I have a movie clip with all my images, this code allows me to go either right or left and decrease the speed either if i go to the right or left. But I want the the scrolling effect to stop when it reaches the end, either left or right side. How do I do that? You can download the fla file here [URL]
I have literally just implemented some code in a class to make images scroll. The code is here:
Code: if (_root._xmouse>150) { _root.speed = 0; } if (_root._xmouse<650) { _root.speed = 0; } if (_root._xmouse<150) { [Code] .....
However the scrolling does not stop and eventually goes back on itself and does a loop. Without creating any mc's is there anyway to stop this from happening and create a boundary?
I have to load some external data in a text box and scroll it vertically with a constant speed. And also give link to each sentence seperatly.what i have done is scroll text vertically,but it doesn't show all the text line as text file could have many lines even 100+.
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
Im making a scrollable mc. Easiest thing in the world.... but the damn scoller just will not stop when the movie clip it's scrolling ends. It stops....eventully... but not close enough. What actionscript do I need to use and where do I put it?
I have created a vertical menu that scrolls through menu items in a movie clip.There is a big white gap when the movie clip runs out, and it snaps back to the beginning.I would like it to scroll seamlessly, having the end join up with the beginning again without any space.I would like it to scroll to one end of the list and STOP, and scroll back the other way and STOP - without any white space.URL...
This is a repost, but I've still not figured out a solution. I have a Flash movie that appears on a webpage. The Flash contains scrolling content ( scrollpane, text field, whatever).
The containing webpage is tall, and therefore also has scrollbars. My Problem: When users try to use the MouseWheel to scroll through my Flash scrolling data, the browser page scrolls as well. It's very annoying.
I would like to be able to have the MouseWheel scroll my Flash scrolling content when it's over the flash, but scroll the webpage when it's not over the Flash.
Does anybody know a way to supress wheel-based browser page-scrolling while my mouse is over a Flash movie??? Is there a way to eat/stop propagation, whatever, of the wheel event in the brwoser, either from Flash or from Javascript?
i am looking to make something like this for my page.[URL].. i can do all the vid work etc.. the thing im stumped on is how can they resize the working area it uses eg.. where the presenter comes up.. because to start with the swf looks like its only tiny little play start stop thing then it loads the clip outside of those boundaries?
What i am trying to do is move a MC around by dragging it, but i dont want the MC to move so far that it could be lost on the stage. i need some sort of parameters so that the MC is always showing. basically i have a large map of the united states and i want to be able to move it around and look at the individual states. the map is much larger than the stage and i am using a mask to clean up the appearance. i just want to make sure that the user cant move the map so far in one direction that it gets lost.
I am attempting to create a map that has the ability to zoom in and out as well as a click and drag feature.What I need help on is setting boundaries for the map. I can set them for the map when it is zoomed out, but they need to change as the map zooms in. I've been searching lots of forums lately to see if anyone can help, but no luck yet...
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
I have been working with some code back and forth but am pretty much stuck now! I have four movie clips of different colored cars - two on the left side off the stage, and two on the right side off the stage. The clips move across the stage to the right and the left respectively. I have all the elements that I needed to get working, but now I am stuck because the animation only plays one time. I need it to play over and over again, never stopping. I tried to "reset" the _x boundary for each movie clip since they are in different starting locations, but have not been successful. Below is my code and I also attached a screen shot of how the clips are positioned so you can see how they will cross the screen.
Code: var loop:Number = 0; var messageTxt:TextField; var mc_name:String; function time():Void {
I have a pointer that follows the mouse movement only in determined angles. lets say the pointer can only follow the mouse when the mouse is moving below the pointer. (it rotates perfectly and smoothly to the left and right) but the thing is, lets say that the mouse is now above the pointer to the right, the pointer stays to the last permited right/down angle BUT if i go down with the mouse from the left, the pointer obviously will jump from facing right/down to facing left/down...what i would like is the pointer to make a nice transition/rotation to the inverse side...just what it does when moving the mouse from left to right, right to left (having the mouse below the pointer).
