ActionScript 3.0 :: Error Creating A Dynamic Array Of Movieclips

Sep 29, 2010

I am creating a scrolling portfolio, but am having issues assigning movieclips to an array. I'm loading xml with the image info. That works just fine. I've created an empty movieclip in my library called pane() and set it to export for actionscript with a class name pane.

[Code]....

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I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
 
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ActionScript 3.0 :: Creating Dynamic MovieClips With The Sequential Number In Their Name

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After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on. How can I create a movieclip with a dynamic name? I am trying to use this at the moment: Code: var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip(); I can't use an array unless someone can tell me how to access it across multiple classes...

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Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.

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[code].....

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What I'm trying to do is, generating some movieclips in a loop and putting them into an array and then enumerating the array and set an endpoint for each instance of that movieclip:

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I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.

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[Code]...

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I am trying to create a menu which is 100% on the fly. the menu item names are stored in a multidimensional array with attatched sub menu items/names. I am trying to create a mc and a txt field for each item in the top menu. I am trying to also store the newly created mc's and txt fields in an array or their own so I can manage the menu motions/tweens better. However, I get several errors, why wont this work?

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{
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I've got an array (slides) that I parsed from an amfphp return that contains the following data in each array element:
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I received help on this site on this info-graphic im doing and the solution was to use an "array" which im not familiar with at all. the person that helped me added the following code that worked:

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Attachments:
relocation_working.fla.zip (975.1 K)

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Im using this xml "data.xml":

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ActionScript 3.0 :: Creating Movieclips In For Loops?

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I am trying to run a for loop that creates multiple instances of a movieclip.

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ActionScript 3.0 :: Creating Grids Of Movieclips?

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To illustrate what I'm trying to do I think the best point of reference would be something like the original "The Legend of Zelda" game, that is, a top-down adventure type game, with single-screen areas created using a grid of images.I'm trying to create something similar for a local charity's website, something in which the player can navigate a created area and find out about the charity by interacting with NPC staff.The environments in the above game seem to be a grid of images representing various environmental objects. Up until this point in my project I've only had to add single objects. I'd do that like this:

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[code]........

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ActionScript 3.0 :: Dynamically Creating MovieClips?

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Is there any way to create dynamic animations? Say if I'm creating a game and there might be multiple sprite sheets for different NPC's, would I have to manually create the walking/whatever other animations manually?

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ActionScript 2.0 :: Creating Multiple Movieclips In A Container Mc?

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I have a problem creating multiple movieclips inside a container mc. The one created later always overwrited the one created immediately before it and ended up with only the last one left in the container mc. Below is the code:

[Code]...

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ActionScript 3.0 :: Creating Mutiple 'movieclips' In A For Loop?

Jun 15, 2011

I am new to Action Scripting 3 and am struggling to create movieclips in a for loop. Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

[Code]...

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ActionScript 2.0 :: Creating Movieclips And Displaying Them At Runtime?

Jun 17, 2009

I'm trying to create a container movie clip, then inside that, create several other movieclips with an image in each and display them with an offset x.It does the offsetting but only displays the last one at the last x.When i dont put the clips in a container it works fine. but i want them in the container so that i can movie the container around on a press.

Heres the code:

var itemsArray = new Array("pic1.jpg", "pic2.jpg", "pic3.jpg", "pic4.jpg");
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_root.createEmptyMovieClip("carousel", this.getNextHighestDepth());

[code]....

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ActionScript 2.0 :: Creating MovieClips Through Functions With Arguments?

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I have the following code, which should display some square clickable clips over a map. This is done by calling a function (shown below) with arguments. However, when I call this function, only the last box is shown... The clips are drawn on the same level (9000) but that should not be a problem as they wont overlay...functions calls....

ActionScript Code:
clipsideD=150;
city="Rome"
cityText=romeText

[code]....

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ActionScript 3.0 :: Dynamically Creating & Removing Movieclips?

Dec 16, 2009

Alright, So i have a function which generates alot of the same MovieClip on the stage, however i need to be able to both Hitcheck this MovieClips and Remove them in other functions, so somehow ( what i have attempted here and isn't quite working yet :confused: ) is putting each MovieClip in an array slot, so if you needed to remove them it would be as simple as a For Loop to run through the Array.
Also, when i hittest them, optimally since they are all in an array, i could just reference them via MovieClip.Hittest (movieClipArray[i]) i being the instance to remove.

Background for the project, adding and removing colored MovieClips Which are all systematically distributed on the stage. When the player Pushes the # Keys color it would run the construct function creating the MovieClips on screen. After that if the player hit the same color key again, before generating a new layout it will remove the previous first.

Also a key is to be able to hittest the colors against other MovieClips on stage so it needs to be linkable. Right now im attempting that by containing all my generated colors in

ActionScript Code:
"ColorContainer"

Currently my color Remove Function has Children Being removing which aren't referenced to the Array, i realize this... But want to get the generation of the Array down before i start cutting away at it.

Here is the code i have so far: For some reason i keep getting:

ActionScript Code:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at ColorantConfusion_Current_fla::MainTimeline/frame1()

[Code].....

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ActionScript 2.0 :: Creating TabIndex On Duplicated Movieclips

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I have set up a Qwerty keyboard within a swf using duplicateMovieClip() - all works fine. If I have no tabbing whatsoever then I can use the tab key to randomly jump all over the keyboard.

But I would like it to tab in an order. Other buttons at the _root level are tabbing fine but these dynamically created ones are not doing a thing.

The keyboard buttons are created within a movieclip called mcContent which is sat at the _root level, anything within this mc is usually referenced by mcContent. or _level0.mcContent. (if it is being really fussy).

I have an instructions button - if this is NOT included in the tabIndex then the tabbing will work on the keyboard, erratically, but it at least goes there. As soon as I set _root.mcInstructionsBtn.tabIndex = 1; then nothing but the _root level buttons work

I have tried to add the tabIndex when creating the movieclips but this has not worked either. I have tried to set the tabIndex in a copy version where the keyboard buttons are created at the _root level and it functions exactly the same.

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ActionScript 3.0 :: Creating Multiple 'movieclips' In A For Loop?

Jun 15, 2011

create movieclips in a for loop.Basically I am trying to create a series for movieclips and add these to my stage based on an array of values.

for (var i:Number = 0; i < product_total; i++) {
product_mc.name = productid[i]
addChild(product_mc);

[code]....

This code works fine to add one but I can't add more instances?Appears addChild not render mutiple instances on the stage.

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ActionScript 2.0 :: Creating Custom Class MovieClips

May 3, 2004

I make classes that extend movie clip, but I want to dynamicaly create instances of this class, so I really create MovieClips, but with the added features of the class. How should I create this instances? I want 'this' to be the root of this new movieclip with added features

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