ActionScript 2.0 :: LoadMovie - Make A Preloader Load Everything Up Front?
Nov 7, 2008
I have been working on a site of mine, and I wanted to make a 360 rotation view thing with some pictures (12 shots all from different angels around the same axis). I need to make a preloader load everything up front, so there wont be any legging.
My best guess was making a slide show kinda thing, with an rotation and zoom bar. And before the slide show, a frame that holds the preloader. But the preloader doesn't loads the right images. I load my images from an XML file, and then parse them into an array (something I got from here I believe). That parts seems to work all fine, but when I load the images using a "container.loadMovie(image[i]);" code, it isnt loading anything, except for an error :s
[Code]...
There are some loose ends (like the gotoAndPlay(3) things, but that is because I may wanted to add a thumbnail gallery in frame 3... )
I posted this earlier yet it seems to have gone somewhere????!!I have a main movie which a number of other swf will load into.These are the actions on each of my menu buttons:
on (release) { _root.contents.loadMovie("cv.swf"); }
My flash site is created similar to that of the one in Kirupa's full flash site tut. When I click the home button, the
_root.contents.loadMovie("welcome.swf");
action loads in the welcome section (to a blank movieclip). However, "welcome.swf" consists of two scenes - the contents, and a preloader. It was working fine BEFORE I added the preloader scene. Now, all I get is a quick glimpse of my preloader animation (for "welcome.swf"), then my intial movie (navbar) starts over agin.
CODE USED FOR PRELOADER SCENE (IN "WELCOME.SWF"):
1ST FRAME:
total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); if (loaded>=total) {
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
I'm trying to make a preloader for a little flash project that involves re-assembling a load of rectangles to make up a pattern.Idea is that instead of the usual load bar i wanted to make use of this pattern that is relevant to the project and have it rebuild it self with these rectangles flying in from the side. So far I have got the tweening sorted using the tween class and staggered the 42 (yes took a little while, probably an easier way so let me know on that also) rectangles using 'setTimeout' so it releases each 100milliseconds after the one one before it. This probably the wrong way to do it but i wanted to check how it looked and this was the one way i knew how to do it.
I want to make it so that these rectangles fly in a complete the pattern once the loading has finished, but on a fast connection I don't want it to rush the animation but for a slow connection I obviously want it to adjust the release time and maybe even the travel speed to compensate.
I had an idea of maybe working out the percentage loaded divided by 42 and then run an if statement to see if that percentage for that segment had been reached before 100millseconds had passed, if 100 had passed then release the rectangle, if not then hold the rectangle until 100 m/s had passed. Not sure if that is the best way to do but that's why I'm looking for some suggestions from more experienced developers.
I made a movie with three buttons that start 3 external movies using the loadMovie script.It took me a while. Now I want to add a preloader in front of it. I tried a couple tutorials, but couldn't find one that handled the actionscript for this.
I am currently working with Flex 4. I successfully use custom preloader by s:application ... preloader="path"..., but i want the preloader to load external file as well, can it do that? How can i call the variables in the preloader?
Basically I have a background image which is loaded while the rest of the flash file is loaded. So once the preloader has finaly appeared its already half way through which I dont want.
Is there a way I can specify a certain image to be loaded before everything else in the flash file and before the first frame to start?
I am really stuck with a loadmovie action that I cannot find the solution to. I have a website that I had to split up as the loading time was too long. I have used a loadMovie function and it loads the external movie but the problem is that the external movie requiring a little bit of time to load I want a preloader to come first.
I have attached screenshots of this (wssmain liks to the arch_mc1) . The problem is that the movie loads but the preloader doesn't play. Anybody has any ideas why?
The first screenshot shows the wssmain whereas the second (preloader2) shows the arch_mc1. If the fla files are required I will make them available for download.
First things first, please don't recommend I change to AS3 for this. I know, but It's far too late for that and not my project to be dictating..So I'm loading some external swfs in with the loadMovie command, in the normal manner with a button:
Code: on (release) { loadMovie("swfs/example-1.swf", _root.container); }
But what I need, is to wedge a preloader in there somehow. As the swfs are around 1mb each.I'm already using the following as a preloader for the main file, so an adaptation of it would be very welcome so I can co-ordinate the graphics.With this on frame 1:
Code: var amountLoaded:Number = _root.getBytesLoaded() / _root.getBytesTotal(); preloaderText.text = Math.round(amountLoaded * 100) + "%"; And this on frame 2:[code].....
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
I am building an intro for a website. When I publish the swf with html and upload it straight to the server, i get a great framerate (~30 fps). However, when I plug the intro into my preloader, the framerate drops, and the flash player automatically sets the first part of the intro to low quality. I am using a preloader that uses a loadMovie command rather than the traditional preloader on frame 1, content on frame 2.[URL](if your machine is really fast, the one with a preloader might not kick it down to low quality, but it does on my athlon 2000 machine)
I've been using the snazzy preloader for a while now, but now I've come to a fork in the road, and it's forking got me baffled. The most annoying thing is I'm sure it's just a basic targetting problem.
The preloader works fine if the external .swf is loaded in by LoadMovieNum, but I tried placing it in on a lower layer in my main movie, hence the LoadMovie (into an empty MC container).
I am building an intro for a website. When I publish the swf with html and upload it straight to the server, i get a great framerate (~30 fps). However, when I plug the intro into my preloader, the framerate drops, and the flash player automatically sets the first part of the intro to low quality. I am using a preloader that uses a loadMovie command rather than the traditional preloader on frame 1, content on frame 2. Does anybody else know anything about the loadMovie command causing deplorable frame rates?url... (if your machine is really fast, the one with a preloader might not kick it down to low quality, but it does on my athlon 2000 machine)
I'm creating a pop-up menu for a game and I've run into some difficulty manipulating its layer 'depth' relative to the other graphics on the stage. I understand how to manipulate layers etc. when coding on the timeline, but I am making this game entirely class-based; how do you manipulate graphic 'depth' dynamically in pure AS3 code? How does the flash player assign 'depth' to symbols which are created from code in the first place? (the problem I'm having is that some graphics I add dynamically at runtime always appear above the menu, despite the fact that the menu isn't created until later, when the user presses a menu button)
When I put a dynamic texfield in front of a simple button it blocks the action. If I include the textfiel in the button, I canīt change the text later.
I use the code at the attached txt file to load an xml gallery.i have 2 buttons which i have convert to movieclips with with instance names.I want to make these movieclips to appear in front of the loaded images and not behind.I tried at the end of my code this:
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
I'm new to flash and have been trying to figure out the correct software to use to make a video for the front of our corporate website. I want it to look like what is found on www.athenahealth.com, but can't seem to find the software the does this. Is it Adobe Flash? I haven't been able to figure out how they make it with viewer controls (elapsed time, pause, etc) and embeds seamlessly in the website (as opposed to the videos that pop up in a lightbox).
Can anyone provide any insight into the software used by Athena Health on this site?
bring object to the front flash (code snippets)-- How can I make this a rollover rather than requiring the user click on the object i.e. they just need to move cursor on top of the object and it will be brought forward.