ActionScript 2.0 :: Recognize User-drawn Image, Then Open .swf?
Mar 19, 2004
i need to have the user be able to draw an image with lines, and then i need Flash to recognize this image somehow, and once the image is recognized, that specific .swf assigned to that image is opened. Now i have the drawing down cold in Flash .Even if it's a "That is so not possible!" type of remark
i need to have the user be able to draw an image with lines, and then i need Flash to recognize this image somehow, and once the image is recognized, that specific .swf assigned to that image is opened. Now i have the drawing down cold in Flash, i just need to know if it's possible to have Flash do what i explained.
am trying to get some a.s. to recognize if i already have a page open so my button doesn't reopen/reload it again. i am using someone else's script so if you see something wrong (yes, i'm getting errors) could you please post the way it should be so i could copy and paste it????
i have a flash banner with navigation and want the flash to keep track of what page the user is on in order to give the user some kind of indication of where they are.ALSO i want the banner to animate / do some stuff ONLY on first visit to the site, i.e. if they navigate away from the site or close their browser window i want some kind of variable to reset so it will replay the animation on next visit.
I want to duplicate objects that users have drawn. I set up a pencil class and added those drawings to a container. I tried duplicating the container , which worked, but did not duplicate the drawing. Only the container. I know I'm missing some vital piece of information here.in DOC class:
Code: public function Seed():void{ grow1.addEventListener(MouseEvent.CLICK, onGrow, false,0,true);
I'm working on a project for a client, they want a simple drawing api which requests the user to draw a circle, or a shape on screen. The circle is then analyzed and a Score/Percentage of correction is returned. The drawing I have covered, how to assess the drawn circle against a perfect circle?
My first idea was to put invisible trigger points around the circumference of the shape and check for hit tests when the user is drawing. Another would be to track the dimensions of the left, right, top and bottom most bounding box and then find the radius, or something to that effect.
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code: onMouseDown = function(){ if (penOn) { if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
I've created a drawing application intended as an interactive art piece for a gallery. I'd like to have what each visitor draws in one scene to somehow be carried over into the next scene and be displayed on clicking a button. Ideally, the user-drawn images will scale and position themselves accordingly to maximize the screen space. This way, if only three people have visited and drawn something, their three images would enlarge to fill the screen. If 12 people draw something, those 12 images would shrink to fill the space.
I'm thinking I might need to look at creating adaptable/expandable grids, but I'm also just stumped on how to carry user-drawn images over to other scenes. I have very little AS background and need things spelled out for me explicitly...
I'm working in CS3, but writing in AS2. On the stage, I have a palette of colours the user can choose from, a movieclip called "canvas," and another called "controller." Here's my code:
Attached to a movieclip called "Controller" is: onClipEvent (load) { topDog = "window1"; _root.createEmptyMovieClip("holder",100);
Which mime-type should i use to embed .jxr images? In the list of supported mime-types i find nothing new.I tried to load jxr image, but application does not recognize this format.All i receive - a lot of different errors.
[Fault] exception, information=TypeError: Error #1034: Type Coercion failed: cannot convert Main_JxrImg@3d6e241 to flash.display.Bitmap.
I have created a game that randomly loads in an image from an XML file. The image size is roughly 400x300 and loads up in the center of the stage. In the top corner of the game, there is a 50x50px box that loads the exact same image as the 400x300 one but it only shows a 50x50 part of that image. You need to click on the part of the image shown in the 50x50 box in the larger image to advance in the game.
What I've found after playtesting is certain parts of the image are extremely dark and make advancing near impossible without wildly clicking on the larger image in all the dark places.
Is there some way that flash can determine the color data of the image? Say, flash recognizes that there's too much black in the image so it skips it and goes to the next image.
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
I am creating a preloader for a an image that is drawn from an xml attribute linkage. within the instance of the item being loaded there is an onEnterframe that contains this preloader.
I've created two layers: 'actions' and 'msk';'msk' containes gradient transparent rectangle. 'msk' layer is hidden in flash IDE'actions' layer containes code, drawing rectangle of other color;
I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
I'm trying to write a little flex app that has a paint/canvas type feature to draw an image, which I then want to post to a rails server side. I'm following the post here, but can't get as far as he did due to the following error: NoMethodError (undefined method `rewind' for #):I googled that and found this which says the problem is due to an empty filename, but I thought I had that from the example. However, I altered the example to simplify the post by reducing the form parameters, but I could have easily messed something up since I really don't know what I'm doing with this multipart form content. I was hoping to at least log the request params, but unfortunately I can't, since it's failing before being routed and due to my inexperience with rails. I'll ask that in a separate question and hopefully be able to edit this question with the request params.
i have some xml-files stored at a specific folder on my server.now i want the user to be able to choose one of those xml-files (best solution would be that he has to press a button and a "file browse"-dialog opens, which shows him the xml-files, which are stored on the server). what would be a good solution to implement this functionality?
How can I open a browse dialog for user to select a file ;after selecting file, the address to be passed into a variable for later use?I mean I want btn1 to open a browse dialog and var1 to get the address of the selected file on my local drive.
I have an image on the stage which is bigger than the stage itself:
The stage is 700x550
The image is 2100x1650, and it's registration point is at its center, if I remember correctly.The initial location of the image on the stage is 350,75.I want to make sure that the user will be able to drag the image, as long as the edges of the image doesn't show.here's what I did:
mapRect = new Rectangle(0-mapMC.width/2, 0-mapMC.height/2, mapMC.width, mapMC.height);
and later on:
mapMC.startDrag(false,mapRect);
The the top and the left of the image are bounded well, but as far as the bottom and the right side of the image.
I'm developing Flash for a CD.I want to create a button for the user to click and then have a choice to save or open file (like PDF or Word file).
i have the following code: Code: myButton.onRelease = function() { getURL("abc.doc"); }
I can't see anything wrong with the above. I intend to use the code for a CD ROM.abc.doc will sit on the CD ROM. When I click on the button, it opens a browser window and tries to go to google.com.I had it working the other day.
I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server
I have create a game and added keydown event on Stage but but problem is user need to click on stage then it start capturing keydown event. I want that when game window open after that user don't need to click on flash stage area for unable keydown event..
I want to open a file dialog via FileReference.browse() but I get #2176 error which means that this action can only be invoked upon some user interaction. I'm aware of security considerations but in my scenario I have a thin flash movie which merely displays an image and the whole UI is in javascript (I heavily use javascript <-> actionscript communication).
So the question is - do you think it would be possible to invoke FileReference.browse() upon the user interaction coming from javascript?