ActionScript 3.0 :: 5007: A File Must Have At Least One Externally Visible Definition?
Oct 19, 2011Im getting a this error message when i test my movie 5007: An ActionScript file must have at least one externally visible definition.
View 6 RepliesIm getting a this error message when i test my movie 5007: An ActionScript file must have at least one externally visible definition.
View 6 RepliesI use flash cs4, and i'm doing a mouse trail effect,but i keep getting error 5007 saying : An ActionScript file must have at least one externally visible definition.
i dunno what on earth it means and how to fix it.it says the error's at line 1.
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I'm using SWFAddress for the first time and I keep getting a 5007 error: An ActionScript file must have at least one externally visible definition.
View 1 RepliesI am trying to have actionscript 3 and greensocks tweenlite change the alpha properties of another file on roll over.I can do it using just pure actionscript 3; however when I try to use Tweenlite I run in to this error:
5007: An ActionScript file must have at least one externally visible definition
The code I have used is:
image = mc that has the rollover function added to it;info = mc that has it's alpha set to 0 and I am trying to get it to tween to 1 in 0.5 seconds.
import com.greensock.*;import com.greensock.easing.*;
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I'm trying to use Caurina Transitions in Flash Cs4, As3, but get the error message: 5007: An ActionScript file must have at least one externally visible definition. I'm simply using this code as test:
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Im new in actionscript3, however i always got this error 5006: An ActionScript file can not have more than one externally visible definition when i run my flash im using flash pro cs5 and actionscript3. here is my code, and i believe the code is right i dont know where the problem, i like have a class added in code more than one time as what i understand, please need help to find the way for how i solve this problem.
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I am getting a syntax error when I try execute the following code. The error is the following : 5006 An ActionScript file can not have more than one externally visible definition
The code
ActionScript Code:
[COLOR="blue"]package
{
import flash.events.TimerEvent;
[code]....
I'm also an AS3 noob. I'm not sure how to fix this error: 5006: an actionscript file can not have more than one externally visible definition: Bullet, my_tank
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I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
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Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
Code:- package
{
import flash.filesystem.File;[code]....
Error Message:-
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
I'm trying to get AdMob to work in a test project I made, but I keep on getting the same error:
Code:
Line 15007: An ActionScript file must have at least one externally visible definition.
I've used this tutorial and did exactly what it said:
[URL]
I get the error 1172: Definition flash.filesystem:File could not be found. when i attempt to import File class or any other class from the package flash.filesystem. I already installed Adobe AIR but it still doesn't work.
View 3 RepliesI've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.
I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:
"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."
when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:
package com.examples
{
import flash.display.Sprite;
import flash.display.SimpleButton;
[Code].....
The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.
is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
package classes {
import flash.display.Stage;
import flash.display.MovieClip;[code]....
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I need to know how to load and play a sound from within a CLASS definition file. I know the normal way of doing this, but Flash MX rejects that syntax, so there must be some special way of using sounds in a class file.
I need to know how to code for "if the score increases by any value." So, if the score goes from 0 to 1, the sound plays ONCE. If it increases from 1 to 2, the sound plays ONCE again.
I have a movie clip called turret that is on the screen and is instanced as Turret, I have a movie clip called bullet and that is in the library exported for AS "bullet" no quotes. Here is the website [URL] My frame (main) class is called du34
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I am converting all embed statements in my site with lazy loading. The code which was previously like this:
[Embed(source="/newswf.swf", symbol="kungfu")]
public static var Kungfu:Class;
has now been converted to this form:
private var _loader:Loader = new Loader();
public static var abcd:Class = null;
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoadComplete);
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error 5008:It says the name of definition 'Menu' does not reflect the location of this file.But I have 3x checked it and it is in the correct place.
View 1 RepliesPossible to embed a .swf on other site, then load an external file(.swf, .jpg, etc...) from my own server. hence, i could change the content without doing anything to the embedded .swf
View 1 RepliesAnother question regarding externally loaded .swf's!
In my externally loaded swf.s are a pause and play button which work perfectly using only:
on(release){yanm.play();}
(yanm being the name of my movie file containing my movie!!) and obviosuly the stop is with a stop!
Now I want to add a 'Mute' button so that the user can turn off the audio. What script would I use for this?
I also want to use a 'Rewind' or 'Restart' button to return to the beginning of my movie and begin playback again. What script would be used instead of .play?
I've loaded an external swf file that containes two links, to another swf file using loadMovie (); I want to add link from the file we've loaded from the container swf file. Is it possible.
You can say that first make the links itself in the file we've externally loaded. But i want to know whether my requeirement is possible in not. Another think is what is the use of third optional argument in the loadMovie (url, target, method);
why is pasteboard visible in swf file ?
View 8 RepliesI read a tutorial online on externally load swf file into a movieclip of the main swf.[code]
View 5 RepliesI have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined??]code]
View 5 Repliesbasically i want to be able to load different button.swf files, like button1.swf button2.swf etc and assign them a class so the class handles all the default behaviour of the button. This is for skinning purposes. I want to be able to load a button.swf file into my main movie ( the button.swf has no actionscript in it at all, just the graphics ) and then make it an instance of a existing class like for example button.as . the clips are not in the library so i can not specify the class in the linkage properties. It has to be loaded externally.
View 4 RepliesI have a file that loads text from a notepad file externally. This is working fine. But when I try calling this animation from another flash file (using loadMovie), I do not see any dynamic text attached to the child file.
View 1 RepliesI am in the process of making the flash news file. in which im calling the text from external xml file
there are max 4 news which are going to display one under other. also there will be a link to all these items
I have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined???
Code:
var requestXML:URLRequest = new URLRequest("liveshow.xml");
var loader:URLLoader = new URLLoader();
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I exported a swf file of my animated Flash banner, and my one of my images (a PNF file I imported into my Library, and drug to my Stage) is larger than the stage area. When I expand the window of Flash Player of my swf file, I see the boundary area of my banner, but the rest of my image is visable outside of the banner area.Imagine just the tip of an iceberg is what I want within my banner, but the ENTIRE iceberg is visale beyond the set size of my stage...that's the best way I can explain it. Is this something to do with PNG files in Flash
View 4 RepliesI have a swf with a link which loads another swf, the second swf is not visible unless you refresh the page or "back out and go in" again. have a look at [URL] If you click on the image labeled "Television" you should see the new swf but all you see is the television image link in the lower left (this is correct as you use this to (back out) return to the main swf. If you then go back and try again the new swf shows.
Here is the code I am using to load the second swf
ActionScript Code:
function released()
{
home.tooltip._alpha = 0;
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