ActionScript 2.0 :: #include Fails When Running Movie Outside Of Flash?
Aug 12, 2008
#include "script.as" seems to fail when i launch the movie outside of Flash environment. The AS file resides in the very same directory and Security Settings have been adjusted. why the include may not be working?
View 6 Replies
Similar Posts:
Sep 24, 2009
I have to include a PHP page in a flash movie.
View 1 Replies
Feb 25, 2010
I have created an SWF that loads an XML file from [URL], but I get this error when running the movie using Test Movie in the Flash IDE.
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://localhost/flash/Projects/MEL/Quiz/Quiz/bin/xml/quiz.xml
at Main/loadConfig()[D:wwwwebrootflashProjectsMELQuizQuizsrcMain.as:126]
at Main/configLoadError()[D:wwwwebrootflashProjectsMELQuizQuizsrcMain.as:143]
[Code].....
Trouble is running the SWF in a browser locally does work, it only throws these errors in the Flash IDE.
I have tried a adding wildcard crossdomain.xml file in my root web directory and setting the SWF publish properties for local playback security to Allow network only, but neither of these have solved my problem.
I know Windows 7 handles localhost name resolution differently compared to previous versions of Windows but I have even added 127.0.0.1 localhost to my hosts file to no avail.
View 2 Replies
Jan 28, 2010
is there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
View 4 Replies
Jan 21, 2010
I'm SO new to scripting. I find it all a bit daunting I have a Flash movie that runs for about 300 frames, then I'd like it to run backwards once it's reached the last frame, then play again from the beginning, and loop from there.
So really forward end frame reverse loop play again (loop) Is there an easy way to script this? I think I can figure out the first frame, but what would one put at the last frame?
View 7 Replies
Jan 30, 2012
I tried setting the browser as active windows and using SendKeys but it does not work. Is there an alternative ?
View 1 Replies
Apr 6, 2005
I saw it in this site...[URL].. it says "Include code from external sources using #include".umm... does it mean I can use C code, etc. within flash??
View 1 Replies
Aug 2, 2006
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
View 3 Replies
Apr 6, 2005
I saw it in this site...[URL]it says "Include code from external sources using #include".does it mean I can use C code, etc. within flash?
View 1 Replies
Mar 26, 2007
i want to know if its possible to play a .swf movie (other than running the exe) on a pc that hasn't got Macromedia flash installed on it.
View 1 Replies
Oct 18, 2002
In which way can I include a .mpeg or .avi in my clip?
View 1 Replies
Mar 14, 2011
I am an experienced programmer, but an as3 OOP newbie. I am trying to FINALLY make the switch to authoring in OOP, but there is one hitch that I can't wrap my head aroFor my first use of OOP, I wanted to make a "Dialogue box" object that I could share among multiple applications. This consists of a rectangle graphic with two dynamic text fields and a "close" button.It seems that objects exist as ".as" files - but if I want to use graphics and textfields that I have created in the Flash UI, where do those go, and how do I refer to them? Do I have to make all my graphics programatically? Or do I have to include a copy of them in the library of every fla file that will be using my object?
View 1 Replies
Apr 4, 2011
I need a preloader to include an external .swf (iPhone_334x500.swf) that is dynamically added later in the timeline. Currently, the preloader goes to 100% and then begins to load the external swf before completing and going to frame 2. Rather than just appear to sit at 100% for 20 secs while it is still loading my external swf, I would like to include the external swf's load time in the preloader data.
This is my "preloader" code on frame 1, which is empty except for the AS. (Just a basic bar and percent preloader.) I included all of my code just in case, so please ignore the font embedding and masking if it makes it easier.
[Code]....
View 3 Replies
Sep 1, 2010
I have a simple array of movie clips ("box1" "box6") that I have created on the stage. I then have a simple onRollOver function that is iterated for each of these movie clips, as shown below. As it is now it's working fine, but I can forsee two potential problems for when I use larger arrays and apply this technique to my real working files.
If I were to have many more movie clips, the first line of code would be much longer as it lists each movie clip instance name. Is there a way to use, for example, a for loop to include all these movie clips in the array without having to type out all their names? As you can see here, I have used a simple numerically-incremented naming process. I think the problem may be that I am using movie clips with instance names assigned on the stage and not created through ActionScript.The function as I have created it makes all the movie clips gotoAndStop(1) and then the one that has been rolled over goes to frame 2. Is there a way of making all the movie clips in the array except the one that has been rolled over gotoAndStop(1), ie. is it possible to exclude the rolled-over movie clip from the first part of the function? Here it works just fine as it is, but I'm thinking that maybe when I start using more complex functions with tweens etc it may cause problems. Or not?
[Code]...
View 5 Replies
Nov 22, 2009
What is the best way to get the current, "real" frames-per-second of a running Flash movie using Actionscript 2? By "best", I mean it should be accurate over a period of time (i.e. it does some averaging) and with a minimal built-in performance overhead.
View 1 Replies
Jul 15, 2010
Here's what I got so far...
[URL]
when you click on the links (which, don't exist at the moment) I'm wondering if there's a simple way to have the whole flash movie run backwards and then load the next page?
