ActionScript 2.0 :: Large Jpg Getting Cut Off At 2880?
Apr 23, 2008
I have large JPGs or PNGs which ever suits you...and they seem to be getting cut off at 2880 pixels wide...all of my jpegs are 3360 x 2160 and obviously the width is theproblem....using the loadMovie method does not work...it cuts off at 2880...using movieClipLoader with loadClip does the same thing
I have a client that would like a Flash animation that's 5440 pixels wide, to span 3 widescreen monitors for a tradeshow presentation. Flash won't let me make the stage any bigger than 2880 - does anyone know any ways around that limit?I Googled it and found out that you used to be able to scale the SWF beyond 2880 in an HTML file, and it would show well using Flash Player 7, but apparently that trick no longer works in Players 8+.Any other ways to make a single SWF that can span 3 large monitors?
I'm making a pokemon clone, mostly for the learning / instructional value. I've had little trouble loading in my tilesheet for the maps, but recently I decided to use a different sheet. Lo an behold, the data loads, but an Event.COMPLETE never fires, and if I look into the contentLoaderInfo, I see the data is null. However, it's only with the one tilesheet I want to use! Other sheets load just fine. It turns out, the issue is that the tile sheet was originally 256 x 15008. With flash 10, we're supposed to be able to work with bitmapData of max 8000-something in one dimension.
So I redistributed the sheet to be within the 8-thousand limit. Again, it failed to load. It wasn't until I got both of the dimensions within 2880 that it actually loaded. Thus, while we're supposed to be able to edit huge bitmaps, apparently the Loader class still can't load an image with a dimension greater than 2880? 2880 is the previous (flash 9) limit on a bitmap data. My sprite sheet is a png 24. So there's a chance this is just a png thing, but I did try to save it as a gif and load that... it fired a complete but it was completely blank once it was loaded in.
My artist drew a beautiful island but it's 5000 in width. We scroll it as it's for a Virtual World. - it's in layers and we scroll the different layers at different speeds. Flash documentation states that the limit is 2880 BUT it does work in the player i.e.: you can see the full island but it does run a little slow.
Should I a. Create a smaller island of 2880 which is a shame as I would have to get rid of a lot of good stuff b. Split it into two images and dynamically connect them with code.
Also, I have different layers scrolling at different speeds which would make things more difficult to look natural.
I am currently working on a project where I would like to have the large play button come up on the flv within flash. When clicked this will then play and pause if clicked again.
i made a masking anim using frame by frame animation on the mask layer...
when i exported the swf it was of 83 kb (too huge) and i checked it was all due to shapes in the mask layer....
i found "eltima swf optimizer" on internet but it gives only black and white output in the demo version ....
i opmitized all shapes one by one by using modify>shape>optimize using 100% optimization but when i exported swf this time was 114kb(even more) this sux!!!
my question is that is there any other "swf optimizer" that i can use for free.. (hey its my school project and i just need to mask a single jpeg)
My clients have alarge flash presentation (kind of microsite) which is 18MB of size.How can i embed it to their site, and have a preloader for it.The Clients dont have the FLA, as the developer didnt provide, as is out of reach.I am a Zero-Flash knowledge, just a small time web (CSS/HTML) developer.[URL]
I am building a scene which consists of 1 main mc containing all the elements in the scene. Inside this mc some of the layers are pushed back in Z space to create a parallax effect and on the main timeline the scene mc scrolls in relation to the mouse position (much like this ) the scene mc is 5953px by 1716px and all the mcs contained inside consist of line drawn vector illustrations imported from illustrator. My problem is that when the scene is scrolling, every so often there is a delay were the scrolling slows down. It eventually catches up with itself causing it to jerk back to its original speed. When I test the movie and turn on redraw regions I notice that flash is having trouble redrawing some of the mcs.
I have tried optimising my mcs, turning cache as bitmap on the static ones and even replacing some of the static ones with bitmap versions but none of these seem to solve the problem. I was wondering if there is a solution to this or any other steps I can take to ease up on the redraw Also I am having a problem with the mcs breaking up as the scene scrolls, is there a way I can easily apply an anti alias to them?
