ActionScript 2.0 :: Instance Name For Loop ?
Apr 24, 2006if i have several instances of a mc with names such as BR1, BR2... BR10 or whatever, how do i write a for loop that will cycle through them all?
View 3 Repliesif i have several instances of a mc with names such as BR1, BR2... BR10 or whatever, how do i write a for loop that will cycle through them all?
View 3 RepliesWhat I have is a lot of buttons (over 200), and I want to loop through them all. They're all instances of the same graphic symbol in the IDE, so there should be a way to loop through them all.
If I was doing this or something similar in JavaScript, I could do something like: document.getElementsByClassName('MyGraphicSymbol') and then I'd have an array of all the elements. So looking for something like this in AS3.
Is there a built-in function to loop through each instance of a class (like for each for an array) or must I put them in a container and loop through every child of that container?
View 5 Replieshow could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
And if I'm sure I could acces those childrens then by code like iname.x = 100?
I have a few MCs named fruit1, fruit2, fruit3, all instanced off a MC...I would like to loop to shorten my code and just loop through and stop all of them at once... My Code:
for (var i:Number=1; i<=7;i++){
fruit[i].stop();
}
I get an 1120: Access of undefined property fruit.I want the result of my loop to do:
fruit1.stop();
fruit2.stop();
etc..
I am creating several classes. I am trying to create an instance of the classes in a loop, which isnt going very well.
[Code]...
how could I make a simple loop which loops through the childrens of specific movie clip and add each of them instance name lets say "iname", since I have movie clip in which childrens are not added by code.
P.S.: And if I'm sure I could acces those childrens then by code like iname.x = 100?
I have a movie clip that needs to loop inside a movie clip in Flash. Would someone post the code to paste into the ActionScript window? The .flv has no skin on it. I have done this so that I can put the video file outside of the Flash movie.
View 2 RepliesI have several movie clips labeled thumb0, thumb1, thumb2, etc.
How do I refer to these instance names inside a for loop? I want to do something like:
//DISPLAY THE THUMBNAILSfor(var thumbCount:int = 0; thumbCount < loadedThumbs.length; thumbCount++) { ["thumb" + thumbCount].visible = true;
}
[Code]....
five instances, five different numbers on theText. Five different names for each instance.
Upon the stage of my flash movie, I have several symbols (movie clips) which I need to address dynamically using a loop. The symbols that I want to address all have instance names beginning with the string "lamp_", they then each have a different number concatenated on the end to distinguish between them (e.g. lamp_1, lamp_2, lamp_3.....).
The following noobish effort I have devised is totally useless, and I am hoping someone can show me how I might get this working[code]...
I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:
[Code]...
I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.
was trying to get a prototype run from a foreach loop depending on instance name... but i stripped the code. Why wont this work?
[Code]...
1. When I make a symbol, I find the reference point always appear on the upper left corner, is there a way I can change the position of that?(besides use javascript?)
2. When I make a animated graphic Symbol, I drag into scene, it always repeat itself so I have to change the instance property to non-loop. Is there a preference which I can preset all the instance to non-loop?
3. if I make 2 animation character in 2 different flash file, how can I combine the 2 files but still keep the layer and key for each character?
i have a simple matrix form that consist of 3*3 textfields. my problem is how to get the values that the user will enter into it by a loop, i mean not using a long way such:
[Code]...
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
View 1 RepliesI am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[code]....
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML;
var xmlReq:URLRequest = new URLRequest("xml.xml");
var xmlLoader:URLLoader = new URLLoader();
[Code]....
It dies every time on that last line. How do I refer to that vidThumbn instance so I can add the imageLoader? I don't know what I'm missing. It feels like it should work.
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
package
{
import flash.display.MovieClip;[code].....
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
[code].....
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
View 3 RepliesI am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
[Code]....
I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:
[Code]...
Does one way free up more memory or enhance performance?
I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.
if(id=design) var obj = new design();
if(id=team) var obj = new team();
I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.
ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}
I have a bunch of text boxes which are acting as labels on a diagram.The idea is all the labels are jumbled up to start with, and the user has to drag the labels to the correct place.So far, I have the labels, and they are dragable, but I want to be able to lock the label onto a specific area (I've called them crashzones) so that when the user drags the label onto the correct area, the label snaps into place.The 'crashzones' instance names, are indentical to the label instance names, with the exception that the 'crashzones' instance names have the letter 'z' at the begining.
On the dragStart event, something (maybe a string) would hold the instance name of the current label and add the letter 'z' to the beggining, so something like ... crashzone = "z" + label1;As there is an instance with the name "zlabel1", when the dragstop event starts, it'll do a 'hittestobject' on the instance "zlabel1".
I'm not entirely sure how to go about this.I've tried creating a string to hold the 'crashzone' name, but the hittestobject event doesnt work with strings i.e: hitTestObject(stringname);I've also tried with Sprite, but as the sprite technically already exists and has a name, I can't give the sprite any properties.
I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example
[RemoteClass (alias="com.myco...')]
public Class Base
{
[code]....
I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:
1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection
Here is the actionscript:
var feedback = "";
var receiving_lc:LocalConnection = new LocalConnection();
receiving_lc.connect("fromClient")
[code]....
I would like to create a loop so the icons in the menu continually loop indefinitly.[code]
View 2 RepliesI am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".