ActionScript 2.0 :: Error - The Name Of This Class - 'TextField.StyleSheet', Conflicts With The Name Of An
Aug 10, 2009
i was trying to make a simple analog clock flash but when i try to make a new Date() line that pops:
**Error** C:Documents and SettingsUserLocal SettingsApplication DataMacromediaFlash enConfigurationClassesFP8TextFieldStyleShee t.as: Line 7: The name of this class, 'TextField.StyleSheet', conflicts with the name of another class that was loaded, 'TextField.StyleSheet'.{Total ActionScript Errors: 1 Reported Errors: 14 and i tried to make that the only action on a different project it still shows exactly the same thing
- I am loading a particular FLA (let's call it Module1.fla) which contains a Symbol with an associtated class "FakeImage1"; the class file DOES NOT exist,s Flash creates it when compiling the FLA. This FLA has a Document Class (Module1.as), in which I instantiante FakeImage1 (which is a different asset/graphic) by calling ...new FakeImage1()
- then, I am using a custom ModuleManager to unload Module1 and load another SWF (Module2.swf/Module2.as). This one also has a FakeImage1 Symbol in it's Library and also instantiates it in the Document Class.
- now, assuming that I am correctly unloading Module1 (in my ModuleManager) before I load Module2, why is it that FakeImage1 in Module2 is instantiating the same asset that was instantiated in Module1 ?It seems that the automatically-created FakeImage1 class is still in memory (or wherever Flash puts it) when I load Module2 and therefore, my *new* asset isn't being loaded - instead, the first one is.
Note1: I DON'T want to use class/as files for my Library symbols;
Note2: of course, I could just use different class names in my modules/flas, but le'ts assume that I don't want to do that
I have a TextField which styleSheet i want to change at runtime.For testing I created a new .FLA put a Textfield on stage, set it to dynamic, named it mytxt and added some AS3:[code]Well nothing changed I still have a default black text when I publish the swf.My goals:
I am trying to attach a styleSheet to a textField. If I have a tag defined in the css file it will not show in the textField. all the other text is there just not the link (a {font-weight: bold;} is the only thing in my css file).
I tried adding a <p> tag to the text and the css - then all my text disappeared.I deleted everything out of the css file (while still attaching it to the textField in flash). and all my text showed including the link, which worked. But it naturally had no style.
I'm trying to put some leading on a body of text, however it doesn't seem to work after a stylesheet has been applied. Without the stylesheet it works..
I've just discovered that using a stylesheet on an input textfield renders it uneditable. Does anyone one know of a work-around? Trying to build a text editor for a backend project, but it seems to have crashed before takeoff.
I'm trying to update some TextField's style, eg. color, fontSize, fontFamily. I'm creating field by:
var textField:TextField = new TextField(); var style:StyleSheet = new StyleSheet(); style.parseCSS("p{color: #000000; fontFamily: System; fontSize: 20px;}"); textField.styleSheet = style;
The following is the script for a button that is in my library (no instances onstage at start) which I need to be created from a for loop(courtesy of the excellent Henke37);
Code: import flash.text.StyleSheet; var ss:StyleSheet = new StyleSheet(); ss.parseCSS("p{fontSize: 10; textIndent:50;}h1{fontSize:15;}");
styleMe.styleSheet = ss; styleMe.htmlText = "<p>Title for my text</p> <p>This is my text with whom I am so proud and happy and this is my text which I am so proud and happy.</p>"; I just knocked up a very quick test for styling in a TextField using CSS, and as you can see from the result, the second paragraph is completely ignoring the textIndent value.It doesn't seem to make any difference if I use a h1 or a p for the title, the second paragraph still has a mind of it's own when it comes to textIndent.
I'm dynamically loading a movieclip onto the stage.
[Code]...
In this movieclip I have a dynamic text field named 'game_score_txt' In the class for this movieclip; The_end.as I want to display some text. I figured the following code would work:
[Code]...
But I get the following error: 1046: Type was not found or was not a compile-time constant: TextField.
We have a flex application which compiles fine on windows box using mxmlc ant task but when we try to run the same build scripts on linux, it throws the 'Invalid Embed directive in stylesheet' error indicating it is not able to resolve the path to the image files.
Can someone pls. educate me on if there is a difference in the way the image files are looked up, in a CSS file, on windows vs linux.
Flex sdk version is 3.3. The same sdk is used on both windows and linux. Not sure if this has been fixed by any future 3.x sdks.
Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.
I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().
I hate to be defiant, but what if I don't want to?
Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?
It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.
That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.
HERE ARE THE STEPS I'M TRYING:
- Create new flash document
- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage
- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()
- Set a name for that box using box.name = "test" let's say
- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great
- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";
That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?
I've built my web site using the ZigoEngine (mosesupposes)... I'm also calling my images dynamically from a folder.The problem is that the following code is making a conflict with the button which swithes the next image. If i remove the code, it works. However the purpose of thezigo is completely different and I can't see the connection..
if I use in statement xml-child distinct of nameWin (summa, e. g.), it works good. But with nameWin, e4x compares local variable nameWin (which not interested for me at all at this time) with "necessary name" instead of compare item's nameWin with "necessary name".
