Basically I want to make a navigation with a seemless transition. One with an intro but NO outro so to speak. I've also skimmed through kirupa to look for similar scripts and I've found a couple of interesting scripts but don't really know how to append and reorganize em into global.functions and other stuffz.
MovieClip.prototype.backward = function() { this.gotoAndStop(this._totalframes); this.onEnterFrame = function() { this.gotoAndStop(this._currentframe-1); If you can have a -1 can you also play the timeline frames by typing 1 instead? [Code] .....
I have visited the [URL]. I like the most of the things in this site but the only thing which really amazed me is the navigation bar. On mouse over the menu the background picture transition take place. I guess there are three pictures, and they are doing it with the Action script.
I am trying to build a page transition in Flash. The way I have it set up right now is as follows: 1) I have a movieClip with the transition animation.
2) I have two buttons, both MovieClips. And the actions layer of my timeline is scripted as follows: Code: stop(); mybutton1.onRelease=function(){ navVar="firstpage" _root.transitionClip.play(); } mybutton2.onRelease=function(){ navVar="secondpage" _root.transitionClip.play(); }
3) The last from of my Transiition movieClip I have this code: Code: stop() if(navVar=="firstpage"){ _root.gotoAndPlay(navVar); }else if(navVar=="secondpage"){ _root.gotoAndPlay(navVar); }
When I click on the buttons, they are loading the transitionClip movieClip. But they are not moving to the correct framelabel after they hit the last frame of that movieClip.
From what I read, interfaces are basically classes for methods, right? If two classes implements the same interface, then they should both have methods described in the interface.
Now, how is this useful? Let's say I want to call foo()
ive been attempting to make a portfolio of my music and art in flash which is basically just 4 scenes that have buttons at the edges which i want to be able to move over and have it animated to look like its scrolling in the direction of the next scene
i broke each screen down into dummy scenes so i could work out problems without ruining a real project and so far (with this forums help) ive been able to create a music screen with on/off buttons and clickable thumbnails for the art screen etc etc so far so good...i even managed to get the buttons working with 3 different 'entry' animations depending on which scene it came from
so yesterday i decided to make the proper project starting with the navigation structure and space for 3 entry anims per scene...i thought i had made everything the same as before but nothing happens when i publish it...the buttons dont work at all
here is the link to the project 'main002' (dummy animations atm) and my previous working dummy nav test as well as a word document showing how its supposed to work (although ive slightly changed the order of the screens now)[URL]..can anyone tell me why its not working but did on the previous test?
this is my first post on this board so go easy on me. i'm having big problems using loadMovie on a project - basically i'm trying to build a flash page that will run in full screen (as part of an exhibition) and will load up other swf files within itself. so there will maybe be a row of buttons along the bottom which load swfs into an area above them.
[Code]...
have spent all day on this with no progress so will be interested to hear your thoughts. when i have tried loading in other swfs into my blank clip much of the code in them as stopped working as well.
I'm trying to create a website that is basically a flash toolbar that directs the user to different HTML pages at the bottom, much like this website here.
[URL]
Do I build the bar in Flash and then the HTML portion in dreamweaver or do I build it all in Flash? Would an iFrame work for this sort of website?
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
I have 2 buttons, and each of them have a movieclip. When I press button 1 a movieclip is played and the same happens with button 2. What I want is a transition effect. When people press button 2, things from button 1 has to live the screen with a transition, I mean, another movieclip.
I'm running into a problem with my transitions. I want to be able to transition out of one area of my site and into another area of the site without going in sequence. For example, I click the "about" button and the text/images transition onto the screen properly, but then I want to click on the "contact" button (or any other button) and have the about content transition out of screen and then trigger the transition to bring in the new content. If they were all in sequence I understand how to do this, but since there is no order, how can this be done?
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
I have got one box to change colour but im trying to get all boxes to change into different tints and stuff like that. I have the variables set and they seem fine. What do I need to change on the actionscript to get all 3 boxes changing at once.
I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?
I've been trying to find this topic on the internet for what seems like forever but haven't had any luck. What I'm trying to do is remove a child movie clip and have an alpha transition when it is removed.
What I have so far can be found at: [URL]
Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero
this is the code I have so far:
ActionScript Code: stop (); MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed); function vimeo_embed (e:MouseEvent):void { var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();
I have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.
My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.
All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.
I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?
I'm including the code I have for loading movies so you can see what I am working with thus far.
I�d like to add navigation buttons to a movie it as per my zipped example. This kind of thing must have been done before, where a user can go forward and backward in a flash movie, reversing their previous history (a kind of browse history).
