FLA file. I am trying to put the rolloverToggle, rolloverToggle, and toggleClick in a class that I'm making.[code]...
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Feb 26, 2011
I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders).
ImageLoader it is a container which loads image and while it loading showing some animation
Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose.SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click.I need that all of this components was accessible fom action script, so i can create new instances of them.
Example code:
im1 = new ImageLoader('../im1s.jpg');
im2 = new ImageLoader('../im2s.jpg');
dock = new Dock(new Array(im1,im2));
ss = new SlideSHow(new Array(im1,im2),dock);
ss.init();
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Feb 9, 2009
I would like to make my image gallery reusable because I would like to load a 2nd and 3rd XMLList into it.
My images are loaded into duplicated movie clips on the stage with different instance names.
See code below:
ActionScript Code:
import gs.TweenMax;
import gs.TweenLite;
import gs.easing.*;
[Code].....
how to make this image gallery reusable. I've tried putting it into a class, but I cant access the instances on the stage.
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Jul 11, 2010
The sequence basically involves rockets being fired when an appropriate timer event is triggered. Each instance of a rocket has a code which looks for a mouse click event, and then tells it's parent (I've called it "gameplayzone") to remove it from the scene.I've got a problem where:I'd also like to be able to update a score variable held in the gameplay zone (add 50 to it's current value for example)I also want it to modify a "lastcolour" variable in the parent, which is a string. The lastcolour variable is used to see if the play is clicking rockets of the same colour, which is used to calculate a combo points bonus.
The biggest issue however is that I'd like the gameplay container to simply be able to add a new instance of a rocket when I want to, but also define that specific instances values (x position, y position - but also xVel, yVel and yAcc which are properties inside the rocket class)This is a blunt question, but... What's the best way to do this?
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May 28, 2008
how to breakdown a given functionality into resuable classes.The style of scripting is very messy and lots of repetitive codes, as most of the time I just jump straight into scripting without prior planning (bad habit).Now with this component as a base, I want to learn how to manage my codes in a cleaner, more efficient way, OOP style. (I only get to know about how good and time-efficient OOP style programming is after I 'discovered' the Tween class a month ago lolx)For a start I will need some planning.. that's the place where I'm now stuck in..I've come out with the core items which I think should be as classes
1) Controller
2) Drag clips
3) Hit boxes
How much further should I break them down? Read from tutorials that generally classes should only perform one task is that true? The controller deals with 2 tasks (handling events and 'calculation part'), should I break them into 2 separate classes?From tutorials I also get to know that we can assign a class to a symbol in the library. Is it possible for to attach classes at runtime to script generated or existing timeline instances? something like instanceName = new classFunction(parameters) ?
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Feb 11, 2011
So Im developping a video player that I can reuse in my projects.
The video player contains both .as files and graphical assets (buttons, loading bar, etc). And the graphical assets need to be styled for each project.
Right now the approach Im thinking of is having a base videoplayer.fla, and importing the library items into my new fla, and modifying the graphical assets manually there.
The other option Im thinking of is compiling a swc, but afaik the styling would become more complicated and more limited to colors, fonts, and such.
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May 2, 2005
I've been using the "Reusable Preloader Using MovieClipLoader" from the tutorial section of this site.The only difference is that i don't use 'm for preloading jpg. I load external swf files containing video. Everything works fine so far. The only problem is that the preloaded video already starts playing while preloading (at about 30%), but without showing the video.This is the code i have so far:
Code:
bar._visible = false;
border._visible = false;
[code].....
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Mar 14, 2011
I'm trying to create reusable rollover button states with dynamic/changing text - any cleaver workaround for that?
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Nov 19, 2009
I have been working on creating a package of reusable code for myself. I frequently create projects that have a set of panels, which I re-skin for each particular project, and each panel has its own body of functionality.There are about 10 different panels that could be used in a given project, but not each panel is used in every project. Some projects use 5, some use 8, some 10 etc. My problem is that when migrating the panels to a new project, I don't nessicarily want to have every single panel in the library with appropriate exports etc. if it's not going to be used in the project.
For example
PHP Code:
package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti
[code]...
Then I have something like a config class that would have code like this:
PHP Code:
activatePanel1();activatePanel3();activatePanel5();
Then each class is something like this, referencing a library item that is exported:
PHP Code:
package panelPack {public class Panel1 extends Panel{public function Panel1(){var closeButton:SimpleButton = this.closeB;var submitButton:SiimpleButton = this.submitB;..........}}}
I don't have to have panel1, panel2.....panel10 in the library if i'm only activating 1, 3, and 5!If i don't have those items in the library i get all kinds of undefined properties buttons etc. Everything that in the MC that gets exported.
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Aug 13, 2008
I've been using a fairly un-dynamic approach in AS3 as until now when it comes to loading assets, but now I'll be trying to adapting a current project to fit other clients with different needs which means I'll have to grab the bull by the horns. I have an XML with a list of images that will be used, which is reused multiple times in each project. So I'm wondering if there's a way to load an image using the loader-class, and making it reusable? Being able to attach said asset later to a placeholder inside a movieclip I have stored in the library would be ideal.
I managed to load it into a movieclip but duplicating it from there on was a bit of a headache, using an approach similar to this would be great(but I have personally no idea of how to implement it): [URL] Here's the current code I'm using, in case it helps understanding what I'm after(it's most likely really ugly compared to what you SHOULD be doing in as3):
[Code]...
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Jan 3, 2009
I am trying to create a reusable class. documentation says to use as package name the directory structure.
in directory C:JJGFlashSourceRF
i have a class in a package called "package
C.JJG.FlashSource.RF {"
in my test flash file I have "import C.JJG.FlashSource.RF;"
I also tried import JJG.FlashSource.RF;
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Apr 27, 2007
Does anyone have a loading solution that allows for loading swf's, jpegs and is fully customizable? My duct tape solution had been to have loaders in every swf that i was planning to load in- but this feels silly. I've tried a couple of components from the adobe exchange but they lacked a bit of elegance. Whether it's a class or example file- I just want to be able to smoothly load content into the parent- where the loader also resides.
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Apr 5, 2011
I am new to flex framework.I have created an application using flex framework 4.1 which is having various components that are shown to the end user in the form of a popup window using <mx:TitleWindow>.This titlewindow is closed either on the click of the close button (displayed in it's titlebar) or by pressing the "escape key" on the keyboard.I coded a functionality wherein I close the current TitleWindow whenever an 'escape' button is pressed.Here is what I did.On the keydown event of TitleWindow I called this function.[code]I had to repeat this code for every TitleWindow that I have used in the project.How can I write the above functionality only once and reuse it amongst various TitleWindow and other components so that the code for the same is not repeated across various components? Every TitleWindow that I am using has different code, scripts and layout in it.
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Nov 1, 2010
I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
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Oct 9, 2010
I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
[code].....
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Jan 29, 2003
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
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Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
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Apr 21, 2010
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
[code]....
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Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
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May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
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May 22, 2009
Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:
[Code]...
Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?
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