ActionScript 2.0 :: Skip To A Frame According To Which Password The User Types In

Jun 10, 2008

I have a page that uses an altered version of kirupas if/else password tutorial, to make my website skip to a frame according to which password the user types in. I have used this code:

[Code]...

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I'm creating simple input text field. There's a whole lot of other things going on, but basically the text field is working fine - except for one strange thing: the cursor does not advance as the user types. The result is that as the user types different characters they just stack up on top of each other. The characters don't overwrite one another, but rather just stack up in the space for the first character. Here's the part of my code that defines the text field:

Code: Select allpublic function makeTextField():void{
var myFont:Font = new BankGothicMed();
var myTextFieldFormat:TextFormat = new TextFormat();

[code]....

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ActionScript Code:
var score = 0;
if(question1 == "london"){
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On (keyPress ("Enter") {
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tf = new TextFormat();

[Code].....

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I'm trying to create a simple login for a flash site written in AS2. This should be extremely simple. I don't want to use PHP and MySQL, that would be overkill. On the home page of the site, I want a login box to appear, then once the correct user name and password is entered, I want to gotoAndPlay(whatever) I have three text boxes setup with following instance names assigned:

[Code]...

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I want to make a file that that has a register button where the user can put in their name, username and password. Then I want the user to be able to be logged in with the username and password they put in.

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I have a movie that plays as an introduction. If a user wants to skip the movie and go to frame 225 but continue playing the movie then I thought I would use this code:

[Code]...

what actually happens is the movie skips to frame 225 but then stops. Now if I leave the movie to play from the start it will get to 225 and continue playing... strange??? Yes... Here is the file:

[Code]...

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Consider the following function:

Code:
public function foo(bar1:int, bar2:uint, bar3:String, bar4:Boolean):void{}

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Code:
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I need a skip intro link in my movie that, when clicked, goes to the last frame of the movie and plays it.

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Im new at actionscript, and I am making a very project. Basicly, I have some thing were there is a page you can get to by beating other parts of the 'game'. I want to add some sort of a password or save feature to people can type in the password of something at the opening screen and jump to that page.

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ow to go into frame 2 when the user moves the mouse over some item?

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ActionScript 2.0 :: TextField - How To Capture User Answer On Frame 3

Jan 24, 2009

I created text field. Instance name of the text field is answer_txt01. When I enter the right answer "red", it should go to frame 2. However regardless of right or wrong answer, it goes to frame 3. How do I capture the user's answer on frame 3?

answer = answer_txt01.text;
answer_btn.onRelease = function() {
if (answer == "red") {
gotoAndPlay(2);
} else {
gotoAndPlay(3);
}}

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ActionScript 2.0 :: Possible To Retrieve Volume Level Set By User In Another Frame?

Mar 27, 2005

I have this code where the player can set their volume;
var my_sound:Sound = new Sound();
my_sound.loadSound("C://Documents and Settings/me.my-comp/My Documents/My Music/Unknown Artist/Unknown Album (8-09-2004 10-55-17 AM)/my_song.mp3", true);
this.createEmptyMovieClip("knob_mc", this.getNextHighestDepth(),0,0,140,64);
knob_mc.left = knob_mc._x;
knob_mc.right = knob_mc.left+100;
[Code] .....
OK, now the catch, this code works fine, however, how would I make it possible for the volume level to be retrieved in another frame and all the sounds in that frame are played at the set volume??

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May 9, 2011

I have a layer called "home_movie" and on that later on the end frame is a movie clip that plays, what i want to happen at the end of the animation is it to send the user back to the frame above they started at. which is layer: home_movie, frame id: main_movieopt but its not working.

[Code]....

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I want to create an input box which directs a user to a specific frame, based on what they enter.I'm making a text-based adventure game, in homage to the ones of old, and basically, if someone enters say the word, "light" into the box, I want it to take them to the frame labelled "light".I also want the input box to respond ONLY to enter key pressing.

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Mar 9, 2005

I know this is simple but I can't find a tute on determining the y mouse position. I'm sure I saw something in the AS Dictionary but I just can't find it now.All I'm trying to do is have the _root mc goto frame 3 when the user's _ymouse is <= 60px.I was going to put my AS attempt here but it's so out of wack I thought I'd be laughed out of math class.

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