All works fine untill I do something to the loaded swf.For example if I click a button on the loaded swf the button works but then when I click the button on the main movie to load the next and play the transition the transistion doesnt work.If I dont do anything to the loaded swf the transitions work.Is it something to do with the paths being changed when the loaded swf is acivated?
I'm putting together an interactive movie with button navigation of my portfolio using Flash but whenever I test the movie it keeps looping even though I've added a stop(); action to the first frame of my actions layer. This is also interfering with my buttons which are not working. I have modelled my movie on the photography portfolio from Lession 6 of the Flash Classroom in a Book and have checked my ActionScript for any errors but my syntax is error free. This is the Action Script I have added to the first frame of my actions layer to make the moview interactive so that when the user clicks on a button it will take them to the appropriate frame and play the instance until the next stop(); action so that it appears that the picture fades in on the screen and then stops playing:
[Code]...
Can anyone enlighten me on where my error could be? I have created buttons as symbols and labeled my keyframes as 'label1, label2, etc'. As recommended in the CIB. I can't figure out where I have gone wrong!
Is there any way to create a navigation bar that is a separate movie from the main movie, but is able to target the main movie.
I've done this previously using frames, and so actionscript was able to target the frame, for instance, ("_mainFrame"). But i'd like to do this within FlashMX... How do i target another movie sitting in the same html document?
I just had my first flash lesson a couple of days ago, but decided to venture myself into trying to build a navigation tool bar with movie clips grouped together. My intention is that once the mouse rolls over one particular movie clip, another movie clip fades in under it (my version of a "drop down" menu). Just so it happens, the movie clip that fades in, is also comprised of particular movie clips with their own behaviors (roll over tween effects).
I can make each individual movie clip behave as it should, but I cannot get them to work once they are pieced together. I'm attaching a link that contains the file I'm talking about (submenu), in the hopes that one of you good Samaritans would take a look at it and tell me where I went wrong.[URL]..
I am gradually learning Flash and am able to play a 56 frame movie clip in frame 5 using stop(); on the main level. What I don't know is how to move onto frame 6 on the main level once the clip is finished.
I'm trying to make a rollover activated animation ( i think it is 40 frames) and the animation will play, then stop at a predetermined location, when you roll "out" of that button the movie clip should play back to the original(start) position. but if you roll over another button, it will move to position... and react the same with each buttons.I uploaded a fla for a more comprhensive explanation, considering i've been working for the past 15 hours, my englis idn't whud id wons wus.i've tried a few different ways to imitate this, but each has made me mad and i have to have a working demo by friday, otherwise i'd take my time and try a few more methods but i still have the rest of the damn thing to put together, tons of animations.
It's been a long time since I've used Flash, never Actionscript 3.0, so I am having some trouble with some simple things. I've built an HTML site with a custom Flash video player in it. The player has a simple timeline navigation going on. There is a movie on each of 3 frames. There are 3 buttons, each goes to a frame. The problem is if you go to movie one, press play it starts. If you decide you want to go to the next movie, the navigation works, but movie one keeps going (you can hear the audio). How do I make this stop?
This is the timeline. btn actions layer is the script on the navigation buttons to make them function.actions layer is just a stop(); on each frame. mov menu are the navigation buttons.
I've just start working on a project whereby the site will be entirely in flash, have a nav panel down one side, and a content panel down the other. I want some subtle animations on the content as each page is selected (either scroll or fade out) but as each page will have a different background, I'm not sure what the best way to do this is.
My current thinking, would be to put all the 'pages' in one movie clip, animated with each having a fadein, then stop, then a fade out. When a link is pressed, it would play until it encounters a 'stop' (hence, the fadeout frames), then jump to the fade in animation for the link that was clicked.With being new to Flash though, I just thought a) I'd check to see if this is the given way to do this, or if there is a better, standard way, and b) if anyone can give me any tips on coding it. I would imagine it would be onPress(function), then the two instructions?.
I am creating an interactive website so it can be viewed where there is no internet.Each section of the website is split in to different movie clips with the navigation itself being a movie clip on a different layer.Currently I am able to jump to the beginning of frame 1 of a MC then able to navigate to frame 2 but unable to go back to frame 1 through the nav.My biggest problem is jumping to frame 2 of a MC.
Movie named mcMovie is on frame 1 of timeline on the MainStage. Button inside that movie is named butButton, What would be the scripting for that button to jump to frame labeled "content" on the MainStage. Would the AS be on the mcMovie? or on the timeline?
Alternatively, I can make it all work with the buttons living on the MainStage but apparently they need to be brought onto the MainStage at the same time as the AS. Is there a way to have them in the first frame, yet invisible, and then turn visible at a certain frame?