ActionScript 2.0 :: Scrolling Number Does Not Show Up?
Apr 21, 2008
when I started my movieclip was simple...its an info popup that comes up when someone clicks another movieclip on the stage...anyhow, when it comes up it looks like a projector screen that is being pulled down...there is also a number in the top right that is supposed to be scrolling...there are two problems with my popup...
1) the scrolling number does not show up...
2) the content in the info popup refuses to stay invisible until the "screen" is pulled all they way down...
the first link shows what the scrolling number is supposed to look like...I did not change anything regarding the scrolling number when I altered the content to fit and look decent in the info popup..
I finished my slide show using xml.of course only one picture shows (loads) as my navigation is...the scrolling menu, so there is not click next button as in the xml slide show tutorial.I also finished, as you can see, the scrolling menu movie...i would not use the xml slide show technique with this as you would always have to manually go in and update blank boxes to load pics into as they are not overlapping in the same space.although you super coders can...im just not there...this is my first project with any coding, and im copy and paste man.how do i make it where my buttons in the scrolling menu call up the images from my xml document that created my slide show?[code]
I have a map, placed on the stage in its entirety.I only want to show a portion of this on screen though. Then as the mouse moves to the edge of this visble frame I want to pan over the map in that direction. just can't work out how to do it. It must be a relatively simple process but for the life of me I can't work it out.
I'm thinking maybe some kind of mask then you move the map around beneath it? I've been trying to use a couple of scrolling tile-based games tutorials but this is less complicated and I can't sceen out all the extra stuff the game tutorials are doing.
I want effect like that numbers have scrolling effect. that means lets have two number 55623 and second is 78945. now first the first one will display and now scrolling will happen and the second number will come, like in game come and i also want to use that in my html form, so how can i use that value in my html form?
I'm trying to do something that makes sense in my head, but can only translate to code with mixed success.On the screen is 6x4 grid of boxes, 24 in total. These boxes represent a number of entries in a big visual timeline, the total of which can be anywhere from 1 to many thousand. Of course, only a fixed number of 24 can be seen at any one time.The grid scrolls left/right to show previous/future timeline entries in their box form.
The grid normally starts at the very first entry, but there is an offset built-in to it so that you can, for instance, start the display of these entries at a certain point. For instance, if you have 26 entries with an offset of 1, that means there will be 1 entry not seen to the left (before), 24 on the screen seen, and 1 entry not seen to the right (future). Or if you have an offset of 10, there would be 10 to the left (not seen) and 16 filling the space on screen, etc.The scrolling basically slides the entries left or right by a factor of 4 (since the columns consist of 4 boxes), but must be clamped to not scroll beyond the total number.
Is there some simple math anyone can think of to track the state of these boxes? I ask because I will have Flash create *only* the 24 max that can be seen at any one time. Any time you scroll to the right or left, Flash will create up to 4 new boxes to fit that next column, and then animated all 28 boxes (24 existing + 4 new) to move the new ones on (and the old ones off), and then delete the old ones. This is to keep things optimized since creating many thousands of boxes that each load external content is not very feasible.
Hope this makes sense to someone. It would be similar to what you see here, but with scrolling (and more importantly, something to keep track of it all): [Url]
And in the stage i have 3 dynamic text boxes. The 1 one has the variable number1 the secound one has the variable number2. But how do i do so in the third box it says 20? I want it to substract number1 and number 2 and show that in the box.
I have animated button inside movie clip. On rollover, button zooms in and rotates. It even swaps depths (that took me a while). However, if I have 10 buttons on the screen, one of them, and only one, will not rotate, and will not zoom, but everything else works. The kicker? The button is never the same. To see what I mean... I have the site staged on this [URL] clicking on the number will show a picture
very little code here (as you can imagine) on rollOver { _root.stopandgoto(frame#); x=0 x=x+2 _root.instance.swapdepths(x) }
I have tried and tried but i cannot get a number to force show 2 decimal places.I have lots of different buttons and selection boxes that output a different value for 'sizePrice' and 'effectPrize'. An example can be seen below:
Code: if (sizeSelectionBox.value=="size1") { sizePrice=67.20; calcTotalPrice();
[code]...
