ActionScript 2.0 :: Position A Swf After It Has Been Loaded Using LoadMovieNum?
Nov 12, 2002How do I position an swf after it has been load using loadMovieNum???
View 1 RepliesHow do I position an swf after it has been load using loadMovieNum???
View 1 RepliesI have two .swf(s) I want to play similataniously on stage in my movie called base.fla.either movie is in the library they are being called from the same directory level that the base.fla movie is. Here is my script.
on (release) {
loadMovieNum("twirl30Loop_Small.swf", 2);
loadMovieNum("relax!_Small.swf", 1);
[code].....
is there a way to capture the Error loading message as a boolean when loading an external file (AS2)? I wanted to make a decision based on the success for loadMovieNum.
The scenario is that I have a file that I am loading with loadMovieNum and all is working successfully.
The circumstance I wish to cover is if the file is missing for any reason, I want to load a placeholder movie.
I have looked at onLoad and onClipEvent(load) but these appear to only be for movieclips and not external files.
I am working with a very large number of legacy SWFs written in AS1 and AS2. These SWFs use loadMovieNum extensively.
I am trying to integrate these into a new Air-based app (written in either AS3 or Flex). However, loadMovieNum doesn't seem to work within the Air app.
For example, an AS2 SWF (file1.swf) may try to load another AS2 SWF using:
[Code]...
is there a way to target loaded movies other than through loadMovieNum() or creating localConnection?
View 1 RepliesI have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
View 1 RepliesI have an external swf loading on a button and it appears at the bottom right corner of my main, this is a problem cuz its about the same size as my main and so its cut off the screen. Is there a way to position the X and Y coords when it loads?
View 1 Replieshow can i position an externally loaded MC on browser size were if the browser is resized the mc follows and stays in view instead of been shifted out of view
i can get it to work if my MC is on stage but it dont work if the MC was loaded externally it loads but does not position/follow the browser edge and goes out of view below is the AS2 code
Stage.scaleMode = "noScale";Stage.align = "TL"; var stageListener:Object = new Object ();stageListener.onResize = positionContent;Stage.addListener (stageListener);positionContent
I have UILoader that loads images 427x240, then I thought to load an external swf dimensions 427x273. So I resized UILoader to height 273, now the images on load are positioned vertical middle, gap top and bottom, i need this to be absolute Top. How do I set UILoader loaded content to position Top?
View 2 RepliesI would like to RUN/LOAD my loaded SWF or Movie Clips BEHIND some existing Masks already designed in a scene or simply arrange theirvisibility position in ActionScript 3 while loading them with CODING only
View 1 RepliesI have an xml flash gallery at a .swf file and i want to load this .swf to main.swf. So, i use the code:
[Code]....
aligned to the center of main.swf. How can i move this created movieclip to wherever i want with some code? I tried this:
MyGalleryContainer.y = 200;
MyGalleryContainer.x = 50;
with no results.
I“m having troubble positioning an externally loaded swf. It simply does not respond to any settings of its x and y values.
The swf I“m loading is a pure as3 project created in FlashDevelop where the main class extends sprite. I“ve even tried modifying the x and y values afterwards using MonsterDebugger but with no luck.
The swf is loaded into a container on the right side of the stage but always end up at the top left corner. The loading is straight forward:
public var targetContainer:Sprite;
public function load(path:string):void {
loader = new Loader();
[Code]....
- My flash project is resizeable.
- I'm loading SWF files on the main stage.
- I need the X Y coordinates of an elements from the external SWF
The problem is that even though the loaded SWF resizes on browser resize, which thus moves the objects within it, if I perform a Trace command to give the the X and Y position of these resizing objects, they are always the same. Flash seems to be looking at the loaded SFW stage rather than the main stage...How do I find out the X and Y coordintes (relative to the main stage) of a movie clip from an externally loaded SWF that resizes?
I have made a gallery with xml, and my problem is that when the thumbnails are loaded they move on the Y axis and doesn't want to be in their original placed position. I am attaching a zip with my problematic sample to see what i mean.
Attachments: another_problem.zip (147.0 K)
I have a flash project where different movie clips are loaded dynamically according to the data retrieved from an XML file. And they are positioned one after the other as if they were in a menu. Inside those movieclips there is a button that when it's triggered unloads the movieclip so it disappears from the menu/list. Apart from that, I would like the rest of the attached movie clips to tween and move upwards, so the list keeps its form. I'm finding quite difficult figuring out this function. I'm copying the code I'm using :
Code:
var numOfItems: Number;
var i: Number;
[code].....
