ActionScript 3.0 :: Creating A Mouse Drawn Selection?
Mar 10, 2010
I would like to develop a program where a user(children in this case) could draw a selection and the program to detect the selected objects in that selection.I have also attached an image of the idea.redirects to threads, anything is of great use. I remember playing a game where you had this functionality, but I can't remember the game name
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Nov 6, 2010
I want the page to be drawn as in intro animation. For example the screen is blank at first and then the image is drawn from the outside in a thin line until the whole page is drawn and then fade the lines into the actual design.
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Jun 15, 2010
I have a line randomly being drawn and moved across the stage. Here is the code:PHP Code:
import flash.display.Sprite;
var xValue:Number= 0;
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[code].....
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Jan 9, 2010
I'd like to create a free selection tool (also known as lasso tool).I want to use it to select sections of an image with the mouse, and then copy the selected parts.
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Mar 14, 2012
I have a Group on my View, and i'm trying to fill it with some collor and add an mouse event on it, all dynamicaly.the problem is, when i add the mouse event, the group simply turns invisible again. It still exists on the view and responds normally to the mouse event, but i cant see it.here's an code example:
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView" creationComplete="onCreationComplete()" >[code]......
without the mouse event, the group is visible, but it vanishes when i try to add it. i've tried with other events, like the ENTER_FRAME Event and it works normaly, but all the mouse events that i tried turn the Group invisible.i've actually solved my problem using the opaqueBackground property, the Group don't vanish when i add the event this whay. But now i'm curious about the reason of this behavior.
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Jul 19, 2009
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Oct 22, 2010
I'm trying to make a little program. It works right now by drawing the top shape to the dark gray area, where it then copies itself and changes color. The new shape can be re-dragged as well. What I want to do now is add a dynamic border when I click on the new object, I want the box to adjust to an appropriate size. And on mouse release I want the selection border to disappear on the new shape. I want the selection border to be dashed much like you find in many of Adobe's programs, if at all possible.
Attached is my .fla file
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Jan 3, 2010
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Feb 25, 2011
I've got a very strange problem with textfield selection.[code]This happens when i load a certain swf into my main swf.When all items are created, i set the focus to the first textfield.This all works fine, now the problem is, this selects the whole text in the textfield. But when i click in the textfield to set the focus somehwhere in the middle of the text this doesn't happen.. you can see the focus disappearing, but right after it selects the whole text again.When i click another textfield, or somewhere else in the application it works fine.. it also works when i press teh arrow keys first.So in short, i cannot remove the selection with the mouse, until i remove the selection with either the keyboard or by removing the focus from the textfield first.i've tried putting a textfield off stage and putting the focus there first but to no luck there.I've also tried to use [code]I've been looking and google-ing this problem for a while now, but can't find the solution.It's not giving me a headache yet, but my boss is nagging to get the problem fixed
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Oct 11, 2010
I m using textarea. The problem is when i try to select a text and go out of stage and leave the mouse then again move mouse on text then selection of text will move with the mouse.
Here is what causes that:click somewhere on the text and drag the mouse in order to select the text then go out of the swf leave the mouse now move mouse on textarea -> the selection of text will move with the mouse...
How to stop this behavior?I tried to implement mouseleave on stage but the problem is i m not able to detect mouseleave event when mouse is pressed and it leaves the stage.
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Dec 20, 2009
I want to have the mouse cursor to be changed to hand when used for entering the<mx:textInput>. When the field is already on focus, text selection should be available.I tried any combination of useHandCursor="true", buttonMode="true" and mouseChildren="false",and the closest result is when using all three of them. Then the hand cursor does appear, but the text field loses its selection 'abilities' (text cannot beselected using the mouse). This is logical, since mouseChildren="false" disables this. But how do I acheive the desired result?
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Nov 11, 2010
I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>
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Sep 6, 2007
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus
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Oct 11, 2010
I m using textarea in flash 10 cs5 as3. The problem is when i try to select a text and go out of stage and leave the mouse then again move mouse on text then selection of text will move with the mouse.
Here is what causes that:
* click somewhere on the text and drag the mouse in order to select the text
* then go out of the swf
* leave the mouse
* now move mouse on textarea
the selection of text will move with the mouse. How to stop this behavior? I tried to implement mouseleave on stage but the problem is i m not able to detect mouseleave event when mouse is pressed and it leaves the stage.
This is because of wmode="opaque" parameter. I found out that it doesn't do this when wmode="window". Is there a solution for this?
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Jul 18, 2010
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
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Dec 26, 2000
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Oct 28, 2004
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onClipEvent (enterFrame) {
_root.top = 8;
_root.bottom = 104;
[Code]....
