ActionScript 2.0 :: Frame Change Won't Work?

Aug 13, 2010

I have this code in an object:

onClipEvent(enterFrame){
if (this.hitTest(_parent.character)) {
gotoAndPlay("5");

[code].....

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I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
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For some reason my buttons don't work when I stop on frame 34. Everything else works, but when I stop on 34 the button/actions won't work anymore. I have no idea why. I checked everything that I can think of. The buttons are labeled correctly on the frame.

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[code]....

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I'm making a click and point game. I have a code here in frame 1 timeline.

[Code]...

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ActionScript Code:
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[code]....

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I have a MC on my stage that has 2 buttons nested inside. So, the problem is that I have a stop(); actions on the first frame ( first frame is blank ) and I only play the movie once someone rolled over another button outside this MC. Because I'm giving the instructions to my buttons from the timeline. I have all the code on a frame and am calling the buttons from there but it seems that the buttons won't work properly if they are not placed on the first frame.

Example:
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I don't know what's going on here. I have some onRelease functions on movieclips that work fine. However one of them takes the user to a contact form in another frame but after selecting another button to go back to the first frame of the movieclip none of the functions work again.Here's a link to my swf so you can see what I mean:

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[Code]...

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I have some simple buttons that work fine until I leave the frame the buttons are on a go to another frame. When I return the buttons are dead. This is how aI set up listeners and handlers:

Event listeners for tour screen buttons
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[Code] .....

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If I move a display object and use hitTestPoint afterward on the same frame against a point within the object's new shape bounds, I get false no matter what. On the following frame I get true like I should. If I then move the object away and in the same frame hitTestPoint against a point which is NO LONGER in the current shape (since it moved) but WAS in the shape on the previous frame, I sometimes get true and sometimes get false. This seems totally screwed up. Am I going mad? I've tried the move and hitTestPoint in both mouse handles and enterFrame handlers, but enterFrame handler is the only one I really care about at the moment.

Check out the following code; click to define a new position for the large object, then in the next entetFrame event it will move it and perform hitTestPoint -- object turns orange when hitTestPoint is true. You should see the same weird behavior described above.

ActionScript Code:
var circ:Shape = new Shape();
circ.graphics.beginFill(0x009900);
circ.graphics.drawCircle(0, 0, 30);

[code]....

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ActionScript 3.0 :: Get Arguments To Work With Enter Frame Event?

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ActionScript Code:
water.addEventListener(Event.ENTER_FRAME,waterfalling(water,placey,placex))
waterfalling(event:Event,movie:MovieClip,wgy:Number,wgx:Number):void  {
}

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I have 5 overlapping tab buttons and when each is clicked, it calls to a specific frame. The tabs are assigned to a specific frame so that when the timeline jumps to the assigned frame, the tab clicked appears on top of the other tabs. My code below works, but only once. If I click a tab and then try to click a previous tab, nothing happens.

FYI: My 5 tab names are: rotating_globe, company_tab_mc, newproducts_tab_mc, applications_tab_mc and tradeshows_tab_mc

There's also a 'back_home_btn' that appears on the stage when user is not clicked on the 'rotating_globe' tab (the 'rotating_globe' tab is my default home button)

stop();
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[Code]....

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I have button rollovers, that when at 40fps looks really nice, but when i change the timeline to 24fps, it looks terrible.

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I have a movieclip with 3 frames. each frame has a button on it. Using actionscript I jump to a frame then add an event listener to that button.However, it doesn't work since the playhead for that movieclip doesn't actually get moved to a different frame until the frame redraws. So actionscript says the button doesn't exist.(other than not dynamically adding the buttons with code... which will be my next step...)

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I have a project that I am having the user be directed to a screen on their first visit. At the end of the text that appears it says "Press Enter to Continue" Once they return I am not showing that screen. Problem is nothing happens when you press enter...below is my code

PHP Code:

var so:SharedObject = SharedObject.getLocal("skipIntro");
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[Code].....

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All my content is at 1st frame of my FLA file...and I'm using Document Class When I try to shift my content to 2nd frame, so I can use 1st frame for preloader.. but its not working.
 
This is my document class... Basically at 1st frame I'm loading external jpg image to a MovieClip.Is it possible, I can **** my MovieClip and other content to 2nd frame of the timeline.

[Code]...

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When a variable reaches 0 gotoAndPlay frame 4

ActionScript Code:
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Doesn't work maybe?

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