ActionScript 2.0 :: Image That Is Drawn From An Xml Attribute Linkage?
Apr 24, 2007
I am creating a preloader for a an image that is drawn from an xml attribute linkage. within the instance of the item being loaded there is an onEnterframe that contains this preloader.
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
I've created two layers: 'actions' and 'msk';'msk' containes gradient transparent rectangle. 'msk' layer is hidden in flash IDE'actions' layer containes code, drawing rectangle of other color;
i need to have the user be able to draw an image with lines, and then i need Flash to recognize this image somehow, and once the image is recognized, that specific .swf assigned to that image is opened. Now i have the drawing down cold in Flash .Even if it's a "That is so not possible!" type of remark
i need to have the user be able to draw an image with lines, and then i need Flash to recognize this image somehow, and once the image is recognized, that specific .swf assigned to that image is opened. Now i have the drawing down cold in Flash, i just need to know if it's possible to have Flash do what i explained.
I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
I'm trying to write a little flex app that has a paint/canvas type feature to draw an image, which I then want to post to a rails server side. I'm following the post here, but can't get as far as he did due to the following error: NoMethodError (undefined method `rewind' for #):I googled that and found this which says the problem is due to an empty filename, but I thought I had that from the example. However, I altered the example to simplify the post by reducing the form parameters, but I could have easily messed something up since I really don't know what I'm doing with this multipart form content. I was hoping to at least log the request params, but unfortunately I can't, since it's failing before being routed and due to my inexperience with rails. I'll ask that in a separate question and hopefully be able to edit this question with the request params.
I am having trouble parsing some xml that has a few attribute names with : characters in them. The compiler is not throwing any errors and when I trace my complete xml object out it is all there, however when I try to trace out any element or node it keeps comming up undefined. I removed the attribute names with : characters in them and everything works fine. I cant seem to target the attributes either to delete them.
I have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX: <param name = "movie" value = "somefile.swf"> <embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
I am having a set of movieClips in the my library with its linkage name. i have to save them in a array, and instance will be created later. before creating instance, i want to check whether given array value(linkage name) is exist in my libraray or not.
i have created a rotating menu using xml file for the icons to appear and the code is on a keyframe but nothing on the stage so its talkin to the xml file, but my problem is that i have created movieclip so when i click on a button i want it to take me to the movieclip but i do not know how to do that with code.
Is there a way to see what linkage IDs are available at runtime?Like an object I can loop through to list all the linkage IDs availabe at that time. That or a way to check to see if a linkage ID is available?
I have created (or took an already created and modified) an xml drop down menu. I would like my buttons to link with-in my flash file, but I do not believe you can link within flash using xml, but is there something in your actionscript that you could have the buttons link within the flash file. Here is my AS that is on the first frame:
Code: /************** Xml Menu_v2 By hga77 20/02/2004
Because flash doesn't loop external mps file correctly, there is always a pause in the loop. The work around is to load the AIFF, or WAV, file into the .fla and let Flash compress the audio file, then the loop works without the pause. The problem with this is that when I have many music loops it takes a long time to publish and test, so in AS 2 I would publish .swfs that compressed the raw audio file and gave the audio file a linkage. Then I would load the .swf into the main .swf and access the loaded .swfs linkage file.
I have a fla with nested swf's. My question is, can I update a swf in the fla library if I have changed it within its own source fla and re exported to the same swf file name. ( as can be done with graphics in Indesign )
currently this is the problem i'm having.i'm exporting a symbol - song1 - from my library to AS ("export for actionscript") and then using it to dynamically create some movieclips (hereafter referred to as MC's) on the stage. each MC contains a text field that is filled by an value in an array....
Code: function xmlLoaded(event:Event):void { songList_XML = new XML(xmlLoader.data); var songNodes:XMLList = songList_XML.song.title var songTime:XMLList = songList_XML.song.time
[code]....
Now all this works without a hitch - all the trace statements produce what they are supposed to and the MC's appear on the stage where they are supposed to and with the proper text (song name song time).
BUT - here's what i don't understand - *how do i REFER to the INSTANCES of each clip*?because they are created dynamically they don't have instance names and there is no way to assign them instance names via AS (right?).i tried to use the Display List to access them by assigning each one a name (last line - commented out) and then using the getChildByName() method - for ex. getChildByName("nameSong1"). but that didn't work either... i have a few other ideas but they all seem ridiculously complicated - i believe there's GOT to be a *simple* solution for this but i've checked all the references i have (O'Reilly, AS Bible, and others) and found almost nothing. just the display list trick above which didn't work.
