ActionScript 3.0 :: Can Fonts Be Measured In Pixels Instead Of Points
Nov 12, 2009I have a movieClip with a dynamic text field in it that needs to scale. The problem is when I scale the clip the fonts disappear.
View 1 RepliesI have a movieClip with a dynamic text field in it that needs to scale. The problem is when I scale the clip the fonts disappear.
View 1 RepliesHow can I change the font size in flash CS5 to show in pixels rather than points?
View 1 RepliesI output a motion to an XML file using the Export Motion XML command. Then I applied it to a new graphic, and it came out wrong. After 323 frames of motion, the graphic is now at the wrong position, about 15 pixels to the left of where it should be.
When creating the animation, I had "snap to pixels" turned on, so every position of the source graphic is at a round number. When I look at the values in the generated XML file, it's full of sequences like this:
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so instead of the pixels being dissolved, the pixels being added? :
ActionScript Code:
var Anim:TransitionManager = new TransitionManager(blackbox);
Anim.startTransition({type:PixelDissolve, direction:Transition.OUT, duration:1, easing:None.easeOut, xSections:35, ySections:35});
basically what i would like is the end point to be the start point and the start point the end point.
I have a swf file that loads into my main movie, and within that swf there is a masked image that i would like to scale using zoom in and out buttons and also by using a slider bar.However i cant find any tutorials that will allow me to combine the two.I have used the following code for the buttons. Which seems to work ok but i would like it to be a little smoother. (using speed or some sort of easing??)
ActionScript Code:
zoomPlus.onRelease = function(zoomIn) {
if (test_shirt.shirt._xscale == 400 && test_shirt.shirt._yscale == 400) {[code]....
but for this code it keeps shrinking my initial object down to 10 pixels by 10 pixels..
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
Is there a way to get the measured-width of a button label in flex based on its style properties at runtime?
View 2 RepliesWhere does the .x and .y property of a movieclip in actionscript 3.0 measured from? from the centre of the object? or..
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my web site has a lots of text field. it is xml based site.it is locally run perfectly but after i upload it to my server it's text fields' fonts replace to default fonts.some text gone down.so its confused to me.i used Myridpro font.now it is replace to default font .can u tell what is the solution for that..? [URL]
View 1 RepliesI have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
I save my (embedded) fonts in an external file (fonts.swf) that gets loaded at runtime. Pretty standard. I also use a bunch of UI artwork generated in the Flash IDE. Some of this artwork contains static textfields (thus, not proper TextFields that can change. Just frozen glyphs). Here's the problem: if I use the same font in any static textfield and then embed that same font into my collection of runtime fonts, the runtime font will refuse to render. It's the same effect you get if you set a textfield with embeddedFonts=true to use a font that isn't embedded. If I change the static textfields to use a different font, the runtime fonts work just fine.
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Edited Short Version:The Adobe Flash docs list a property embedFonts on TextAreas:
A Boolean value that indicates whether the font specified in fontFamily is an embedded font. This style must be set to true if fontFamily refers to an embedded font. Otherwise, the embedded font is not used. If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed. The default value is false. Regarding the "If this style is set to true and fontFamily does not refer to an embedded font, no text is displayed" statement: How can I detect in ActionScript when this scenario happens?
TL;DR Original Version: I have a flash application which loads external .swf files containing embedded fonts, so that these fonts can be used within the main application. We're accomplishing this by using the following ActionScript code on anything which uses custom fonts:
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Right I can upload the font to the server.But the only examples I can find - require registerFont(Verdana);Which means I'll need to create a new SWF with the new font embedded and reupload to the server. I need an automated way of doing this or perhaps something different altogether?
View 2 RepliesI've recently had to format my computer and now having a problem with the flash actionscript window: the actionscript text looks like bold, or in a different font. The problem is that when I search for something like "flash" and "fonts", no matter which other words I use, always comes a lot of things about fonts for flash files, or for flash embedding fonts, but never for the program itself. Wich font is missing in my system that flash CS3 needs?
View 1 RepliesI am trying to create a mindmap where the user can drag points about the screen. I have gotten as far as drawing the line via actionscript, and drag+drop the points (defined as movie clips on stage). This is the existing script - I don't know how to get the lines to follow the points. Something to do with ENTER_FRAME or updateAfterEvent?
var line:MovieClip = new MovieClip();
line.graphics.lineStyle(1,1);
line.graphics.moveTo(ptOne.x,ptOne.y);
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I need to cretae a flash banner for a footbal marquee that is over 12,000 pixels wide.how do I make the stage that big? when I try it says I can only make the stage 8,000 pixels wide
View 4 RepliesI want to be able to snap the guides to pixels the way you can in Photoshop by holding Shift. Is it possible?