View 12 Replies
Aug 5, 2011
I would need help to inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?
View 4 Replies
Aug 8, 2011
inactivate all other actions on movie clips while the active movie clip is running. So in my flash scen when the user makes a roll over on a movie clip I would like that movie clip to play all frames in that movie clip before the user can roll over on an other movie clip. So the active movie clip don't gets interupted. What actionscript 2.0 should I look for?
I got this tip from another person.
var allowPlay = true;
door_swe_mc.onRollOver = rolloverFunction;
bush_mc.onRollOver = rolloverFunction;
[Code].....
But I can't really get it working. It only plays on of the movieclips once and then nothing more happens. It's like it don't get backs to it initial state, or don't release the allowPlay = false state after the movie clip has ended
View 5 Replies
Mar 19, 2012
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
View 3 Replies
May 11, 2009
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
View 2 Replies
Dec 9, 2009
I am currently trying to port a game that I wrote in as2 to use as3. Most of my code is divided into classes but my art and buttons are placed on the time line and divided into different scenes.Now getting access to these objects are no problem. I just wait for a render event and then I get their reference by using getChild from the root object. Now my problem is that when I change scenes the game suddenly speeds up and run really fast for some time and then goes back to normal.My first experience with this problem was when I added a skip button to my game intro.since I didn't stop it but simply chanced scene it went on playing in the "background" as I could still hear the sounds from it. now when I entered the new scene every animation ran twice as fast or even faster and it stopped once my intro finished in the "background" or wherever it was . I solved the problem by simply stopping all animations before changing scene and thought that was the solution, but I soon discovered that, that didn't work at some places.
When I had made the menu scene working and started moving between some other scenes without animations but with lots of movie clips the problem reappeared. I tried to track my problem down to some move clips and I sort of did find some that I could remove to solve my problem but these clips only contained one frame and had text in em so there was no animations to stop. Also the speedup got pretty random, sometimes I got lucky and the speedup didn't happen but most of the times they did.Now my question is why are these speedups happening, and how do I prevent them?I have been thought about copying everything on each scene into a movieclip and then add and remove those clips to stage, and when I change scenes.
View 1 Replies
Mar 30, 2011
I am going to be making a flash intro that involves using the flash transitions to transition between pictures and video content. I'm not looking to use this whole code from the template, I just want to implement the transitions with the timer instead of a keypress event. One like as follows:
stop();
var timer1:Timer = new Timer(200);
timer1.addEventListener(TimerEvent.TIMER, blah1);[code].....
View 2 Replies
Feb 24, 2006
I need to be able to preload multiple .swf's while a movie is running. These files will later be called and placed into an empty movie clip. Here's what I've come up with.
Code:
var loader:MovieClipLoader = new MovieClipLoader();
var loadListener:Object = new Object();
loadListener.onLoadStart = function(target_mc) {
trace("loading...");
[code]....
View 1 Replies
Mar 3, 2010
I have some sprites in a scene and i need to run an animation (movieclip). While this movieclip is running all events must be discarted... I mean, if user try to push a sprite to some place, if the animation is running this event must not be done. if he click in sprite nothing must happen.
View 1 Replies
May 16, 2005
I'm going some genetic algorithms in Flash, and just wondering if there is any way to get rid of that stupid pop up. You know the script is running slow one, that pops up after 15secs because it ASSUMES your in a stuffed loop.I think the amount of times I go through loops in 38000. Thats with 50 Generations and 100 Population.
View 2 Replies
Jul 18, 2007
Could anyone please tell me how I can change the number of milliseconds at which a setInterval function repeats, whilst the movie is running? I am using setInterval to call a function which duplicates a movieclip and I need the duplication to happen over decreasing amounts of time. The problem seems to be that the setInterval function only needs to be set once, so declaring it again with a new interval value isn't an option.
View 12 Replies
Aug 11, 2010
I am loading various swf library component/classes during run time. All of these components have the function 'remove()' in them. Not all of these components are MovieClips, many extend Sprite instead. I have them in an array that I loop through and call remove() on each of them.
I would like to keep strict mode on if at all possible:
Usually I can just do this
Code:
for(i=0;i<a.length;i++)
{
MovieClip(i).remove();
}
but I am wondering what happens if I type a class that extends Sprite as a MovieClip to avoid the compile time error in order to call the remove function on it?
remove() does things like remove all listeners, stop sounds playing etc and finally parent.removeChild(this);
View 6 Replies
Oct 19, 2011
I have downloaded a flash component "Fade In Fade Out Slideshow".and included mu images in it.i don't know how to include it in drupal[code]...
View 1 Replies
Feb 17, 2010
I have the CS4 Creative Suite, I just got done checking for updates msg and downloaded all.
Dreamweaver, Acrobat and all others were installed but for some reason Flash is still at 10.0 I downloaded manually as well and still I'm on build
10.0.0.544
View 6 Replies
May 27, 2010
I've bought the new Adobe Web Premium CS5 and I have big problems with the Flash Professional CS5.
First time the application started correctly, but didn't start next time. I always had to remove all application settings in "Documents and Settings/user/Local Settings/Application Data/Flash CS5", what is already not very good.
View 13 Replies