I'm trying to get a dynamically loaded swf to load into an empty mc behind a particular mc on the stage. I used actionscript to create an empty movie clip using the createEmptyMovieClip command. But, how can i get it to create it, then load the external .swf into it behind a exsisting mc on the stage?
View 1 RepliesI use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
package
{
import flash.display.MovieClip;
import flash.display.Loader;
[Code].....
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
I have a scrolling text field, data on a text file (externalVariables.txt) and buttons. Data loads upon pressing the buttons using the following method: on the main timeline:
loadVariables ("externalVariables.txt", "_root");
on each button:
on (release) {
[code]......
I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image?
function aboutfileLoaded(event:Event):void {
aboutXML = new XML(aboutTextLoader.data);
for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++)
[Code]....
I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.
In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?
I have a flash file (a flash navigation bar actually, which gets loaded in all the webpages inside the website). What I am trying to do is place an external swf file on it in a desired position when the corresponding page is being loaded. I am using FlashVars (variable name -> 'movieName') to pass the name of the movie clips. These variables are read by the navigation swf file and the corresponding swf file should be loaded in the area specified. Now, to create a container, I am using createEmptyMovieClip() method which will host all the external swf files.
The swf files are all being loaded but with a lot of problems. First, no matter what I try, the swf file comes at a fixed place (which is way off from where it is supposed to be). I have tried checking if the container loaded the movie before fixing its position but it changed nothing. Although it did change the position of a weird background colour box I am getting when the movie starts loading - which brings me to the second problem.
A rectangular box flashes once when the external swf is loaded, and its position is being affected by whatever I am setting the _x & _y values of the container movies to. I have no idea why it is happening as it doesn't happen when I test that swf seperately.
[Code]...
I've been scouring the internet for the past hour or so in search of how to do this. It's very simple, but every example seem to want me to bring a loaded movie clip, or trace mouse position. I don't need that! Basically I have a button that when clicked comes to the front (using behaviours), moves to a new position, scales and then I want every other button behind it to blur. Obviously I want them to blur gradually to keep the flow going. Here's my current code so you can see where its going:
[Code]...
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
View 3 RepliesI have made a swf that loading another swf fileļ¼it works well alone. When i put it into a powerpoint file using shockwave flash object,it works only one time. When i close the ppt and reopen it, the swf cannot work.
View 1 Replieshow to loadMovieNum in AS3?..I know the migration that we should use the Loader type
var lala:Loader = new Loader(new URLRequest("home.swf"));stage.addChild(lala);
something like that?..But my question is if we do LoadMovieNum("home.swf",0); ""lvl 0 > Stage right""its like replace the previous stage with the new stage..whereas the 2 swf have the difference size..when i did with the Loader, thats load covered the previous SWF and the window size didnt resize automatically..
For the past 7 years I have been creating a presentation in CS3 using Flash and ActionScript2. I am using a new plug-in that requires me to use AS3. I basically have about 20 different flash files, and to link all the swf files together I used to use:
stop();
loadMovieNum("gtradial.swf", "1");
When I use this now I receive this error:
1180: Call to a possibly undefined method loadMovieNum.
what I need to add/change to make this work with AS3?
I'm setting up a multi-lesson game and using it also as an opportunity to make the switch from AS2 to AS3. It's been a bumpy road but I'm getting it but think I've hit a roadblock.Is there an equivalent to the "loadMovieNum()" parameter from AS2? I have been merrily building all the individual games assuming I'd just swap them in and out of the same level so they purge each other as we go.
View 2 RepliesI have tried redoing this for the second time and I still can't get the LoadMovieNum script to work for me when any button is clicked.
View 4 Repliesi'm using the loadMovieNum(); to load external swf files into my main movie...is there any way that i could use that action and direct it to play a certain scene within the loaded movie...example... i have the main movie called main.swffrom main.swf i put a button and on the button i give the action:
on(release){
loadMovieNum("page.swf",2);
}
this will load the new movie onto level two inside main.swf, right?is there anything i could ad to that to make it load the 3rd scene of page.swf... or would i have to tear the whole project up and seperate all the scenes as seperate external files?