ActionScript 3.0 :: Give User The Option To Skip A Mc/frame?
Sep 21, 2009
I am building a short "introduciton" movie that an orthodontist will show prospective patients. It has 32 pages (frames) each is it's own mc. I have a btn that the user can click and go to a screen that will allow them to choose to dispay or omit 6 of the pages (becasue they may not pertain to their practice). I have no clue how to do this since I am a graphic artist and a novice to Flash. I've watched as many tutorial movies as my brain can handle, and it's about to burst! From what I've read, I think I need to use Flash cookies (local), so that the choices will be remembered.
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[Code]...
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I want to show the user a confirmation box when they deselect a checkbox. My code works although I think it is a bit of a hack. I listen to the checkbox click and then show the alert. Depending on the result I then set the checkbox to be checked again.
My code is
<?xml version="1.0"?>
<s:NavigatorContent xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" >
<fx:Script><![CDATA[
[code]....
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Jul 18, 2009
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Jan 4, 2004
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[Code]...
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[Code]...
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Apr 21, 2004
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Dec 11, 2009
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Jan 24, 2009
I created text field. Instance name of the text field is answer_txt01. When I enter the right answer "red", it should go to frame 2. However regardless of right or wrong answer, it goes to frame 3. How do I capture the user's answer on frame 3?
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}}
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Mar 27, 2005
I have this code where the player can set their volume;
var my_sound:Sound = new Sound();
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this.createEmptyMovieClip("knob_mc", this.getNextHighestDepth(),0,0,140,64);
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[Code] .....
OK, now the catch, this code works fine, however, how would I make it possible for the volume level to be retrieved in another frame and all the sounds in that frame are played at the set volume??
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May 9, 2011
I have a layer called "home_movie" and on that later on the end frame is a movie clip that plays, what i want to happen at the end of the animation is it to send the user back to the frame above they started at. which is layer: home_movie, frame id: main_movieopt but its not working.
[Code]....
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Jul 29, 2009
I want to create an input box which directs a user to a specific frame, based on what they enter.I'm making a text-based adventure game, in homage to the ones of old, and basically, if someone enters say the word, "light" into the box, I want it to take them to the frame labelled "light".I also want the input box to respond ONLY to enter key pressing.
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On the main movie clip, they are displayed sequentially, so on my perspective, when mc1 starts, the value of the variable cb should be set to sp. That way, when the user releases the mouse button, the timeline should move to the specified frame.Here's the code I have for the Mouse event:
bannermiddle.onRelease = function() {
if (cb == sp) {
bannermiddle.gotoAndStop(3);[code]........
I've had the trace to the code so I could see if the value is correctly set, but it keeps showing undefined...
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Feb 4, 2010
I have multiple frames with stop-points and labels on my timeline and an action where if the user holds down the button for >1 sec it will go to one frame, if <1 sec it will "gotoAndPlay" a warning animation. after that animation plays i want them to be sent back to the initial frame that they were previously in.
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Jul 5, 2010
In frame 1 I've got a_txt
In Frame 10 I've got b_text
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I tried this on frame 10 and it didn't work. b_txt.text = a_txt.text
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Sep 16, 2009
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is:
home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked);
function homebuttonClicked(event:MouseEvent):void{
gotoAndStop(0)
}about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked);
function aboutbuttonClicked(event:MouseEvent):void {
gotoAndStop("aboutme")
[Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
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Jul 28, 2009
I need to allow the user to create a circle with a specific radius and colour in a certain frame (lets say frame 2), and then add that circle as a symbol to a different frame (say frame 1). First off, im simply creating a circle.. This is what ive got in frame 2 so far:
(in Frame 2 of the timeline)
Code:
stop();
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Shape;
[code]....
Ive got this much working, but I dont understand how to convert the output of this function to a symbol usable in another frame..
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Dec 3, 2010
I am trying to make a frame around a picture that the user uploads using only 1 image repeating it and scaling it accordingly so that it is as big as it should be in reality arround that picture. My problem is that when I scale the result until some point all is well and than it smears somehow. I've been trying to fix this for 6 days now and I am desperate. I am posting the code that I use tho create the frame parts and a picture of the result after I scale it with scaleX and scaleY.
Code:
public class frame_part extends MovieClip {
public function frame_part(duplicationBitmap_org:Bitmap, neede_pcs_num_height:Number, order:String, rotation_num:int) {
super();
[code]....
P.S. The image that I use for the frame is 400x500 px and is duplicated 208 times.
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