ActionScript 2.0 :: Create Monopoly Object Arrays?
Jun 15, 2007I'm trying to create a flash monopoly game.But i want to create an array with my class.
class player{
var public money:int;
}[code]...........
I want to code like this
I'm trying to create a flash monopoly game.But i want to create an array with my class.
class player{
var public money:int;
}[code]...........
I want to code like this
So I hava array Links and array Params with same langth NSo what I need is to create an object where for each link from Links I will be able to see param from ParamsAnd than for example to be abble to call something like
for each( item in object)
if (item.param == "some value") {
// some code
[code].....
I'm brand new to Flash (and game programming, really), but want to learn a bit of it. My overall learning project is to create a Monopoly clone in Flash. nfortunately, I'm struggling to get over even my first hurdle-how to create the board graphically, and how then to deal with it in the code. So far, my thoughts are to break the board down into the different sizes of tiles (the normal property ones, the corner 4 and a large one for the middle section), then somehow place these all in the correct position relative to each other and keep that positioning correct as the pieces (and thus the camera view) move about the board.
Is this a good approach, or is there a better one? where I can find a tutorial specifically on creating board games in Flash (any sort really, wouldn't have to be Monopoly but just a game that has a board which tokens move across - and preferably which has to pan as well).
Also, as an aside, is there any way to have a dynamically coloured rectangle in a flash MovieClip (like you can have dynamic textboxs)? I ask because it would be useful if there was, as I could generate every property tile with just one MovieClip which took a name, a value and a colour...
I have an object which is assigned a number of properties:
var project_array:Array = [];
var slideObject:Object = {
project_title : myXML.projects.project[i].title.toUpperCase(),
[Code].....
but I'm not quite sure where to place this. If I place it outside of the object constructor, I get "term is undefined", I guess because it doesn't know what project_clips_array is - but if I declare project_clips_array in the constructor, it appears to need to be defined, i.e. I can't create a blank property. But I can't place it in the constructor either, because it doesn't seem to allow me to run a function within an object constructor. What is the proper syntax or arrangement of code for executing this function to get the array within the object?
how to create arrays with the same name inside an array of object. When I populate the array with data from a xml file, all of them got the same value.[code]If you put these together and test run the project, you can see that the two arrays of adsBoard have exactly the same data.
View 1 RepliesI list all question areas in an array. I now want to loop through the array and see if any area element is represented more than once. And if so, how many times.This is the array of question areas that I have[code]...
View 1 RepliesWhat I am trying to do is create an array of 12 out of an unknown number of thumbnails (there are 23 at the moment though this will change).So basically first 12 in array1, second 12 in array2 an so on until all thumbnails are in an array. So I need to create each array using a dynamic name, in this case 'pagearray' I.E pagearray1, pagearray2, pagearray3.
So here is the code I am trying though I have only managed to get the code to create the one array so far. The last one. This code is within a for loop that iterates through all the thumbnails.[code]...
I always seem to have problems when there are square brackets involved in naming things
What I am trying to do is dynamically name an array. I have been trying to do it like this:
ActionScript Code:
var myI:Number = 1;
var ["tmpAr"+myI]:Array = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
[Code]....
Is it possible to have a for loop and create a new array for every loop
for
(i=0; i<5; i++){
myArray+i:array=new Array;
}
I know this doesen't work it just illustrates what im after.
I have an array of movie clips (representing band members) which have various properties, among them them a property which tells where the band member went to after they left their current band. For those who formed a new group, I want to create an array. Within that array, I want to group all the ones that left for the same group into secondary arrays. So, if you had five band members and 2 of them left for group X and 3 left for group Y. What's the best way to do this? This is, roughly, my code:
[Code]...
Alternatively I suppose if I could do without a multidimensional array and just loop through all the members and say - for those members whose group is the same, perform this function, with the name of that same group passed as the parameter for the function. I guess the trouble I'm having is identifying who's the same.
I am creating a menu buttons with the use of array. A reference link is given below. --
grandmother.increating such associative buttons with array (actionscript 2).
how to create a flash calculator using arrays?
View 3 RepliesI want to compare my two arrays.When both has the same object. they will trace out the name i give.This is the code;
var cap_array:Array = new Array(Sugar,Sugar,Milk,Cocoa);
function ingredients(evt:TimerEvent):void { var ing_mc:MovieClip = null; timer++;[code]......
There is no error in the code; but it can't trace out "cappuccino". Is it I should take the ingredients in order like in the array of the cap_array?
I'm creating two different arrays and pushing a number of objects into each of them. Some objects get pushed into *both* arrays, and these objects often contain their own array of objects as well.Now, when I replace one of these nested objects (an child object in the array of one of the objects that exists in *both* of the top-level arrays) with a different object in *one* of the arrays, the change doesn't seem to reflect in the other array that this object is also in.
I've simplified it for testing, removing the nested array, and the same still seems to hold true: replacing one object in one array with an entirely new one seems to only replace it in one array. This sort of makes sense, but is there some way I can get around this? In testing I've figured out that changing *properties* of the same object in two arrays works fine and reflects in both, but not replacing an object entirely. Some sample code below.