If multiple instances of a singleton are trying to update the same property simultaneously, will there be any conflicts? How does AS3 handle the order?Flash is currently single-threaded.. will the write order be an issue when it becomes multi-threaded?
I'm constructing a news section for a site with 3 cycling images in a single movieclip - with the intent to have a layer of 3 buttons within that movieclip, designated to run over their respective images, triggering an html page of news - I did this, exported and uploaded to my server with no luck on the web- the links didn't work and all I got was a little hand over the images, almost as if the computer was mocking me
I'm just now learning the new object oriented way of scripting. It's been a wild ride, but I've finally learned how to keep script off my frames (very hard coming from as2).Here's my problem:
I have a TextField on the stage in my main .fla file named loadPercent.
I'm loading a jpg with preLoad.as and displaying the bytes loaded in loadPercent.
I can access my loadPercent TextField from my MainClass
I get three '#1120 access of undefined propery' errors for each time i try to access loadPercent.
a few basic questions: 1. all my files are in a folder in my documents, not in the flash directory, is this bad? I've seen people using com.whatever etc.
2. my main .fla file does not share the same name as my MainClass.as (it's not named MainClass.fla) Is that a problem?
I'm assuming these are inconsequential because my code seems to work up to a certain point.
I'm working on a custom AS visual component, based on UIComponent class. Inside this component, I have a button I programatically added. I set the mouseClick event of it, and it works fine. When the mouseClick for the button starts, it adds a listener for MouseDown on the stage. This is my problem. Once that MouseDown event listener is initiated it won't ever pay attention to the MouseClick listener of the button (which will turn off the MouseDown listener!). I've tried setting the priority number when creating the listeners, but this is not working. My mouseClick listeners gets ignored.
I have a project where we are trying to skin Spark components from a third party library that are built up from the drawing API primitives. Our first attempt involved creating a Flex skin (SWC) in Illustrator/Flash and applying that skin to the Spark components via CSS. We found that even with only a single instance of one of the components skinned in this way on stage, the application was brought to it's knees. For example, it failed to respond in repaint scenarios in a timely manner, and exhibited all the symptoms of being hung.
Our next approach will be to recreate the same skin artifacts in MXML classes that are in turn associated with the third-party components. Although the complexity of some of the skins leads me to believe that we might not avoid performance problems with this approach either. My question is the following: Is there a correct or recommended way to apply either a SWC or based skin to a component that is built up from the Spark drawing API to begin with? Even as I ask the question I recognize that the approach means using the Spark drawing API in two places and will probably have unexpected consequences.
I'm constructing a news section for a site with 3 cycling images in a single movieclip - with the intent to have a layer of 3 buttons within that movieclip, designated to run over their respective images, triggering an html page of news - I did this, exported and uploaded to my server with no luck on the web- the links didn't work and all I got was a little hand over the images, almost as if the computer was mocking me.
Over the past years I have created many different .fla's of aircraft panels( ie. hydraulic panel, electrical panel, pressurization panel, etc.) Each .fla has only one panel in it. Each panel is a movieclip and made up of movieclips, graphics, etc. It has it's own code built in and the idea was to be able to copy the panel from the original .fla to a new .fla, that contained other panels, and together would become part of a training program for the company. No I wasn't smart enough to uniquely name each asset(switch, guage, light, etc.). I did avoid the default names like symbol1, symbol2, etc.
Now I need to take each of the panels from the individual .fla's and put them into one larger .fla to act as a single library for all the panels. This single .fla will become the master Library that I will link all future .fla's to. As you would guess I get the "One or more library items already exist in the document:" message when I try to copy and paste a panel(movieclip) into the new .fla.
Question:Is there an easy way to identify specifically which items are in conflict without having to do a direct comparison between each of the libraries?
A lot of people have .com websites & put all their classes & packages inside a com folder & then their website name to avoid any possible naming conflicts when using other peoples classes - all very sensible. I have a .co.uk website however - is there an equivelant naming standard?
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
I am refactoring a hugh action script solution in Flash builder (beta 2) using the flex 4 sdk.The project does NOT use the mx framework.What i want to have is:
A big 'MAIN' project several small 'MODULE' projects. each 'MODULE' class refrences the 'MAIN' project as an External reference (doesnt compile into swf) - this is done by setting link type = external in the 'MODULE' project properties -> library path.'MAIN' loads a 'MODULE' project on runtime using the 'loader' class.
the problem:I recieve an error from the MODULE project: VerifyError: Error #1014: Class [some class in MAIN] could not be found.
I'm trying to build a shuffle function that somebody gave me into my card game. I two external .as classes; one is Shuffle.as, which is my document class, and the other is card.as. I'm building the shuffling function into Shuffle.as. I think I'm getting close to making it work, but there are some problems. I keep getting this error message: "5000: The class 'Shuffle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type." Here is my code. Shuffle.as code
I have a dynamic textfield on my stage that I was to change from with a class method. I have tried all permutations of "parent", "stage" and "root" to try to access this item but none are working.