Is there anyway in ActionScript 3.0 to assign instance names to movieclips in the library without assigning linkage id? I said that because I have over 1000 movieclips in the library that I need to be able to manipulate at runtime. I hope I don't have to Right Click -> Linkage... a thousand times to assign the linkage IDs. How can I reference to the library movieclips without having to name 1000 times?
Lets say i have two movies.1.swf (contains movie clip in library with linkage ID "thing")directory/2.swfInside of 1.swf I load 2.swf inside of a emmpty movie clip.On the root of 2.swf I attach the "thing" from 1.swf's library:
Code: attachMovie("thing","test_mc",this.getNextHighestDepth()); Nothing happens. The movie is not attached.
I have just started my first project using AS3.0 and Flash 9 this week.I feel like I know AS3.0 from my flex experience very well, but it is downscaled for Flash 9. Anyway I have looked for this issue in the forums and maybe I am just missing something.I have a class we'll call MyClass which extends Sprite. I have several methods in there that update things like rotation and position based on events it is listening for via the model. I even have a trace statement in the constructor for testing.
Now maybe this is just stupidly obvious but when ever I set a library element to link with the class (i.e. linkage = MyClass), all my script fails to work. If I remove that linkage and work from a purely data perspective it works as expected.I have the project settings to Flash 9 and AS3.0 so that shouldn't be an issue.
How if you load one swf into another, you can access the others library items by linkage? How would this work for fonts? (it doesn't seem to). I am working on a project with 5 languages and depending on a language variable passed into the main swf, it'll load that specific language swf with font linkage set in it's library. I'd hope to be able to access that languages font from the main swf like I could if it were linked up in my main library.
Here's what I'm working with currently : Code: loadMovieNum('_fonts/font_japanese.swf', 10000) headlineMc.createTextField('txt', 100, 0, 0, 400, 38); var head_fmt:TextFormat = new TextFormat(); head_fmt.color = 0x35549E; mat(head_fmt); [Code] .....
First off, Am i blind or is there no designated flash 9 forum here? There should be. So heres my question. I'm trying to get a MovieClip linked to a class in flash 9.
My company is working on an existing project done is AS2. Since this is a skinnable template, they would like to be able to have a choice of approx 20 fonts. Of course this would take a 1/2 hour to compile and be a 5mb download, so we need to load the fonts in dynamically.
So we have 20 compiled fonts, "arial.swf", "verdana.swf", etc And we have our root, "main.swf" At runtime, main.swf needs to load one of the font swf's and then be able to use that font.Here is the trouble: So far as I can tell, AS2 cannot give you access to the linkage ID of an asset you've loaded (using MovieClipLoader). I can place an individual instance on the stage, but I'd need to load the swf for each instance.
I tried creating a MC with a textfield in it and linked this to a class, but this doesn't work.I also tried to run duplicateMovieClip() on the instance that was loaded, but this doesn't allow you to relocate the clip to the desired location.
I am working on a game, and I am using MP3s within the SWF file to load at certain times. In order to make them loadable, I have set up the Linkage properties to : -Export for ActionScript -Export in first frame The problem is, that it loads all the MP3s before the preloader even shows up, so there is a lot of time of blank screen. But when I take of "Export in first frame", I am not able to load the MP3s during runtime. Is there a way to access the MP3 files without exporting them in the first frame?
i have embedded all of my different fonts in the library - (ie Regular, Bold, Semibold versions)When I try to call those fonts via their linkage name from my CSS file, they just don't appear at all.. NO test appears in fact.I can only get them to appear when I refer to them by their "real" name ie NOT: ChapProSemBold - Only: Chaparral Pro Semibold I can only get the variations of the font appearing together when embedfonts = false, but then the text looks crappy - even with "antiAliasType = AntiAliasType.ADVANCED".
When I set embedfonts = true, the type looks good - but I don't get the variations anymore! I just get the standard font - not my bold or semibold.
My CSS is:
Code: p { font-size: 14px; font-family:Chaparral Pro;
If you try to add an object out of an linkagename in Flex you get errors. Like:1180: Call to a possibly undefined method [linkage name].If I don't want to create classes for every library symbol I'd like to add, is there any other way/praxis of doing this besides using 'getDefinitionByName', so that I won't get errors in Flex?