ActionScript 2.0 :: Remove Button And Movieclip Conflicts?
Nov 14, 2003
I'm constructing a news section for a site with 3 cycling images in a single movieclip - with the intent to have a layer of 3 buttons within that movieclip, designated to run over their respective images, triggering an html page of news - I did this, exported and uploaded to my server with no luck on the web- the links didn't work and all I got was a little hand over the images, almost as if the computer was mocking me.
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Nov 14, 2003
I'm constructing a news section for a site with 3 cycling images in a single movieclip - with the intent to have a layer of 3 buttons within that movieclip, designated to run over their respective images, triggering an html page of news - I did this, exported and uploaded to my server with no luck on the web- the links didn't work and all I got was a little hand over the images, almost as if the computer was mocking me
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Oct 13, 2011
I'm trying to make a button that will add and remove a movieclip. For some reason it wont remove the movieclip when it's clicked on and I can't seem to figure out what I did wrong. Below is the code I'm using. Even if I remove the else part from the function it wont remove the movieclip when the button is clicked on.
var instructions = new instructionsFirewall();
var instructionsOut:Boolean=false;
instructionButton.addEventListener(MouseEvent.CLICK, instructionsClick);
[Code].....
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Apr 30, 2009
Basically I have a movieclip that when I roll_over it reveals two buttons that I then need to use to remove movieclips that are on the same stage as the original movie clip. So the button inside the movieclip needs to remove a different movieclip that is also up on level.I've tried this many different ways, none seem to work. The error that I keep getting is undefined property of "grey_mc." And yes I made sure it has an instance name of grey_mc on the main stage. my code looks like:
Code:
removeButton.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(event:MouseEvent) {
[code].....
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Mar 5, 2010
What i want to happen seems quite simple yet i keep getting the error "access of undefined property" when what i'm trying to remove is in fact defined in the same class but it obviously cannot gain access to it.
I want to remove a MovieClip from the stage once a button has been clicked.The MovieClip is created in the same class as my button function i created. The button works fine but whatever i try to put within the function to remove the MovieClip cause the error i mentioned at the start.
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Apr 19, 2004
What do I use to make a button remove a movieclip that is in the movie?
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Dec 13, 2009
I've built my web site using the ZigoEngine (mosesupposes)... I'm also calling my images dynamically from a folder.The problem is that the following code is making a conflict with the button which swithes the next image. If i remove the code, it works. However the purpose of thezigo is completely different and I can't see the connection..
Code:
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts, PennerEasing, Fuse, FuseFMP)
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May 18, 2010
Somewhere in code i have decalred variable:
[Code]...
if I use in statement xml-child distinct of nameWin (summa, e. g.), it works good. But with nameWin, e4x compares local variable nameWin (which not interested for me at all at this time) with "necessary name" instead of compare item's nameWin with "necessary name".
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Apr 11, 2011
If multiple instances of a singleton are trying to update the same property simultaneously, will there be any conflicts? How does AS3 handle the order?Flash is currently single-threaded.. will the write order be an issue when it becomes multi-threaded?
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Apr 23, 2010
I came across the following issue:
- I am loading a particular FLA (let's call it Module1.fla) which contains a Symbol with an associtated class "FakeImage1"; the class file DOES NOT exist,s Flash creates it when compiling the FLA. This FLA has a Document Class (Module1.as), in which I instantiante FakeImage1 (which is a different asset/graphic) by calling ...new FakeImage1()
- then, I am using a custom ModuleManager to unload Module1 and load another SWF (Module2.swf/Module2.as). This one also has a FakeImage1 Symbol in it's Library and also instantiates it in the Document Class.
- now, assuming that I am correctly unloading Module1 (in my ModuleManager) before I load Module2, why is it that FakeImage1 in Module2 is instantiating the same asset that was instantiated in Module1 ?It seems that the automatically-created FakeImage1 class is still in memory (or wherever Flash puts it) when I load Module2 and therefore, my *new* asset isn't being loaded - instead, the first one is.
Note1: I DON'T want to use class/as files for my Library symbols;
Note2: of course, I could just use different class names in my modules/flas, but le'ts assume that I don't want to do that
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Nov 5, 2008
I'm working on a custom AS visual component, based on UIComponent class. Inside this component, I have a button I programatically added. I set the mouseClick event of it, and it works fine. When the mouseClick for the button starts, it adds a listener for MouseDown on the stage. This is my problem. Once that MouseDown event listener is initiated it won't ever pay attention to the MouseClick listener of the button (which will
turn off the MouseDown listener!). I've tried setting the priority number when creating the listeners, but this is not working. My mouseClick listeners gets ignored.
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Aug 4, 2010
I have a project where we are trying to skin Spark components from a third party library that are built up from the drawing API primitives. Our first attempt involved creating a Flex skin (SWC) in Illustrator/Flash and applying that skin to the Spark components via CSS. We found that even with only a single instance of one of the components skinned in this way on stage, the application was brought to it's knees. For example, it failed to respond in repaint scenarios in a timely manner, and exhibited all the symptoms of being hung.
Our next approach will be to recreate the same skin artifacts in MXML classes that are in turn associated with the third-party components. Although the complexity of some of the skins leads me to believe that we might not avoid performance problems with this approach either. My question is the following: Is there a correct or recommended way to apply either a SWC or based skin to a component that is built up from the Spark drawing API to begin with? Even as I ask the question I recognize that the approach means using the Spark drawing API in two places and will probably have unexpected consequences.
