ActionScript 2.0 :: Make Hidden Navbar At The Sides?
Oct 10, 2005
I'm wondering if a hidden navbar can be done at the left side of my flash whereby i can trigger it to open by sliding out with all the submenus and close it. I know it can but done in javascript but can it be done in actionscript?
I'm creating a simple AS3 based navigation bar that has a child that comes up when you rollover the Portfolio button. Problem is rolling out. See if you mouse out of the button you lose the child. Now you should but only when you're out of the area of both the button and the child. Not just the button. Like most navbars you see on websites. How can I achieve this using AS3?
I am trying to make a program that dermines if sides can make a right triangle. The code that I made gives me that it cannot for everything except the sequence 3,4,5.
'Paul Bursu' 'July 08 11' 'To determine if inputted angles can make a triangle'
I am just restarting my flash adventures and am trying to learn AS3. I can a real quick code request. I am trying to make a MC bounce off the sides of the stage. When I use the following code, the MC gets stuck going -2 then +2 at the edge of the stage.
[Code]....
How do I get it disregard the first part of the if/else and then go the other direction? know this is a really beginer question,
So I have a simple game I'm making where you are a box shaped character and you have basic movement around the screen. I know how to make walls and the coding but I would like to make a wall that the character can't go through on either of the 4 sides or even a squiggly line that doesn't have a definite shape. I used this coding:
[Code]...
And that does kind of work, but it's not stable (works better with one side only). Sometimes one side of the wall, the character will still be able to go through. The tool I'm using to make the wall is a rectangle tool if that makes any difference. And I'm on actionscipt 2.0 on adobe flash cs4.
I'm currently working on a game that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
Just played around with tween classes first time and cannot find a way to make text or shape to "elastic" from all sides of object instead of "elastic" object to down and right:
I tried adapting a bit of script from one Tonypa posted some time ago about making a hidden objects game.I want to have a movieclip play on top of a randomly selected movieclip from an array, but I don't seem to have it.Here is the hint script part.....
this._parent.hint.visible=false; function showHint () { var n=Math.floor(Math.random()*this._parent["object" + i].length);
Okay I'm trying to make a navbar which is dynamically created when the flash movie starts, and the number of buttons and their links are defined by XML.So far, I've got the navbar making itself correctly and taking button names and number from the XML page.What I cant seem to figure out is how to have actionscript 3.0 take the link address for a button from the XML and use it to make the appropriate button navigate there when clicked.My XML is layed out like this;
Is it possible to make a navigation bar appear at the bottom screen of a flash movie only when the user moves the mouse. And also make it disappear after 5 seconds if the mouse doesn't move
First, I am an ultra newb who has read about 50 tutorials in the past two weeks or so.So, here is what I am trying to do. I have a header navigation box in my flash page. I want, when someone opens the page, for an animation to play. Then, I want it to stop and display my menu.
What I have done: I created two frames and put my animation in one inside the movie clip. The second frame has the menu. When I try to test it, The frames flicker and the animation doesnt play.I tried putting stop() at the end of both frames. This just made it...not do anything and just display the menu. A friend suggested putting "root.gotoAndStop(2);" at the last frame of my animation, but then I get an error.
I am trying to rebuild an AS2 navigation in AS3. I built a button class (PortfolioNavItem.as) and a navigation bar class (PortfolioNav.as). This works if I use PortfolioNav as the Document class. However, I want to do things the proper way and call PortfolioNav from a Main document class (Main.as) but when I try it I keep getting that Error #1009.
Main.as package com.tagehaun { import flash.display.Sprite; //import com.tagehaun.PortfolioNav; public class Main extends Sprite { //public var portfolioNavItem:Sprite = new Sprite(); public var portfolioNav:PortfolioNav = new PortfolioNav(); [Code] .....
I was goofing around with more a/s and was trying to grow a bar using _height and a random value. However, it seems to grow from the center, and I'd like it's x or y value to be fixed.It is basically a vertical bar. I want the bottom to stay fixed, so the bar will grow up.While we're at it.. I'd also like to figure how to show it "growing" progressively.. I tried a while(condition
I made a 3d box using flash cs4 (ive made one using imported images as the sides and another one using vector siding made in flash) Both times, when ive finished the box and rotate it, sides will dissapear then reappear, depending on where the box was in its rotation. For instance, when you look at it dead on, the front side seems opaque, but when i start rotating it, the fron side, at certain angles, becomes transparent and you can actually see INSIDE the box thru the wall, then as it moves it becomes solid again. I am trying to make a presentation for work of a package, rotating 360 degrees on its y axis, but keep getting these odd disapearing sides.
I"m trying to reload all the sides of cube on the fly. I'm using an example I found on here and just modifying it. I've tried a couple different ways, but it seems each time after I load the material it will no longer spin how initial one did and leftovers of the old one remain and keep spinning. This is my first time playing with papervision so I'm sure it's somehting simple I'm doing wrong. I've attached the .fla file, it's saved for CS5
I have a skin class whose host component is a Toggle Button. I need to be able to add a border around it but only on the top, left, and right sides, As I understand it you have to the: <s:Line> component. So I added:
This worked for the top line , But I can't seem to get the left and right lines. I tried: this for the left side line, but it did not work (no line showed up):
I got goal to achieve, 3d cube manipulated with mouse with gradient filling on each wall.
I found some source codes coresponding to gradients and 3d rotating cube but here is the problem:
When i put these two things together the effect looks like the cube was a wireframe with transparency to some gradient background hidden behind the first plane solid black background. Gradient always stays still.
Method which rotates/displays cube got at input three parameters rotx .roty, rotz i'd like to make use of it and apply it to gradients displayed on each side. gradient got own matrix but i don't have a clue how and when manipulate this gradient to get desired effect - i mean transform/rotate gradient in way ro look like it is painted on side of cube and tranform along to it 3d position.
here is source for gradient [URL]
and site where you can get cube fla file
[URL]
and here is code of .fla file from link above with my modifications
ActionScript Code: import fl.events.SliderEvent; var numVertices:int = 8; var numFaces:int = 6;
[URL]its like the whole area of the window is flash, he has it ALL over without scrolling. now what im interested is in the no scrolling part. is it a size thing? and if it is, do the values have to be set in flash or in a program like DW?
I'm very new to AS3, slowly crawling my way over from AS2. Starting from a central square Sprite, I want to randomly add squares to any of the available sides, as per this handy diagram: The basic code I've scratched up is below, which just tweens out three squares from the central square. I'd like each newly-created square to potentially spit out up to two squares at a time, if two free sides are available.
I have a line within a rectangle.The line can draw outwards 360 degrees.I need to determine which of the rectangle's 4 sides the line is drawing out of.
But if you have an image of size something like 49 x 25, then there is a problem with those odd pixels, how to compute when and where to add or remove those odd pixels so image gets allways perfectly rotated?