ActionScript 2.0 :: Make Hidden Navbar At The Sides?

Oct 10, 2005

I'm wondering if a hidden navbar can be done at the left side of my flash whereby i can trigger it to open by sliding out with all the submenus and close it. I know it can but done in javascript but can it be done in actionscript?

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I am trying to make a program that dermines if sides can make a right triangle. The code that I made gives me that it cannot for everything except the sequence 3,4,5.

'Paul Bursu'
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[Code]....

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So I have a simple game I'm making where you are a box shaped character and you have basic movement around the screen. I know how to make walls and the coding but I would like to make a wall that the character can't go through on either of the 4 sides or even a squiggly line that doesn't have a definite shape. I used this coding:

[Code]...

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Code:
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I tried adapting a bit of script from one Tonypa posted some time ago about making a hidden objects game.I want to have a movieclip play on top of a randomly selected movieclip from an array, but I don't seem to have it.Here is the hint script part.....

this._parent.hint.visible=false;
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[code].....

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Okay I'm trying to make a navbar which is dynamically created when the flash movie starts, and the number of buttons and their links are defined by XML.So far, I've got the navbar making itself correctly and taking button names and number from the XML page.What I cant seem to figure out is how to have actionscript 3.0 take the link address for a button from the XML and use it to make the appropriate button navigate there when clicked.My XML is layed out like this;

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I am trying to rebuild an AS2 navigation in AS3. I built a button class (PortfolioNavItem.as) and a navigation bar class (PortfolioNav.as). This works if I use PortfolioNav as the Document class. However, I want to do things the proper way and call PortfolioNav from a Main document class (Main.as) but when I try it I keep getting that Error #1009.

Main.as
package com.tagehaun {
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[Code] .....

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I was goofing around with more a/s and was trying to grow a bar using _height and a random value. However, it seems to grow from the center, and I'd like it's x or y value to be fixed.It is basically a vertical bar. I want the bottom to stay fixed, so the bar will grow up.While we're at it.. I'd also like to figure how to show it "growing" progressively.. I tried a while(condition

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I"m trying to reload all the sides of cube on the fly. I'm using an example I found on here and just modifying it. I've tried a couple different ways, but it seems each time after I load the material it will no longer spin how initial one did and leftovers of the old one remain and keep spinning. This is my first time playing with papervision so I'm sure it's somehting simple I'm doing wrong. I've attached the .fla file, it's saved for CS5

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[Code]..

so its a wary simple code. how to make my points have 2 sides or be always face to wiever?

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<s:stroke>

<s:LinearGradientStroke rotation="180" weight="2" caps="square">[code].....

This worked for the top line , But I can't seem to get the left and right lines. I tried: this for the left side line, but it did not work (no line showed up):

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I got goal to achieve, 3d cube manipulated with mouse with gradient filling on each wall.

I found some source codes coresponding to gradients and 3d rotating cube but here is the problem:

When i put these two things together the effect looks like the cube was a wireframe with transparency to some gradient background hidden behind the first plane solid black background. Gradient always stays still.

Method which rotates/displays cube got at input three parameters rotx .roty, rotz i'd like to make use of it and apply it to gradients displayed on each side. gradient got own matrix but i don't have a clue how and when manipulate this gradient to get desired effect - i mean transform/rotate gradient in way ro look like it is painted on side of cube and tranform along to it 3d position.

here is source for gradient [URL]

and site where you can get cube fla file

[URL]

and here is code of .fla file from link above with my modifications

ActionScript Code:
import fl.events.SliderEvent;
var numVertices:int = 8;
var numFaces:int = 6;

[Code]....

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ActionScript 2.0 :: Box To Expand Its Sides To Cover The Whole Screen?

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Ok, so i can get my box to move up, but now i want the box to expand its sides to cover the whole screen.

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[URL]its like the whole area of the window is flash, he has it ALL over without scrolling. now what im interested is in the no scrolling part. is it a size thing? and if it is, do the values have to be set in flash or in a program like DW?

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ActionScript 3.0 :: Finding The 'free' Sides Of A Square

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I'm very new to AS3, slowly crawling my way over from AS2. Starting from a central square Sprite, I want to randomly add squares to any of the available sides, as per this handy diagram: The basic code I've scratched up is below, which just tweens out three squares from the central square. I'd like each newly-created square to potentially spit out up to two squares at a time, if two free sides are available.

[Code]...

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Sep 7, 2009

I have a line within a rectangle.The line can draw outwards 360 degrees.I need to determine which of the rectangle's 4 sides the line is drawing out of.

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Actionscript 3 :: Rotating Images Wit Odd Pixel Sides Length?

Aug 10, 2010

If you have an image whose sides are even for example 48 x 24 you may do this and you are just fine:

matrix.translate(-24, -12);
matrix.rotate(Math.PI);
matrix.translate(24, 12);

But if you have an image of size something like 49 x 25, then there is a problem with those odd pixels, how to compute when and where to add or remove those odd pixels so image gets allways perfectly rotated?

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