ActionScript 3.0 :: Can Fonts Be Measured In Pixels Instead Of Points

Nov 12, 2009

I have a movieClip with a dynamic text field in it that needs to scale. The problem is when I scale the clip the fonts disappear.

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How can I change the font size in flash CS5 to show in pixels rather than points?

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I output a motion to an XML file using the Export Motion XML command. Then I applied it to a new graphic, and it came out wrong. After 323 frames of motion, the graphic is now at the wrong position, about 15 pixels to the left of where it should be.

When creating the animation, I had "snap to pixels" turned on, so every position of the source graphic is at a round number. When I look at the values in the generated XML file, it's full of sequences like this:

[Code]...

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so instead of the pixels being dissolved, the pixels being added? :

ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
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ActionScript 2.0 :: Slider Bars And Scaling - Code Keeps Shrinking Initial Object Down To 10 Pixels By 10 Pixels?

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I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)

ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
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but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..

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Actionscript 2.0 :: _y Movement By Pixels - Move The Movie Clip In Incremental Moves Consisting Of 30 Pixels?

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I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.

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Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.

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Where does the .x and .y property of a movieclip in actionscript 3.0 measured from? from the centre of the object? or..

[Code]...

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my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]

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Flash :: Runtime Fonts Not Playing Nice With Fonts Embedded In Static Text?

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I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.

[Code]...

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Flash Detect Missing Embedded Fonts And/or Replace With Available Fonts?

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Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:

A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?

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[Code]...

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ActionScript 3.0 :: Uploading Fonts - Loading Fonts From The Server?

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Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?

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[code]....

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I'm trying to get my program to detect when certain pixels (not shapes) have been hit but don't know what sort of code to use for "reading" pixels. I read about the getPixel method, but it seems that's only for bitmap images?If it helps, I'm trying to put it into use with hitTest, with specific pixels rather than shapes in general.

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ActionScript 2.0 :: Ease : Pixels Instead Of _y?

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i'm using the following code to ease mc's

PHP Code:

MovieClip.prototype.easingY = function(toY){ this.onEnterFrame = function(){ this._y -= (this._y-toY)/3; if(this._y > toY-4 && this._y < toY+4){ this._y = toY; delete this.onEnterFrame  } } } 

now i have to provide a Y position to move to...is it possible to change this code so that instead of providing a Y position i give it a amount of pixels to move (up/down)? ex. move 100 pixels UP from current y or move 222 pixels down..

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I have a square grid with 100 grid squares in it.I want the cursor to display its grid position.Does Flash plot the position based on pixels - ie would my grid square have to be 100x100px or a multiple of that eg 200x200px? Or could it calculate the position no matter what size the square was? eg 186x186px ?

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i know i should probably be more specific here, but what my problem is that i want to make something were when mouse is button is pressed a pixzel is created. now i assume you use bitmap data setPixel function. but i don't know how to set it up so you can zoom in as well.me. i'm trying to set it up this way because i want to be able to save it as an image.because i tried it once before but after i had done all this i windedup not being able to save the image properly. it turned out having anti-aliasing around all the pixels.

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ActionScript 3.0 :: Calculating Pixels In Squares?

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I have a math issue that I have some problems solving.

screen1

screen2

I need to calulate the pixels inside the squares and put them inside an array:

The main square rotates(see screen2) and i have the angle.

Something like attached code.

I have the following values:

- x/y of the main square. ( reference point )

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Actionscript 3 :: Change Pixels In An Image?

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I actually try to do the following: I have loaded an external image in a bitmapdata object and create a bitmap from it which i attach it to a sprite/MovieClip in order to have mouse events on it. Now under the previous logic i loaded two images (let's say circles) of the same size one that has a particular color and is covered by its black foreground circle. When i press left mouse button and hold it down i want while the mouse is moved to erase the foreground circle's pixels and so the background image starting to appear.[code]...

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Actionscript 3 :: Length Of A String In Pixels?

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I'm populating a dropDownList with arrayCollection of strings. I want the width of the drop down list control to match with the size (in pixels) of the longest string in the array collection. The problem I'm facing is: the font width of the strings in the collection are different e.g. 'W' looks wider than 'l'. So I estimated the width of a character to be 8 pixels but that's not pretty neat. If a string that has many 'W' and 'M' is encountered the estimation is wrong. So I want precise pixel width of strings. How can i get the exact length of a string in pixels??

My solution that estimates all character to be 8 pixels wide is given below:

public function populateDropDownList():void{
var array:Array = new Array("o","two","three four five six seven eight wwww");
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[Code].....

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Flash :: Css - Physical Screen Pixels With CSS

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I have a Flash object that I need to embed in a page, and I've got it in a wrapper div that is styled to the exact width of the object: 323px. The problem I have is that when I zoom the whole page in the browser (for example, by using ctrl+mouse wheel, or ctrl++ or ctrl+-, the wrapper div zooms, while the flash object does not. Is there a way that I can specify a width in physical screen pixels, so when I zoom in or out, the wrapper div stays the size of the Flash object?

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