View 2 RepliesGot a question from a fellow designer about the use of Tracking Pixels in Flash. Does anyone use tracking pixels in their Flash creatives? If so, how/where do you embed them?
View 2 Repliesif I set the stage to be 800 px X 800 px, it does not appear square, neither does holding shift + drawing a rectangle. However, drawing an oval and holding shift seems to create a circle(though it could be I can't notice it because it's too small). Is there some way to make these appear square?
View 6 RepliesI'm trying to get my program to detect when certain pixels (not shapes) have been hit but don't know what sort of code to use for "reading" pixels. I read about the getPixel method, but it seems that's only for bitmap images?If it helps, I'm trying to put it into use with hitTest, with specific pixels rather than shapes in general.
View 0 RepliesIs there any way of forcing Flash 8 to use full pixels like photoshop?for instance. I want a button on X: -140 & Y: -30. This is the way I'm used to in photoshop but in Flash you can use (X: -140.5). It takes so much time to remove all these half pixels.
View 2 RepliesI imported and .png (bitmap) and converted it to symbol however when I place it on stage and look at it the corners (marker with red, edit: basically all the corners are somewhat incorrect) appear somewhat ugly, however when I zoom in to 200% I see that everything is correct. I'm also sure that when importing the .png image the pixels were correct. Why is it so and how to fix it?
View 2 Repliesi'm using the following code to ease mc's
PHP Code:
MovieClip.prototype.easingY = function(toY){ this.onEnterFrame = function(){ this._y -= (this._y-toY)/3; if(this._y > toY-4 && this._y < toY+4){ this._y = toY; delete this.onEnterFrame } } }
now i have to provide a Y position to move to...is it possible to change this code so that instead of providing a Y position i give it a amount of pixels to move (up/down)? ex. move 100 pixels UP from current y or move 222 pixels down..
I have a square grid with 100 grid squares in it.I want the cursor to display its grid position.Does Flash plot the position based on pixels - ie would my grid square have to be 100x100px or a multiple of that eg 200x200px? Or could it calculate the position no matter what size the square was? eg 186x186px ?
View 1 RepliesI'm in the process of making a website, but when I upload it the browser scrollbar acts strange. The website is [URL] and as you can probably see, the browser scrollbar is always there, but never scrolls more than a few pixels up and down
View 3 Repliesi know i should probably be more specific here, but what my problem is that i want to make something were when mouse is button is pressed a pixzel is created. now i assume you use bitmap data setPixel function. but i don't know how to set it up so you can zoom in as well.me. i'm trying to set it up this way because i want to be able to save it as an image.because i tried it once before but after i had done all this i windedup not being able to save the image properly. it turned out having anti-aliasing around all the pixels.
View 3 RepliesI have a math issue that I have some problems solving.
screen1
screen2
I need to calulate the pixels inside the squares and put them inside an array:
The main square rotates(see screen2) and i have the angle.
Something like attached code.
I have the following values:
- x/y of the main square. ( reference point )
- Width/height of the main square
- Width/height of all the squares
- Angle of main square..
I actually try to do the following: I have loaded an external image in a bitmapdata object and create a bitmap from it which i attach it to a sprite/MovieClip in order to have mouse events on it. Now under the previous logic i loaded two images (let's say circles) of the same size one that has a particular color and is covered by its black foreground circle. When i press left mouse button and hold it down i want while the mouse is moved to erase the foreground circle's pixels and so the background image starting to appear.[code]...
View 1 RepliesI'm populating a dropDownList with arrayCollection of strings. I want the width of the drop down list control to match with the size (in pixels) of the longest string in the array collection. The problem I'm facing is: the font width of the strings in the collection are different e.g. 'W' looks wider than 'l'. So I estimated the width of a character to be 8 pixels but that's not pretty neat. If a string that has many 'W' and 'M' is encountered the estimation is wrong. So I want precise pixel width of strings. How can i get the exact length of a string in pixels??
My solution that estimates all character to be 8 pixels wide is given below:
public function populateDropDownList():void{
var array:Array = new Array("o","two","three four five six seven eight wwww");
var sampleArrayCollection:ArrayCollection = new ArrayCollection(array);
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I have a Flash object that I need to embed in a page, and I've got it in a wrapper div that is styled to the exact width of the object: 323px. The problem I have is that when I zoom the whole page in the browser (for example, by using ctrl+mouse wheel, or ctrl++ or ctrl+-, the wrapper div zooms, while the flash object does not. Is there a way that I can specify a width in physical screen pixels, so when I zoom in or out, the wrapper div stays the size of the Flash object?
View 1 Replies