ActionScript 3.0 :: 5006: File Cannot Have More Than One Externally Visible Definition
Nov 9, 2011
Im new in actionscript3, however i always got this error 5006: An ActionScript file can not have more than one externally visible definition when i run my flash im using flash pro cs5 and actionscript3. here is my code, and i believe the code is right i dont know where the problem, i like have a class added in code more than one time as what i understand, please need help to find the way for how i solve this problem.
I am getting a syntax error when I try execute the following code. The error is the following : 5006 An ActionScript file can not have more than one externally visible definition
I'm also an AS3 noob. I'm not sure how to fix this error: 5006: an actionscript file can not have more than one externally visible definition: Bullet, my_tank
I use flash cs4, and i'm doing a mouse trail effect,but i keep getting error 5007 saying : An ActionScript file must have at least one externally visible definition.
i dunno what on earth it means and how to fix it.it says the error's at line 1.
I am trying to have actionscript 3 and greensocks tweenlite change the alpha properties of another file on roll over.I can do it using just pure actionscript 3; however when I try to use Tweenlite I run in to this error:
5007: An ActionScript file must have at least one externally visible definition
The code I have used is:
image = mc that has the rollover function added to it;info = mc that has it's alpha set to 0 and I am trying to get it to tween to 1 in 0.5 seconds. import com.greensock.*;import com.greensock.easing.*;
I'm trying to use Caurina Transitions in Flash Cs4, As3, but get the error message: 5007: An ActionScript file must have at least one externally visible definition. I'm simply using this code as test:
I am compiling my css files to swf files and loading them at run time. I have no problem compiling these and using ClassReference statements most of the time:
[Code]...
Does not work. The difference is that the HeaderBackground is a class in the same project as the css file. That does compiel fine if I move the style into my mxml file though.
I wonder if the compiler uses different source paths when compiling the css fiels or something. This is in FlashBuilder 4 build 269271 SDK 13963
I'm trying to read bmp fille byte by byte and then redraw it. For that I made a .fla file for veiwing and .as file for coding. I just started coding and made import to the follwing files in this scenario and I get errors while debugging.
1172: Definition flash.filesystem:File could not be found.1172: Definition flash.filesystem:FileMode could not be found.1172: Definition flash.filesystem:FileStream could not be found.5000: The class 'FileStreamLive' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
I've seen many samples on filestreaming but all were using the mxml scripting that I don't know
I'm new here and I'm new to AS(3). I'm trying to make a multi-language website with XML. Here is my code:
ActionScript Code:
[Code]...
It works, as long as I put it on the timeline. The only problem then is that I can't change the language when I'm on frame 2. Someone advised me to put it in an extern AS file, but when I do that I get the following error:5006: An ActionScript file can not have more than one externally visible definition: xmlData, xmlLoader I don't really know what that means, I hope somebody can help me out.
Also I'd like to know if this is the best way to make a multi-language website in Flash?
I'm getting errors 5006 and 1084 for my script, currently I'm making a game of brick breaker and can't figure out why I'm getting these errors. I get the 1084 error when auto formatting, and I get the 5006 error when exporting to a SWF
I get the error 1172: Definition flash.filesystem:File could not be found. when i attempt to import File class or any other class from the package flash.filesystem. I already installed Adobe AIR but it still doesn't work.
I've used the GUI to create a rectangle that I turned into a button symbol (SimpleButton). I then edited the button so that it had 4 different button states and a text layer on top. I then created a class definition file for this object so that I could dynamically change the label text (the text layer) when adding instances of this button to the stage.
I was able to create and link a class file (DynamicButton.as) just fine, but when I try to access the text field that I created on the button, I get the error:
"Access of possibly undefined property btnLabel through a reference with static type com.examples:DynamicButton."
when i couldn't get that to work, I decided I'd try adding the TextField directly within the class definition file, using the following code:
The problem is that I can't seem to add the TextField to the SimpleButton, as it's not a display object. So, I tried adding it to the parent of the simple button (and I figured, I'd just place it exactly above the button). But then I get a "null object reference." error.
is there a way to access GUI-created elements from w/i a class definition file? How would I add the TextField to the button using only AS3 inside of a my class definition file?