I need totalCost to always show 2 decimal places so if it is 60 it needs to say 60.00, if it is 67.2 it needs to say 67.20
I'm starting my progression from AS2 to AS3 and am running into a glitch that has me tugging at my hair.I'm basically trying to create a button that will generate a random number and place it into a text field. However, when I try to run the script as shown, It hits me with a 1067 Implicit Coercion error message.However, if I run the currently commented out String variable test it works fine but when I try to to run the Number variable code it errors out on me.The random number generation code is working (based on the trace) but for some reason won't show up in the text field (named myText).[code]
Im trying to make a script that show numbers counting to a certain number. Need some help. I want to start at 0 and then counting up to for example 52.
I need to show the amount of times the counter has been moved along the board, ie how many turns the player has.
the dynamic text box is called 'moves' and the counter is a button which is pressed for each move. Therefore, it would need to be added to the onRelease function.
I'm trying to figure out the best code to limit the number of photos loaded into my slide show. Say I want to limit it to 50 pictures. I'm loading pictures into an array and want to stop at 50. Below part of the code.
ActionScript Code: // this frame is for loading pictures into an array noPics.visible = false;
I am making a flash game for a school project, and I decided to make a stick fighting game.once the enemy attacks the player their health just drains. The only way I can fix it is if I have a decimal instead of a whole number, but I have the variable of the health in a text box to display the players current health and it doesn't look to good with a decimal number.So, I am wondering if there is a way to make the health decrease by a decimal, but show a whole number in the textbox.[code]
I use a variable to show the percentage loaded number in a dynamic text box. The problem I have is that it only works when there is more than 1 frame in the preloader scene.
My guess is, that when there is only one frame, the code is not being refreshed to update the text box.
I have a button that triggers the function addToBet on a card game and doesn't allow the textfileds to show any larger number but I can't top the clips with the coins I'm trying to attach. The function showBet keeps running.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
Im making a scrollable mc. Easiest thing in the world.... but the damn scoller just will not stop when the movie clip it's scrolling ends. It stops....eventully... but not close enough. What actionscript do I need to use and where do I put it?
I have created a vertical menu that scrolls through menu items in a movie clip.There is a big white gap when the movie clip runs out, and it snaps back to the beginning.I would like it to scroll seamlessly, having the end join up with the beginning again without any space.I would like it to scroll to one end of the list and STOP, and scroll back the other way and STOP - without any white space.URL...
This is a repost, but I've still not figured out a solution. I have a Flash movie that appears on a webpage. The Flash contains scrolling content ( scrollpane, text field, whatever).
The containing webpage is tall, and therefore also has scrollbars. My Problem: When users try to use the MouseWheel to scroll through my Flash scrolling data, the browser page scrolls as well. It's very annoying.
I would like to be able to have the MouseWheel scroll my Flash scrolling content when it's over the flash, but scroll the webpage when it's not over the Flash.
Does anybody know a way to supress wheel-based browser page-scrolling while my mouse is over a Flash movie??? Is there a way to eat/stop propagation, whatever, of the wheel event in the brwoser, either from Flash or from Javascript?
I have been working on a site that will display a portfolio for a friend of mine who is a photographer. I want to have thumbnails that can be scrolled on the bottom of the page, and an area where the thumbnail is presented when selected. I have the thumbnails appearing. I have them loading, however, I can't get them to scroll when the mouse moves to the left or right of the row of images. he file can be viewed at...[URL] Here is the code I used for the slideshow:
In my flex datagird i have a checkbox and a datgrid with seven columns. im populating values in first five column(remaining two column no values) of datgrid by an Arraycollection. now,By clicking the checkbox i want to show all seven column values and if i uncheck five columns has to show... how its possible?? heres my code
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.