ActionScript 3.0 :: Make Button With A Dynamic Textfield In Front?
May 12, 2009
When I put a dynamic texfield in front of a simple button it blocks the action. If I include the textfiel in the button, I can´t change the text later.
I have two textfields (txt_name and txt_description), as well as a button btn_pasteasplaintext). I'm trying to make it so when you hover over the button, both the text fields change. This is what I have so far:
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
I've created a loop that will create dynamic textfields by using the information from an array.
This is how I did it:
Code: var bigWordsArray:Array=['Services','creative content','previous clients']; var myTextField:TextField = new TextField(); var myFormat:TextFormat = new TextFormat();
Im trying to make a dynamic textfield count from 0 - $number (lets say 50) in 3 seconds. So that when I hit 3 seconds then I hit 50.So what im basically doing is calling a function with setInterval and im calling the function every 60 milisecond (3x1000 / 50).
The textfield is following a movieclip (percentagebar) which im tweening from one position to another in the same amount of time - 3 seconds.What im seeing is that the movieclip reaches its end position before the count on the textfield is done.Is this because the mc tween relies on the FPS and will therefore end quicker?And what can I do to make my textfield count end the same time as the tween?
ActionScript Code: //Defining end number var pComplete:Number = 50; //Defining count var var pCompleteTimer:Number = 0;
I'm trying to make a Dynamic TextField and set align to 'Justify'.I tried use align propriety from TextFormat but doesnt work.Until now, it only works with Static Texts, that I know.
I'm trying to make a Dynamic TextField and set align to 'Justify'. Anyone knows some tip to do it? I tried use align propriety from TextFormat but doesnt work. Until now, it only works with Static Texts, that I know.
I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position?
var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300);
I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.
I've been trying to put a textfield in a button and it's not working.
myButton_btn.myText.text = "this is text";
where myButton_btn is a button and myText the textfield. The button is on the stage, the text in the actions panel. The text is on a layer spanning the up, over, down frames in the button
It seems simple enough but it gives me the error below as if myText doesn't exist:
TypeError: Error #1010: A term is undefined and has no properties. at Untitled_fla::MainTimeline/frame1()
Is it not possible to make a button with a dynamic textfield in AS3?
I have another problem I create a button in the library, it has a background graphic on a layer and a textField, the textField has a instance name defined in the properties panels and some text. I manually place some instance of the button on stage, I give them different instance names and voilĂ a new problem arise when with actionscript I try to assign a new text to the textField inside a button it throws me error 1119. A quick look at the menu option debug ->list objects, shows me that the instance name of the textField inside the button it is not what I defined but it was replaced with some random name like "instance66"I did a test with a movieclip instead of a button and I can correctly access my textField with the instance name that I manually defined. Why that can be the same with the button? And if for some arcane reason cant be possible to access a manually defined instance inside a button WHY flash give me the possibility to give an instance name to a dynamic textField inside a button?
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
I'm creating a pop-up menu for a game and I've run into some difficulty manipulating its layer 'depth' relative to the other graphics on the stage. I understand how to manipulate layers etc. when coding on the timeline, but I am making this game entirely class-based; how do you manipulate graphic 'depth' dynamically in pure AS3 code? How does the flash player assign 'depth' to symbols which are created from code in the first place? (the problem I'm having is that some graphics I add dynamically at runtime always appear above the menu, despite the fact that the menu isn't created until later, when the user presses a menu button)
I've had this problem with a couple of different files. Whenever I contiuously change variables that define Dynamic Text using ActionScript, the text begins to appear with square characters in front of it. Note: This doesn't happen on the computer that I made the Flash file on, just every other computer I've tried it on.
I have been working on a site of mine, and I wanted to make a 360 rotation view thing with some pictures (12 shots all from different angels around the same axis). I need to make a preloader load everything up front, so there wont be any legging.
My best guess was making a slide show kinda thing, with an rotation and zoom bar. And before the slide show, a frame that holds the preloader. But the preloader doesn't loads the right images. I load my images from an XML file, and then parse them into an array (something I got from here I believe). That parts seems to work all fine, but when I load the images using a "container.loadMovie(image[i]);" code, it isnt loading anything, except for an error :s
[Code]...
There are some loose ends (like the gotoAndPlay(3) things, but that is because I may wanted to add a thumbnail gallery in frame 3... )
I use the code at the attached txt file to load an xml gallery.i have 2 buttons which i have convert to movieclips with with instance names.I want to make these movieclips to appear in front of the loaded images and not behind.I tried at the end of my code this:
I've a movieclip that contains two buttons. Buttons have a border appearing on roll over.The problem is that the border (which are fairly large highlights for both buttons) overlaps one of the button.What I want to do it that when one of the button is rolled over its index is set to a higher number than the other button and then back to normal upon roll out.
Im new to Flash and am working on a small project and have come across a problem. I dont know how best to describe it but I will give it a go. On one frame I have multiple buttons. I want the 'down' frame of the button to come up as a bitmap image over the entire frame, however when I try to do this, when I click on the button the image shows up but is behind all the other buttons on the page. Is there anyway around this or do I need a new approach?
I've got a mega tight deadline and I need to figure out how to bring a button to the front when it is rolled over. I have a scene with six buttons. When each button is rolled over the roll over state contains a movie that runs and animation that 'grows' the button to reveal other information. The problem I have is the 'depth' each of these buttons are on. The top button works fine and goes over the other buttons, but the bottom level button expands below all the other buttons. If you look at the attached screen grabs you will see what I mean. What is the actionscript 3.0 I need to use and where and how do I apply it?
I have an object1 which is broken apart text on top of an object2 whose buttonMode is set to true. when i rollOver the object2 and my curser hits object1 and it sets the hand curser back to an arrow. Is there a way to set object1 so that it wont be noticed by a rollOver. So that it wont disrupt the buttonMode of object2 below it?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I'm new to flash and have been trying to figure out the correct software to use to make a video for the front of our corporate website. I want it to look like what is found on www.athenahealth.com, but can't seem to find the software the does this. Is it Adobe Flash? I haven't been able to figure out how they make it with viewer controls (elapsed time, pause, etc) and embeds seamlessly in the website (as opposed to the videos that pop up in a lightbox).
Can anyone provide any insight into the software used by Athena Health on this site?
bring object to the front flash (code snippets)-- How can I make this a rollover rather than requiring the user click on the object i.e. they just need to move cursor on top of the object and it will be brought forward.