I am trying to create a movieClip that will always stay on a track. You get me, or have a lost you?Picture the London underground map, I want a little circle that will follow the track BUT also follow my cursor.So if I drag the circle to the right it will go to the right but always stay on track even if there are slopes or corners in the track.
i've been trying to solve this for an hour now and I have to resort to a forum post. I don't understand why this isn't working.I have two background images that scroll up,right,left and down with arrow keys. They also scroll to the left while no arrow keys are being used.What I want is the background images to reach a boundary, so the player never leaves the background image and sees the stage.My background image x,y coordinates by default are: x(223.0), y(272.4)Just to see if my condition works, I have it move the wisp(player). However, even in the debug screen when it shows the Y coordinate of backround image go below 170, it never moves the wisp.
Im am trying to make boundaries on my stage for my MC box1_mc, there are no errors but it doesnt seem to work.. Here is the code..
function limitStageBorder(box1_mc) { var box1_x:Number = stage.stageWidth - box1_mc.width; var box1_y:Number = stage.stageHeight - box1_mc.height;[code]......
I have placed an image within a movieclip that I would like to zoom in on when the mouse passes over it. The zoom on the cursor is working, but the mouse remains a magnifying glass even after it rolls off of the zoomable image. I have tried putting the image and zoom code inside an swf and loading in it into a container via loadmovie, but the same problem with the cursor occurs.
I have a big movieclip in a movieclip (bigger then the stage) when i roll over different movieclips the big movieclip moves, right now it just keeps moving when i keep the mouse on the movieclip/ I would like the movieclip to stop moving when its edge is about to leave the screen. I have no idea how i should do this, and all the tutorials i've found explain how to keep and object in the stage (this one is a lot bigger then the stage)
I created a bubble clip, when u blow the mic it generates bubbles, problem is, because of the continous blowing, the bubbles gets more and more and this makes the movie lag, and as u blow more and more, the movie ultimately hangs... how can i refresh the movie so that the bubbles will refresh as it appears outside of the movie area or create a boundary where it goes back to 0 when it goes over the height of movie, i tried using the 'creating snow flakes' tutorial but it doesnt work
Not sure how to explain this, but I have a horizontal menu, and a small image above it that follows the mouse, within it's set boundaries. The only thing I have trouble with is getting it to stop right above the button when it's clicked, and wait for the user to move over the navigation menu again before it starts following the mouse... So, when a user clicks on a button, the image should stick there. I had the idea to have a transparent area above the nav that would detect for the mouse? Because right now, your mouse can be anywhere on the page, and this image scrolls right or left. How to set that up?
Here is the code I have on my image mc (called 'niteLite')... it's in the root (my navigation is in another mc though - couldn't get the mouse follower to work right within another mc, unfortunately)... On niteLite (image mc) Code: onClipEvent (load) { _x = 347; _y = 497; speed = 2; } onClipEvent (enterFrame) { [Code] .....
I've been making this space shooting game but I'm having problems getting boundaries to work. I've read tutorials and done lots of searching here and couldn't get anything to work... On the main time line, there's 2 layers. One with the ship, and one with the background (both are movie clips). Inside the background movie clip, I'd like to add boundaries, almost as complex as a maze but not so restricting.. as in, a path to fly through that'd probably be as wide as the screen itself. Here's what I'm trying to work with. Use the arrow keys to move, space to shoot, and press control to toggle between fixed camera and fixed ship modes.
I have a movie clip that can only move to certain parts in the stage. For this I used another movie clip that supposedly should constitue the rectangle constraint. But this doesn't seem to work !startDrag(this,true,bounds._x,bounds._y,bounds._x+ bounds._width,bounds._y+bounds._height);
I've been a longtime reader and lurker but have only just felt confident enough with my flash skills to post here and contribute. I've been trying to migrate my tween animations over to AS and I've run into what is most likely an easily explained roadblock.
Currently I am making a nav bar that has 7 buttons and a floating movieclip that moves from its point of origin over the button upon rollover. All of the buttons are in a line on the x-axis. I'm using if statements to generate the boundaries and guide the clip over the appropriate button. On rollout, the clip returns to it's origin. For some reason, my conditionals aren't working, and on the second mouseover, there is a jitter and the clip jumps back and forth rapidly. I assumed it is because the leftover onEnterFrame is still operating, so I added the delete command, but this did not work either.