ActionScript 2.0 :: Function For Button?
Apr 15, 2005i use this code on 1. frame to create menu.
Code:
items = ["button 1","button 2","button 3","button 4","button 5","button 6","button 7"]
function chpok(){
[code]....
i use this code on 1. frame to create menu.
Code:
items = ["button 1","button 2","button 3","button 4","button 5","button 6","button 7"]
function chpok(){
[code]....
How create baseurl function in flash and how i call that function in button script
View 1 RepliesI'm using this code to call a actionscript 3 function through javascript
[URL}
and I want to call the acrionscript 3 function from a javascript function, but not on a button action.
actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript
[Code]....
if I add a button to open a uiloader with a marker google with a xml dataprovider in data grid, how can I set this function?
function completeHandler(event:Event):void { var myLoader:URLLoader = event.currentTarget as URLLoader; var xmlDP:XML = new XML (myLoader.data); XML.ignoreWhitespace = true; dp = new DataProvider(xmlDP); dp.sortOn("name", Array.CASEINSENSITIVE); aDg.dataProvider = dp;
[code]........
Why is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
I'm loading in 5 jpegs from an external file using "loadMovie" and i have 5 corresponding buttons (1-5) to load them with.
I want to change the jpeg the button loads in depending whether a separate navigation button has been pressed -
i.e.
navigation buttons:
-motorbike pics
-car pics
-lorry pics
If a user clicked on "car pics" then the loading buttons 1 to 5 would load "car1.jpg", "car2.jpg" and so on...
similarly if the user clicked on "lorry pics", the same loading buttons 1 to 5 would load "lorry1.jpg" and "lorry2.jpg"
I created a button using the following code,
Code:
on(release) {
attachMovie ("my_btn", "my_btn", _root.getNextHighestDepth(),{_x:34, _y:158});
}
Now I am trying to make the button gotoAndStop on a scene on release. I tried this code,
Code:
onEnterFrame
my_btn.onRelease = function() {
gotoAndStop ("SettingsPanel")
}
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
I have a button with the following code.[code]How can I trigger this function from another button without having to rewrite all the code ?
View 2 RepliesI am trying to add a button to a group in a Flex 4 application from within a function like this[code]...
View 1 RepliesI have a button that when you roll over it a big window pops up, but then when you click on it, it pops the window up again, now its not a problem but i would like to know if i can disable the click function somehow. so that only the roll over works.
I know you can probably use a movie clip and just tell it with actionscript to load when rolled over, but i don't know how
[code]How come I cant disable the button by this function?
View 1 RepliesI am new to AS3 and building a simple flash banner. There will be four movie clips consisting of just one word each (in the sample below I'm just using rectangle for now). When moused over each word will show a rectangle with a message in it, like a large tool tip. I have a rudimentary version working fine, see code below.
Question 1: Is there a way to just write on function which will work with all four buttons changing the message, say using variables like AS2?
Question 2: Does the code below look relatively efficient? I'm sure there are better ways to write it.Here's a link to the rudimentary version, http:[url]....
I'm trying to add a simple getURL script to a simple text button-- should be really simple, right? But when I select the instance of the button on the stage it says the current selection cannot have actions applied to it. This, despite the fact that I am able to open an old .fla that has the same type of button and it does have a getURL action applied. What gives?
Flash version 9.0 (CS3 Professional)
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
I am trying to run a function upon a button being clicked. I want that function to call a seperate function outside of the Click function. It tells me it needs an argument but not sure what argument to give.
[Code].....
how to achieve next and previous button function such as the one at [URL]
View 5 RepliesWhen I tell Flash to go back frames the buttons cease to work, in other words, the button only works once. I've tried tracing it to find the problem and when I tell it to go back frames it won't run the function. I'm using actionscript 3 on Flash CS4.[code]
View 5 RepliesI've created a few buttons (which are really movieClips) that all have instances named button1, button2, etc. So I created a For loop and put an addEventListener in it for a roll over. The problem is the function called in the listener tells the button to go to frame 2, but there's no way to call tot hat specific button.[code]...
View 3 RepliesI currently have an action that starts with a button click. But I want it to start on frame 1 automatically without a button. How do I need to edit my code to make this work correctly? It's a typewriter effect and I plan on exporting it out as a .MOV and importing it into Adobe Premiere. I also need to figure out how to get the background transparent if possible.[code]
View 3 Repliesi have the exe file publish from flash.
the scenerio goes like this. i have use stop(); function to pause at certain frame of my exe. to move forward we can use ctrl enter to do so. how ever how do i go back? is there any short cuts in build in flash for it? Or is there anyways i can assign a key for the back function for my exe?
How can I make a button to have 2 function
ONE
Quote:
clip.maxim.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code]....
I have researched actionscript buttons for a project and came across a really nice one, which uses XML. However, the action generated by releasing the button opens a webpage, which is not what I want. I want it to run a function.I have tried several different things to no avail..The actionscript is this:
Code:
import flash.filters.DropShadowFilter;
import mx.transitions.Tween;
[code].......
here is the code (see below), i want to create a previous and next button on this script, which allows a user to cycle through the xml file ( that contains links to my images).I need a little bit of code in the 'button_mc.onRelease = function()' that makes sure im going to the next picture in my xml filehere is the current code:
// xml object for xml content (defines sources for selections)
var portfolio_xml = new XML();
portfolio_xml.ignoreWhite = true;
[code].....
I have kept 12 buttons inside a Movie Clip. When I refer this with dot and when clicked it works fine. But the same is not working with function. This works
ActionScript Code:
scroll_mc.Feb.onRelease = function() {
var month:String;
month=this._name;
[code]...
Button and Label name of Scene is same i.e., Feb.
I know there is a way to do what I am about to ask I just can't remember how.
The problem: combining onRelease or onRollOut in a single function.
It goes something like this:
button.onRelease , button.onRollOut = function() {
// do whatever
}
Attempting to cycle thru an xml file which does load. output error indicates: Error 1010 a term is undefined and has no propertiesmain timeline/nextPic()
next_btn is on stage!
no help/direction will go unappreciated!
next_btn.addEventListener(MouseEvent.CLICK, nextPic);
[code].....
I'm trying to create a simple 'drum machine' game, where certain keys trigger sounds. I have that part down, but now I am trying to add different 'kits'. I was attempting to do this by simply creating a button to advance to a different frame on my timeline, with different actionscript that calls the new sounds in.
This is my simple AS to play a sound.
Code:
//KICK
var sndKick1:Kick1 = new Kick1();
stage.focus = this;
[Code]....
The problem I'm having though, is that when I hit the button to advance to a new frame, with different AS, the previous functions are still active, and the sounds overlap. So I need my button to somehow stop the function (seen above) and gotoAndPlay the next.
Have two buttons and want that button2, when clicked, triggers the same action button1.
Bellow the code I'm trying. But what is wrong?
Code:
botao1.addEventListener(MouseEvent.MOUSE_UP, botao_clique);
botao2.addEventListener(MouseEvent.MOUSE_UP, botao_clique2);
function botao_clique(e:MouseEvent):void {
[Code]....
How can I make a button to have 2 function
ONE
clip.maximize.onRelease = function() {
clip._width = Stage.width;
clip._height = Stage.height;
[Code].....