ActionScript 3.0 :: Can't Get ContentLoaderInfo Progress Info
Jan 19, 2010
Here's the code in question:
[Code]...
When I preview the file I get the following errors: Quote: 1119: Access of possibly undefined property bytesLoaded through a reference with static type flash.display:Loader. 1119: Access of possibly undefined property bytesTotal through a reference with static type flash.display:Loader. If I comment out the onProgress function and it's associated event listener the file runs fine. I believe both event listeners call the flash.events
I have some scrolling content (info). I've also made my own scroll bar.I want the scrollBar dragger to be positioned in relation to the info._y as the user scrolls info.I have created two vars: one that worsk out where info._y is as a percentage and the other that works out where the scroll._y dragger should be as a percentage...
Actionscript Code: var scrollBarPercent = Math.round(scrollBar.dragger._y / [code]........
also onMouseWheel working too.I need a small bit of code that takes the % of info._y and moves the scrollBar dragger to the same % but in relation to the Stage.height...so if projectGalleryPercent = 50%, make dragger._y 50% of Stage.height using scrollBarPercent.
I have an SWF movie (1375 frames) and created a progress bar (248px wide) with a slider that moves according to the movie progress. I'm doing that next way:Calculating the distance for the slider to be moved each frame (248 / 1375) On each ENTER_FRAME moving the slider for the calculated distance The problem is - the movie ends far before the slider reaches the end of the progress bar.
I'm thinking that the distance (Step 1) is is somehow ends floored by Flash and the actual distance it moves the slider is smaller than required. That's why the movie ends, but the timeline control just passed the 2/3 of its way. My question is - is there any solution for the problem? Or any other way to go, if it's a wrong one?
As a part of a class I have been asked to place a preloader in front of my projects. I can't believe how tough this is. I get the best results when I use an URLRequest, but I want to understand the timeline.When I put a working preloader in front of my movie it doesn't start "ticking" until some middle point like 20%, or 70% depending on the file size of the movie. When I trace the bytes.Loaded it doesn't start counting until 700K or so.I have looked at several different preloaders and none seem to work as well as the tutorial. Can someone direct me to an "easy to understand" source that explains the loaderInfo / contentLoaderInfo class?
I am loading images dynamically from the web into my swf. I use a loader class and add an Event Listener to the loader so it will add the image to the stage when done.
Code: for (var i:int = 0; i < number; i++){ var poodleLoader = new Loader(); poodleLoader.load(new URLRequest(urls[i])); poodleLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, showPoodle); }
But what I do not manage to do is referring from the Event.COMPLETE-event to the loader object in my showPoodle-function. How do I refer to it? I was thinking addChild(e.target.parent.data) but it tells me the contentLoaderInfo has no parent?
I have a preloader function that uses contentLoaderInfo to load swfs ont the stage. It works fine in simulated download in the Flash Player. When I run it on my host the swf file finishes downloading before the preloader appears to run. I use the word appears because I only sometimes spot a glimpse of a graphic that indicates the loading process.
Are there known discerpancies between host and Flash Player realities?
Are there any subtlties with using with contentLoaderInfo?
I basically have rectangles which I want to replace with images I load through XML references. The rectangle instance names are from image0-imageNumberWhatever. I've got everything working, the only thing I can't seem to do is once each image is loaded, it fades in instead of randomly appearing. Below is my code:
I've one loader which load a png file. I used contentLoaderInfo to intercept COMPLETE event like this:
loader.contentLoaderInfo.addEventListener(Event.Complete, handler); The problem is that at the complete event I want to push this object into an array, like this:
function handler(e:event){ var array:Array = new Array(); array.push(e.target); }
E.target is the reference to the contentInfoloader, while I need the reference to the loader itself. How can i resolve this issue?
I have made a Flash app in which there is an class called "MyGame.Person" which has multiple subclasses "MyGame.PoliceMan", "MyGame.FireMan", "MyGame.Doctor" etc. "MyGame.Person" is defined in the main .fla file, but the other classes are each defined in separate .fla files. I have split each into its own .swf file so that I can extend the game without having to reissue the main .swf file.I then use a Loader to download each .swf file and call
var assetClass:Class = myLoader.contentLoaderInfo.applicationDomain.getDefinition(assetClass Name) as Class; to extract the class from the downloaded swf file. So if assetClassName is
I've got a system that loads in little avatar images. When the avatar is loaded in I resize it to 24x24.