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Jun 27, 2009
Over the past years I have created many different .fla's of aircraft panels( ie. hydraulic panel, electrical panel, pressurization panel, etc.) Each .fla has only one panel in it. Each panel is a movieclip and made up of movieclips, graphics, etc. It has it's own code built in and the idea was to be able to copy the panel from the original .fla to a new .fla, that contained other panels, and together would become part of a training program for the company. No I wasn't smart enough to uniquely name each asset(switch, guage, light, etc.). I did avoid the default names like symbol1, symbol2, etc.
Now I need to take each of the panels from the individual .fla's and put them into one larger .fla to act as a single library for all the panels. This single .fla will become the master Library that I will link all future .fla's to. As you would guess I get the "One or more library items already exist in the document:" message when I try to copy and paste a panel(movieclip) into the new .fla.
Question:Is there an easy way to identify specifically which items are in conflict without having to do a direct comparison between each of the libraries?
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Aug 10, 2009
i was trying to make a simple analog clock flash but when i try to make a new Date() line that pops:
**Error** C:Documents and SettingsUserLocal SettingsApplication DataMacromediaFlash enConfigurationClassesFP8TextFieldStyleShee t.as: Line 7: The name of this class, 'TextField.StyleSheet', conflicts with the name of another class that was loaded, 'TextField.StyleSheet'.{Total ActionScript Errors: 1 Reported Errors: 14 and i tried to make that the only action on a different project it still shows exactly the same thing
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Dec 4, 2011
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
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Mar 12, 2011
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
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Feb 12, 2009
A lot of people have .com websites & put all their classes & packages inside a com folder & then their website name to avoid any possible naming conflicts when using other peoples classes - all very sensible. I have a .co.uk website however - is there an equivelant naming standard?
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Dec 16, 2010
How to remove a movieclip which is inside a movieclip
assume a mc "my_mc" which is inside a mc "main_mc".
I tried with
ActionScript Code:
removeChild(main_mc.my_mc);
but it throws error
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Sep 16, 2011
I have a flash drop down menu inserted. When the drop down menu overlaps the main flash graphic below it, the flash navigation malfuctions. You cannot select a page to go to on the drop down. These are two seperate flash files. The navigation flash file is used on every page, whereas the intro flash file is only used on the home page. The navigation works perfectly on other pages where there is no other flash file.
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Apr 19, 2010
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
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Sep 17, 2009
I'm having lots of trouble removing a MovieClip that was created using createEmptyMovieClip. I've tried everything, unloadMovie, removeMovieClip with various varations (I've checked the references and the variables are well defined), the movieclip will just not go away!Inside this MovieClip there are several other movieclips with associated classes and objects spawned from there, does this matter?Does anyone have any idea about why is it so difficult to just remove a MovieClip?
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Dec 28, 2010
I have included actionscript which creates a 3D carousel which I would now want to remove after frame 20? How do I remove the movieclip now?
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Jul 9, 2009
Lets say a blank scene with only 1 movie clip called mcTestinside mcTest there are 10 frames, when the swf starts the mcTest starts and when it gets to the frame 10 it should be removed:
Code:
MovieClip(root).stage.removeChild(this);
//or
[code]........
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Nov 30, 2009
I am having issues with removing movieclips if they are there. My game involves collecting items, but when the time runs out, those items need to disappear so that when the person wants to play again, they don't reappear. I am able to do this with "removeChild". However, if the object has already been collected, and the "removeChild" command has been executed, the code chokes up and the game can't proceed.This is a modified version of Gregory Athons RPG game. All credit for code goes to him.
ActionScript Code:
//when timer is complete, do this stuff
function timerComplete(event:TimerEvent) {
[code].....
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Aug 10, 2010
I have 5 buttons (home, about, contact....)on my site. When you first go to the site there is a movieclip (home_mc) on the home page. What i trying to do is if any other button besides the home button is clicked.. see if the movieclip is on the stage and remove the movieclip it. I managed to have it remove the movieclip but the problem is if the button is clicked again i get an error message.
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Dec 28, 2010
I have included actionscript which creates a 3D carousel which I would now want to remove after frame 20? How do I remove the movieclip now?
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Aug 22, 2007
I wrote a small game in AS 2.
You just have to shoot at some alien ships. All works fine but I want to add one thing though.
I want to make the gun disappear if it hits any of the alien ships.
I tried to include a hitTest on the mcGun.onEnterFrame event and to remove it from there but I get an error ( not in the output window): when I shoot a bullet the gun disappears...I just can't understand why
Here's the code for the game:
Code:
/*****declare variables and instances ******/
var gunSpeed:Number = 5;
var bulletCount:Number = 1;
var bulletSpeed:Number = 10;
[Code]....
I wanted to check with the above highlighted code whether the gun hits any of the alien ships. And if it does, the gun should disappear from the stage.
From what I've read I cannot remove the gun because it's a timeline placed movieclip ( its depth is less than 0 ) so it cannot be removed dynamically. Correct me here if I'm wrong though I don't think so.
I tried another approach ( since I'm not familiar with swapDepth---i've just started with ActionScript ). I tried to make the gun become not visible if it hits any of the alien ships. But I get the same error. If I shoot a bullet and that bullet hits a ship the gun becomes invisible but keep in mind that the gun has not yet hit any of the ships.
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Oct 11, 2008
I m trying to loop through MovieClips
[Code]....
Why in the advanced editor I cant find the cursor?
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Mar 1, 2009
A MovieClip is added to the stage using addChild(myMovieClip)How can I remove it from the class itself? I tried stage.removeChild(this) and removeChild(this), both don't work.
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