I'd like to access the stage of the main timeline from w/i a class that extends a movieclip. Basically, I have a button in the main timeline that makes a HUD appear. The HUD is an extended MovieClip class. When people click on a button in the HUD, I'd like to remove the object from the stage of the main MovieClip.I think your confusion may come from the fact that I am running this code from a class definition file. Clicking on a button w/i this object should remove it from the DisplayList of the MainTimeline. Here's the code from the class definition file:
trace(e.currentTarget.parent.parent) gets me the MainTimeline, and trace(e.currentTarget.parent.parent.stage) appears to return the main stage, but I cannot use removeChild w/o getting an error that I am trying to coerce the stage to be a DisplayObject (which it ought to be).What's on the stage of the MainTimeline: A single button that, when clicked, adds an instance of the Answers class to the stage.
I need to know how to load and play a sound from within a CLASS definition file. I know the normal way of doing this, but Flash MX rejects that syntax, so there must be some special way of using sounds in a class file.
I need to know how to code for "if the score increases by any value." So, if the score goes from 0 to 1, the sound plays ONCE. If it increases from 1 to 2, the sound plays ONCE again.
I have a movie clip called turret that is on the screen and is instanced as Turret, I have a movie clip called bullet and that is in the library exported for AS "bullet" no quotes. Here is the website [URL] My frame (main) class is called du34
I am converting all embed statements in my site with lazy loading. The code which was previously like this:
[Embed(source="/newswf.swf", symbol="kungfu")] public static var Kungfu:Class;
has now been converted to this form:
private var _loader:Loader = new Loader(); public static var abcd:Class = null; _loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoadComplete);
Possible to embed a .swf on other site, then load an external file(.swf, .jpg, etc...) from my own server. hence, i could change the content without doing anything to the embedded .swf
Another question regarding externally loaded .swf's!
In my externally loaded swf.s are a pause and play button which work perfectly using only:
on(release){yanm.play();}
(yanm being the name of my movie file containing my movie!!) and obviosuly the stop is with a stop!
Now I want to add a 'Mute' button so that the user can turn off the audio. What script would I use for this?
I also want to use a 'Rewind' or 'Restart' button to return to the beginning of my movie and begin playback again. What script would be used instead of .play?
I've loaded an external swf file that containes two links, to another swf file using loadMovie (); I want to add link from the file we've loaded from the container swf file. Is it possible.
You can say that first make the links itself in the file we've externally loaded. But i want to know whether my requeirement is possible in not. Another think is what is the use of third optional argument in the loadMovie (url, target, method);
I have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined??]code]
basically i want to be able to load different button.swf files, like button1.swf button2.swf etc and assign them a class so the class handles all the default behaviour of the button. This is for skinning purposes. I want to be able to load a button.swf file into my main movie ( the button.swf has no actionscript in it at all, just the graphics ) and then make it an instance of a existing class like for example button.as . the clips are not in the library so i can not specify the class in the linkage properties. It has to be loaded externally.
I have a file that loads text from a notepad file externally. This is working fine. But when I try calling this animation from another flash file (using loadMovie), I do not see any dynamic text attached to the child file.
I have successfully loaded XML data into a SWF file and am able to get values from the XML without much problem. The code works. For example my test productimage[1].toString(); is returning back the correct value from the XML file.My issue is when I load this SWF into another, a preloader, the code no longer works? The preloader is working fine and the rest of the SWF file is loaded in succesffully, even the XML data appears to be working when I run a trace i.e. trace(e.target.data.toString()), but for some reason the individual data values such as productimage are no longer being defined???
Code: var requestXML:URLRequest = new URLRequest("liveshow.xml"); var loader:URLLoader = new URLLoader();