I have had to embed a large .flv (7.3 MB) into a .swf. Wondered if there were any special tricks to help reduce file size.It is a 3d flip book. The reason I need to embed is I need to be able to run the playhead backwards through the timeline to animate (via caurina tween engine) returning to previous pages.Link can be found below.http://tangram-preview.li/lla_online_test/Choose 'DE' as the language, and when the main site pops up choose the 'Interaktive LLA Broschüre' link on left vertical scrolling nav.Notice due to size that it plays very slow in the floatbox. In a normal swfobject HTML it plays fine.
I started a project with AS3 set as the publish settings. So far there is barely anything in my library, a couple embeded fonts, movieclips made all with vector in flash and a coulple really small sound files. I did have a large image and some other stuff to test the preloader but I deleted all of the large file stuff out of the library. Anyways, it's a whopping 150MB and now it's starting to get buggy.
Does working with AS3 store data up somewhere where I can't delete it? Does importing packages or classes have anything to do with it? Theres no way this .fla should be 150MB with the little stuff I have in the library now.
Does anyone have examples of how to pan across a large canvas?
Hard to explain but basically I am using a workspace of 1280 x 800 but I have a canvas that is much larger. I want to be able to click to navigate to different areas of the larger canvas w easing.
Hey flash gurus. I did a search and while I feel certain this has been covered (and am content to be flamed) I couldn't find the answer here on the boards so here goes...
I fumble/stumbled my way through making a web site for myself and I'm pretty happy with the results. I am sure I did some obscenely newbish things but it works and it looks good enough so I'm fine with it for now except...
It takes a good long time to load the web site which I believe is due to the fact that ALL the pages of the web site are mashed into a single SWF file. I would like - for a number of reasons - to break this into several different pages (not just for size but to make updates less painful).
main problem lies within the 15 second timeout.trying to create a 10,000 x 10,000 2d array with just 0's are placeholders for data.i tried just going with a 2d loop of 0-9999. tried going with a 4d loop like this 0-999+(0-9*1000)
k and kk = 0-9 n and nn = 0-999 array_ar[n+(k*1000)][nn+(kk*1000)]=0;
both time out. i even tried seperating the 4d variety into 2 function passing it back and forth. is there a way to turn off the timeout? or a way to pause the looping every so often. I was thinking about creating the first function that does a 2d loop of 0-999 then at the end of it returns a value to another function that passes the 0-9*1000 part back to the first one? maybe this would create a pause reseting the timeout. but none of that would be needed if the timeout could be disabled.
I've built loads of preloaders in AS2 before. However I never ecountered so many problems as now. I'm confused about many things with preloading in AS3. This is my layout:I have a single frame on the first scene of my movie. The main content is inside a movieClip called container, placed on frame 1 of my next scene, which inherits from the class that holds the main code to initialize the game.(I read that this way my code will not try to access any movieClips, or sprites before they have been loaded... as they are not actually referenced from a document class).However my 1st frame where I have my preloader takes ages to load... My first question is... Does this happen because the loading procedure is different now? Or has it always worked like this... so that would mean that as I have many heavy assets in my library that are meant to load on frame 1. (Exported for actionscript in properties).I have a blank movie for a while. I'm using a simple code:
Im not sure whats the best way is to make large amounts of data available to my android app on the local device.
For example records of food ingredients, in the 100's?
I have read and successfully created .db's using this tutorial.[url]...
However to populate the database I use flash? So this kind of defeats the purpose of it. No point in me shifting a massive array of data from flash to a sql database, when I could access the data direct from the as3 array?
So maybe I could create the .db with an external program? but then how would I include that .db in the apk file and then deploy it to users android device.
Or maybe I create a as3 class with an xml object init and use that as a means of data storage?
I'm trying to make my movie look good on all screen resolutions and when the browser is resized. I want to center my movie, and have it stay in the center when resizing the browser, and I can do this to an extent. I usually use the liquid center template in Dreamweaver, like so - [URL]. However, this time I want a big movie to stay in the center like this - [URL], I've ended up with this - [URL].
I have a large ON2 VP6 encoded FLV video (334 MB, 75 minutes) hosted on the web and being played back using a basic Flash movie player:
[URL]
Many people are having problems getting the entire video to load. The loading progress bar will increase quite quickly at first, but then it will either slow down to a crawl or will stop completely. If the progress bar stops increasing before the video has fully loaded, it will not continue no matter how long you wait. Reloading the page does help.