Test code:
Code:
var arrayOne:Array = new Array();
var arrayTwo:Array = new Array();
for (var q:int=0; q<3; q++) {
var newObject:Object = new Object();
[code]...
I retrieve XML data in Flex via HttpService. I have the resultFormat property on the HttpService instance set to HTTPService.RESULT_FORMAT_OBJECT. The result contains data similar to this:
<!-- ... -->
<children>
<item><!-- ... --></item>
[Code]....
I get an array named item beneath the element children when there is more than one item sibling. If there's only one, the conversion can't distinguish it from a scalar.
What do I need to change to have Flex convert all item elements to an array with 0 or more elements?
What would I have to do to get an array member children, dropping the item wrappers altogether?
The XML is generated by Struts on the server side. I always have the option to change the structure of the document there, but right now I'm interested in what I can do with Flex.
can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
I have some buttons that create draggable movie clips in arrays. But when I click on one button, and then another, for some reason the previous movie clip dissapears.Try clicking on one button a few times, then clicking on another, then another...
View 2 RepliesI have a array of categories, for e.g.
var categoryArray = new Array('value1', 'value2', 'value3');
I would like to loop and create new arrays from each of the values in the categoryArray I tried...
for(var i=0;i<=categoryArray.length-1;i++){
this[categoryArray[i]] = new Array();
}
value1[0] = "dsfsdf";
trace(value1[0]);
It doesn't seem to work.
I have to create a function that creates an array of arrays. I have to be able to add elements to the array, delete elements and extract elements? the elements will be arrays. How to I do that, or it is possible?
View 8 RepliesI posted this a few days ago and am still stuck. I have read a myriad of tutorials on arrays, and still cannot fathom out where I am going wrong. I have commented the code. The story is as follows: I want to be able to create a dynamic list. In the library I have exported for .as a movie clip given the name "nav"
[Code]...
Does anyone know how I can see my object details as in an array or some sort while debugging instead of [Object object]?
View 2 RepliesI have an array of objects. What I would like to do is get the last index of an object whose property equals a certain value.
Ex:
// this occurs on a mouse click
var stockObj:Object = new Object();
stockObj.ID = "an_id";
stockObj.category = "a_category";
array.push(stockObj);
//psuedo
trace(array.lastIndexOf(stockObj.category=="a_category"));
I would like this to trace the index of the object whose category property equals "a_category"
I'm trying to turn an string into an instance name.
stage.focus = ["box_"+[i+1]];
this gives me back = box_2;
but I need it to be an object not a string.
In as2 I could use eval. How do I do it in as3?
i need to dynamically create arrays with variable array names.
for example, something like this:
for (var n=0 ; n < nodeContainer.length ; n++) {
nodeObj = nodeContainer[n];
var name:String = nodeObj.nodeID;
[Code]....
I am trying to loop through a list of images and then add them to list box with a itemRenderer
public function createDataProvider():ArrayList
{
var a:Array = new Array();
[code].....
I'm trying to send an object to javascript that can have an arbitrary number of elements included, including associative arrays. If I create the following object:[code]The numeric indexes of the array will trace out, while the string based indexes will not. Does anyone have any idea why this might not be working? (Running CS4, I can't find the option to change my signature)
View 3 RepliesAfter unexplainable problems with external class files, I'm trying another way of doing what I need to do: an Object variable declared in the fla file. Well, this has its own set of problems. The big picture is: I need to get user data and populate fields in their profile when they sign on. Then save changes to their profile during the session, add new users and make changes to their profiles. Pretty normal stuff.
Here's the problem I'm having with the object.
Frame 1 Script:
/* Define the object to use as an associative array.*/
var Person:Object = new Object();// Define a series of properties.Person.HomName = "Joe";Person.HomEmail = "joe@gmail.com";
Then go to a new keyframe, where I have my fields that need to be populated
Script:
EnterName.text = Person.HomName;EnterEmail.text = Person.HomEmail;stop();
When I compile, I get this error twice (once for each field) "The property being referenced does not have the static attribute."
What does the mean and how do I fix it?
Here is a link to the source file if you care to look.
[URL]
The only way I've been able to get variable data from one script to another is through a _global.variable. Is this the only way? No arrays or objects vars?
Thanks in advance for all who assist. Some day soon I hope to be able to return the favor!
I have byte array, and I want to write into it a Function object, like the following:
var func:Function = function f(event:Event):void
{
trace('hello');
}
[Code]....
trying to loop out some pictures using a for loop and cant get them to be posiotioned directly beneath the previous picture, I have set the height number in my xml where I get the pictures from.[code]This is how the code should look like if you are trying to place pictures directly beneath the previously added picture using a class with parameters, in this case the "LoadExternaly" is that class.
View 1 RepliesI have used SO's to save and retrieve simple variables successfully, but I am a problem saving and retreiving array data in the following example: [URL] A user selects several options using radio buttons. All that happens is that the SO should store in memory which buttons the user clicked on. If run through flash with the output window, you can see that when the save button is clicked, the data is saved. But when you load the activity a second time, the array data that was stored in the SO only gets recalled as 'undefined'.
View 3 Replies