ActionScript 2.0 :: Random Leaves Blowing Script FMX (04 Or Regular MX)
Oct 21, 2003
I know it sounds silly. But I was cruising here a while ago and I saw a script someone helped someone out with (I think it was Ilyas or Sen). What it did was simulate leaves blowing in the wind. I have use for such a script if someone knows in what post that was in (I have been searching).
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Oct 21, 2003
But I was cruising here a while ago and I saw a scrip out with (I think it was Ilyas or Sen). What it did was simulate leaves blowing in the wind. I have use for such a script if someone knows in what post that was in (I have been searching).
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Mar 4, 2005
At the bottom I have some leaves there. I want to make a couple different size leaves like that and make them go from left to right at random paths and have it loop. I don't know much about actionscript but is there a way to do this without having to make a bunch of guide paths and doing lots of tweens and rotations?
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Dec 23, 2011
I have a bunch of letters which I am going to hang off a tree branch or some fixed bar, with string.A gentle breeze will blow against them causing them to rock (and therefore rotate) gently at different rates according to how heavy each letter is and how long the string is.
I'm hoping there is a way to assign a weight to each letter and just introduce a wind vector.f there is no easy way to do this, do I have to make movie clips for each letter and calculate for myself how much movement there will be for each letter?
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Nov 6, 2011
I've got a grass animation, where the blades are blowing around in the wind. This works exactly as planned. But I've now got to bring flowers in to the mix and need to adapt the actionscript to have an effect on a shape/movie clip. I've tried to adapt it as best I can, but my coding skills are ropey at best and I'm having no luck at all.
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Jan 30, 2011
how I could make it so that when the mouse leaves the stage, the opacity of every instance on the stage is lowered to a certain amount. And when the mouse returns, the opacity returns to normal.
I was able to come up with this code to test to see when the mouse leaves. However, I don't know how to collectively lower the opacity of every instance and test to see when the mouse returns.
Code:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mMove);
function mMove(event:MouseEvent):void {
stage.addEventListener(Event.MOUSE_LEAVE, leave);
[Code]....
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Jul 26, 2010
I need to catch an event when mouse leaves the flash player window.[code]...
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Feb 12, 2010
I'm having trouble having my flash file detect when my mouse goes over and/or leaves a movieclip. I want to have a mini slideshow in my menubar which, when my mouse goes over the movieclip containing the slideshow, the pictures 'enlarge', and when the mouse leaves, the clip becomes normal size again.
This is the code I've gotten the best result with, as of yet, but it only seems to notice that my mouse leaves the movieclip half of the time, and sometimes there's a 'glitch' where the clip zooms and unzooms uncontrollably when my mouse is just next to the clip.[code]...
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Jun 17, 2011
I am trying to detect when the mouse leaves a canvas. I know about the MOUSE_LEAVE, but this seems to only be valid for the stage, not Canvas objects. P.S. I have tried the mous-out, but, for some reason, that event keeps getting triggered everytime I move the mouse. I should probably point out that I have used the Mouse.hide() and replaced the cursor with a custom cursor.
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Aug 27, 2011
I have a simple AS class:
package Bubbles
{
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code]....
Stage only has that green rectangle on it. If I remove it nothing changes. If I change line thickness to 6 trails does not appear, at 7 and higher they appear. You can check SWF here: [URL]. How do I make it work correctly?
Update: If I change that rectangle shape to something star-like with sharp angles, trails appear even on lower thickness values (trails appear when thickness == 3 or more).
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Dec 30, 2011
I have a AS3 Android Application that is playing background music but when the user leaves the application, the music still is playing in the background. Is there a method to call that senses the user leaving the application so that I can turn off my music?
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Mar 4, 2011
I've just started playing with flash and I have some basic questions that u might have the answer mm,mm? Im attaching 2 files with this thread: ver1 and ver2.In the flash file (ver1) I'm wondering how u could make the leaves move randomlyIn the flash file (ver2) I tried to make them move randomly (see the actions) but my suggestions are not working...the rendering is complaining about something?
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Feb 13, 2009
i tried this code
Code:
var cursor:Sprite = new Sprite();
function Test() {
cursor.graphics.beginFill(0xFF9900);
[Code]....
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Jun 11, 2009
I am trying to make it so when the mouse leaves the stage it stops the drag, but no matter what I do it does not work, the function I am trying to do it in is onMouseLeave();
Here is my code and the corresponding code:
Code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.ui.Mouse;
[Code]....
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Oct 8, 2009
I am creating a website that should have music playing abilities. (Sounds cool that way lol). I have a music player MovieClip and in it, it has some actions. It is placed on a frame on the main timeline. I also have an actions layer that has some code controlling other contents of that page on the site.
The music player works fine but when I leave the frame which the music player is loaded on the main timeline, the music keeps playing. How do I stop it?
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Feb 6, 2010
I have a flash animation where a image is panned back and forth by moving the mouse in the direction you want to pan the image. I want to make it so that when the mouse is outside the swf, in the normal HTML area of the page, the movement of the image will stop, or better yet go to a much slower pan.
You can view the swf here: [URL]
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May 5, 2010
All I want to do is make something when my mouse enters or leaves the frame in actionscript 2.0. This is how new I am to this actionscript business.
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Jan 5, 2010
I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
[Code]...
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Dec 7, 2009
I have been working on a tool for use in our office which creates XML. The problem is if a user leaves any of the text fields blank, I get only the end tag, for example </text>. This only happens if a text field is blank. Does anyone have any suggestions as to how to handle this. Do I have to check every field for data? I am at home now so I can not post the code right now. But basically, I set a variable which holds the XML structure and is filled in with variables from the text fields.
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Aug 4, 2011
I have an Event.ENTER_FRAME that fires, to move a scrolling image bar given where stage.mouseY is located. But, when the mouse leaves the movie clip I need to force the scroller to stop. The MOUSE_LEAVE event fires when the mouse leaves the movie, but I have no way of stopping the scrolling behavior because I can't set the mouseY coordinates by hand. Is there a way to change the mouse coordinates programmatically? Can you manually trigger and event to stop firing?
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Sep 13, 2011
I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):
ActionScript Code:
function createBullet (bulletSpeed:Number, startx:Number, starty:Number) {
var bullet:MovieClip = new Bullet();
bullet.x = startx;
[Code].....
upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:
ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()
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Jun 30, 2010
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
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Jul 9, 2011
I'm having a problem with removeChild(x) not completing purging the object. I run an if statement to see if the object is null before creating a new one, once I create it the first time it is never null even after I removeChild(x) so the if statement fails.Note: There aren't any external EventListeners in the shop to removethis seems like a simple fix and is driving me up a wall In the parent I start off with a placeholder:
Code:
public class main extends MovieClip
{
[code]....
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Jan 23, 2010
my problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
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May 30, 2009
I am trying to work out if FMS is the solution I am looking for. I am trying to create a system that will store data, and upload it to a database when the user leaves the page. I thought the best way to achieve this would be to send a data object to the media server, check on an interval to see if the user is still active and then somehow upload the data when their "session" times out.
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Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
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Sep 8, 2011
I posted earlier about getting a zoom effect which was solved by putting the content within 2 containers: the parent container to center the zooming & the pan container (child) to be panned on drag, however when I drag the child a copy of the original remains for some reason?basically I have this to set up the containers:
ActionScript Code:
ParentContainer = new Container();
addChild(ParentContainer);
[code]......
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Oct 25, 2006
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
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Jun 4, 2010
I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
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Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
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