Is this likely to be a problem with the FLV file, the Flash player or is it more likely to be a problem with our web host?
I use Flash primarily for animation. The project I'm working on currently is a hefty 1920 X 1080 square pixel file and currently weighs in at 187mb because of all the sounds and jpg images.It's 2 minutes long.
The problem occuring is new to me as I've never worked with projects this long or in this resolution. Or with this much data (sound effects, jpgs, etc).
The problem is this: I'm trying to import a high resolution photograph (3500x2500) onto the stage or even just in the library. I'm using the photos to get an idea on where the final animation will be placed (photo backgrounds, flash animation, composited in After Effects, think Roger Rabbit).
I'm working on a project currently and need to import a large file FLV into flash. It's not over the 16000 frame issue as I've checked this. I'm in Flash CS4 and have an animation in 1080p res. It will import up to about 4653 frames fine but it will be only part of the complete file. Is there any way around this? We're using this as a cross platform container to alleviate video programs and compatibility issues for training. In the Publish settings we can export for Mac and windows options etc.
I am trying to create a web site suing adobe Dreamweaver and flash, for the first time.I am trying to upload a webpage that contains swf.When I check mu site I could only see a blank page with the webpage title at the top of the page.When I contacted the webhosting company they say they can see the message that a newer version of adobe flash player is required. From my computer I cannot even see the message.The helpdesk person said there are possibly two reasons for it. Either there is a problem with the code in flash or it is too large.Are they too large to upload? If so, what is the maximum size of file can I upload on a webpage?I know they are basic questions but I am trying to create website on my own.
I am preparing a navigation (using panning) movie in Flash. There is very big (6000x4000) image (area photo from top) on the stage and it's position moves once user moves his mouse. Thus, user can navigate on the area.But flash really drives me insane while working on this movie. It usually suddenly stops and quits with error.I'd like to ask what can i do? should i use a different method???It seems, Adobe becomes stupid on large files and there are bugs in somewhere Flash. For example; how can i use a method like Google Maps (it loads an another image when you move another position. Not loads all images together and doesnt consumpt large amount of resources.)?
Loading takes too long time. Maybe there are some workarounds to make it load at least a bit faster. There is a way of creating static XML - it means splitting existing database records in one, and new records - to dynamic XML (so it's not requesting all Mysql rows in every single page request), but I'm not sure if it's going to make it load fasterWhen loading XML some browsers stop at apprx. 70% and does nothing. (can't figure this one out)
I found this bug in Flash 8, so I just downloaded CS5.5 trial and I see the same problem. When I increase the image export resolution to get a larger image, at one point the lower section of the image became white (the image has the appropriate size but the content is not rendered in the lower section). As bigger is the image, larger is the white fraction. The amount of useful pixels always stay around 10 or 13 megapixels. Here some examples:Original image was 3375x6710 pixels in the left one and 2625x5219 en the right one.
I code primarily in PHP and Perl. I have a client who is insisting on seeking video submissions (any encoding) from the public via one of their pages rather than letting YouTube do its job.Server in question is a virtual machine and I can adjust ini settings for max post, max upload size etc as needed.My initial thought is to use a Flash based uploader with PHP on the back end but I wondered if someone might have useful advice and experience on the subject?
What are, nowadays, the best practices for uploading a large file (which may cause a timeout) with ASP.NET Web Forms and/or MVC? Increase Server.ScriptTimeout (only for the specific POST request); Use some flash client-side uploader like swfupload ([URL]) or plupload ([URL]), but Flash uploads have some issues with proxies; Use some gmail-like javascript (like [URL]
I've build a fairly large system in as3 and now I need to introduce some other programmers in the different parts, and hopfully they will eventually grasp the entire system. I need to describe relations between classes and maybe some kind of flow, but the relations are the most important.
I've checked UML but I find it a bit strict and would like to be able to write comments about specific classes or relations and maybe be able to draw curved lines/arrows etc. In UML I also find it hard to know which kind of lines/arrows to use when and where.
So I am looking for a method/software/tutorial on this topic, either on some extended/simplified UML or a completely different method.