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Oct 19, 2007
I want to set a point to start my line from and have the other end of the line follow my mouse. Here's what I have so far:
Code:
var clip:Shape = new Shape()
addChild(clip);
stage.addEventListener(MouseEvent.MOUSE_MOVE, drawLine);
function drawLine(evt:MouseEvent) {
clip.graphics.moveTo(0,0);
clip.graphics.lineTo(mouseX, mouseY);
clip.graphics.lineStyle(1, 0xff9933);
}
But it's constantly drawing the line due to my mouse_move listener. I only want one line on stage - know what I mean?
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Oct 28, 2004
I'm trying to create an area that causes a menu to fade in, similar to the toolbar in Mac OSX. So when the mouse nears that area the menu pops up, I've been trying it with some code, not sure if I'm heading in the right direction.
[Code]....
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Nov 29, 2010
I want to put a transparent area on my stage. When the mouse enters that area I want to be notified (so that I can do stuff).I expect to use some code like"addEventListener(MouseEvent.MOUSE_OVER, mouseInRemote);" - but the qustion is "What do I add to my stage?"
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Feb 18, 2009
create a costumized crosshair replacing my mouse?here's the conditions
1. my mouse pointer will dis appear and get replaced by a semi transparent picture of a snipers crosshair
2. each time my crosshair pointed on any object in my screen it will change its color, lets say the original color is white, when i pointed at a button it will change it color to red.
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Dec 25, 2009
Basically I want the user to be able to create a line on runtime by first pressing mouse_down on the stage estabilisting the first xy points of the line and then move the cursor somewhere else to a different x, y co-ordinate where the user finishes the line by pressing the mouse_down button again. How to do this? I need it to be a straight line
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Nov 5, 2011
I've been busy with a small tutorial on creating a flaming mouse trail. I'm getting two errors though in the same line which I do not understand in the following part of my code:
function startTheFire( e:Event ):void{
TweenLite.to( e.target,0, {alpha: ( e.target.alpha -= 0.05 )} );
if ( e.target.alpha < = 0 )
e.target.removeEventListener( Event.ENTER_FRAME, startTheFire );
removeChild( e.target as Sprite );
}
ERRORS:
1084: Syntax error: expecting rightparen before semicolon.
1084: Syntax error: expecting identifier before assign.
Both refer to the following line: if ( e.target.alpha < = 0 )
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Apr 21, 2008
how to create a mouse trailer in AS2 that gives the effect of the mouse "drawing on the screen", and fading out after a short period of time?
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Mar 21, 2011
I'm thinking about creating apps for the apple store and my question is : do the app have to be used only by the mouse ?Like cuz than the mouse= touching the iphone screen.
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Jun 28, 2009
I have the following code which works fine but I would like to set a restriction on how far the movie will travel on it's x and y axis. How can this be achieved?
Code:
speed = .99;
setInterval(CursorMovement, 40);
function CursorMovement() {
[Code]....
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Feb 12, 2010
I am currently working on Flash 8 tool. I wanted to know how to create a text effect on mouse click in Flash 8. I have tried simple text effects like fade in and out and zoom out effects, however these effects are not mouse enabled. How to create text effects in flash 8 on a mouse click i.e. text should appear when the mouse is clicked. I am also attaching the SWF file that I generated from a flash document.
Attachments: dummy14.swf (17.7 K)
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Nov 13, 2010
I am trying to create a tool tip for my app, that will be a simple text that contain information about the button I am over. I would like the text to start with animation, and after animation follow the mouse. Please enter this site, you can see here an example : [URL]. See that when you enter a country, it starts with a animation from the right, and then follows the user's mouse position until he exits the country. I am quite new to AS, I will be very glad if someone can explain what is the best approach for this. I am able to make the animation with the tween class, but was not able to make it follow the mouse after the animation ends. On the other hand I was also able making it follow my mouse but was not able to make it start with animation.
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Feb 22, 2012
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
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Jan 27, 2010
I am trying to work out how to do something really hard and i think the only way that I can do it is to pass a timer an argument. I want to create a class that moves buttons to the right on mouse over, and moves them back on roll out. But I am trying to make a sort of easing effect in action script. The last movement should be 1 pixel, the second to last move 2 pixels, the third to last be 3 pixels etc.
The class will have a variable that stores the original x coordinate and the desired resting coordinate for the button on roll over. on roll over, the script calculates the number of pixels between where it is and the destination, or on roll out, it would calculate the number of pixels from its current position to the original position. Then it would use that number to do the following calculation:
while(numPix>countPix){
count++
countPix+=count
} this.x=destinationX-countPix /*or + count pix depending on weather its moving to the right or left*/
while(count>0) {
this.x+=count /*or -= if moving back*/
count--
/*timer would elapse here*/
}
So u see, it counts the number of pixels it needs to move, then it counts the number of increments (count) it needs to move between timers for this sort of easing motion. I just don't know how to implement this in actionscript
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