Here's some ActionScript Code: var urlReq:URLRequest = new URLRequest( String(playerInfo.vector.scalar.(@id == "AvatarURL")) ); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, resizeAvatar); ldr.load(urlReq); avatar.addChild(ldr); container.addChild(avatar);
Here is the resizeAvatar function... ActionScript Code: // Resizes the avatar to fit correctly public function resizeAvatar( e:Event ):void { e.target.content.width = 24; e.target.content.height = 24; e.target.content.smoothing = true; }
Now I'm using the e.target.content item because as far as I can see that's the only way to get at a way or resizing the image dynamically (using an Array isn't an option). Here's the funny part, the above code works perfectly in the Flash IDE but when on a live site that Event.COMPLETE is not calling!? The image is loading in but it never gets resized.
Works, but even if the content has been previously downloaded there is still a quick flicker of frame1 of the preloader...is there a way to avoid this (in AS2 you could check, if loaded)? Is there a way to arrange...maybe using an if statement...to avoid the flicker? Basically if the file is available locally bypass frame1 of the preloader and go to frame2?
I'm building a 10 channel mixer/remixer in Flash. Users can select a "song" to load from an xml driven combo box at the top of the application. In the document class, there is a function that takes the selected item from the combo box and loads in an external swf, which just serves as a library for the 10 sounds of a particular song. I then have to extract each of these sounds by their class names ("Track1", "Track2", "Track3", etc...) and send them off to their respective "MixerChannel" objects. As you can see, the following code block in the "initHandler" is pretty long and redundant. Is there any other way/shortcuts I can use to reduce the code a bit?
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function.
Class so far For reference: package { import flash.display.MovieClip;
I'm trying to figure out how contentLoaderInfo works; I'm trying to display 5 images on stage and place them horizontally based on their individual widths. Everything works fine except inside displayImage i remains at 5. Each width traces out correctly, but i stays at 5. What is it about contentLoaderInfo that I'm not understanding?
I loaded a swf in another swf. Lets say in.swf is loaded in all.swf. But I need to pass some info from a movie clip inside of in.swf to another movie clip inside of all.swf.
I need to make a projects that when a section is rolled over a info box appears. It is similar if not exactly like the link below.I have a solid basic working knowledge of flash and actionscript. Been working with Flash for few years, but it has all been basic work, nothing too complex.
I am using Adobe Flash Media Streaming Server 3.5 but I can't find any output file (fx a xml file) that I can pull out info from and use on my website via a PHP or ASP script. It could be nice - in the website - to retrieve info like "online users attending", "running / streaming state" (online or offline) and other relevant info about the streaming, so I on the website can display how many that are online when a webtv event is streaming.
In FlashBuilder's compiler options (Properties->Flex Compiler), under "Adobe Flash Player options" there is an option for "Use a specific version", where you can tell it what Flash Player to link against:
How do I get this value at runtime? Note that I am not talking about the Flash Player version, but the version that the swf was linked against.
I'm working with a php script that takes a really long time to process. Is it possible to get the process info to flash (as3)? I'm thinking that I could echo the process percent from php, but is it possible to read and use the values as the process is running
I would like to know if theres anyway to get the computer name or some other unique computer information to make a computer unique and I save that info in my database.
From the main class I call a function from another class and give it 20 variables to work with. That class does the math and gives me the 4 variables I need but how do I have the main class read these? Do I use a return function or getters and setters?
I need to create a scoreboard for my game. I want to be able to let my user submit the time it took to complete the game to my scoreboard. I have been able to purchase webspace with SQL, PHP. I have set up my SQL database. I have found a great tutorial about how to do precisely what I wanted on YouTube BUT after starting the tutorial I realised it was ActionScript 2, I REALLY need time type of tutorial but for ACTIONSCRIPT.