ActionScript 3.0 :: Keep Package Functions From Starting Automatically

Jan 13, 2011

I've got a movie clip which i "exported for actionscript" inside of the properties dialog.this is the code inside of the package that was created to go along with it (MovieClipName.as)[code]...

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Feb 7, 2012

My flash media player is not playing automatically when my webpage loads. I have changed the settings from 0 to 1 (which should auto start the file), but still does not start the song automatically. This occurs in IE, FF, and Chrome.

<object type="application/x-shockwave-flash" data="http://flash-mp3-player.net/medias/player_mp3_maxi.swf" width="200" height="20">
<param name="movie" value="http://flash-mp3-player.net/medias/player_mp3_maxi.swf" />
<param name="bgcolor" value="#ffffff" />

[code]...

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ActionScript 3.0 :: Math Functions - Starting Variable Status Strength With 10

Apr 23, 2011

I am learning AS3 and I try to remake an SimDate game. I have studies the functions and the Steps of the game and now I try to make the Functions myself.

I have 5 Attributes:
Strength
Knowledge
Charm
Health
Dollars

For each of them I have defined a variable. Now I need to make an math function. If I want to raise str:
statusstrenght = statusstrenght + addstr

This code is not the original. My other code is down below. I only wanted to show the process.
addstr == Math.random() *5
I wanted that the variable statusstrenght starts with 10. If I press the train Strenghtbutton the action addstr will be started and updates the statusstr with the new value. That's what I had in mind but I cant define the new value off statusstrenght + addstr. Do I have to add a new variable with newstatusstrenght or can I just overwrite the value of statusstrenght if I press the train strength button ?

Here is the code. The math functions aren't working. It is AS3.
import flash.events.*;
var statusstrenght:Number = 10;
var statusknowledge:Number = 10;
var statuscharme:Number = 10;
var statushealth:uint = 100;
var statusdollar:uint = 100;
[Code] .....

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ActionScript 3.0 :: Using ASDoc To Document Package Functions?

Feb 3, 2009

I've started using ASDoc to document my latest project. But for some reason, it will only document one package function per package. This means that it documents one function in my utils package and then skips all the others.

Has anybody here successfully documented a utils-like package, with a ton of package functions?

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ActionScript 3.0 :: Set Up A .as Package To Handle All My Rollover Functions For My _mc's?

May 23, 2009

I am trying to set up a .as package to handle all my rollover functions for my _mc's that are acting as buttons in my fla file.
Here is the code I have .

package
{
import flash.display.MovieClip;
import flash.events.Event;[code]....

I just started using AS3 and I am not all that familiar with the new updates to the code.I keep getting this error message.1119: Access of possibly undefined property onEnterFrame through a reference with static type btnEffect.

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Flash :: Compiling Default Package / Top-level Functions Into A SWC?

May 1, 2011

Are custom functions that are defined at the "default" package level (aka Top Level) included in a compiled SWC? Or are they ignored?

//Compiled, or not to be compiled in a SWC - that is the question...
package {
public function topLevelMethod():void {
trace("Hello World");
}

Anyone experienced problems with this?

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ActionScript 3.0 :: Creating Entire Classes Within A Package That Contains Normally In-frame Functions?

Jun 16, 2011

When I create anything in a library, it's basically a class right? Meaning I can do essentially the same thing with use of a package in an AS file? In AS 2.0 this would probably mean I can add specific functions on this class as I can do when I use flash's object interface and add script to the specific class object itself. However, in AS 3.0 you cannot attribute code directly to an object right?

This leads me to my second question. I basically want to create a flash mp3 player (I've coded this already), but make it so that it is an entire package of contents, so I can add it to my website when a mouse event is detected and then take it off the website once it's no longer needed (to conserve memory and assure an overall nice experience). The problem is that I have many objects and subsequent functions (play button, pause button, etc), and want all of this to be contained in one file. Is this even possible?

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ActionScript 3.0 :: Stop Class File From Automatically Starting And How To Stop It After It Starts?

Oct 13, 2011

How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........

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ActionScript 2.0 :: Get One Of Functions To Automatically Run When Movie Plays?

Jun 13, 2006

I am having some difficulty getting a function to run/work when my movie plays.

The function controls my menu and I need one of the options to start flashing automatically when my movie plays.

In this case I am forcing the controlling variable to equal "1" so the first menu option should start flashing.

_root.menuvar = "1"; //controlling variable
_root.pt_menu.ptmenumc.menufinal.menuchange(); //running my function

It must be something to do with where I am running the function from or?

My file is here: [URL]

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Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

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ActionScript 2.0 :: Add Data And Change Data Automatically Using Values Computed By Other Functions

Oct 30, 2004

I need to create a table and i need to be able to add data and change the data automatically using values computed by other functions. I was trying to use arrays to create the rows of the table but i dont know how to individually name each array. The arrays have to created automatically and so i cannot name each array manually.[code]but the value for the array is undefined.

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ActionScript 3.0 :: Passing X And Y Values Into A Package From Main Package

Dec 18, 2009

I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]

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ActionScript 3.0 :: ASDoc Only Documents 1 Package Function Per Package?

Jan 27, 2010

I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:

gs.util.printf
gs.util.ftrace

In these files:

gs/util/printf.as
gs/util/ftrace.as

The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.

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ActionScript 3.0 :: Compile Package File - Error: A File Found In A Source-path Must Have The Same Package Structure?

Dec 19, 2011

I have an actionscript file,it has a package name,it locate C:demo directory,like follows:

package demo{
import flash.display.*;
public class ABC extends Sprite{[code]............

Then I compile above code like following command,but it raise following error:

C:>mxmlc demoABC.as
Loading configuration file C:sdkframeworksflex-config.xml

C:demoABC.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'demo'.Where is wrong above command?

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Eclipse :: Flex Compiler Error: "put Definition In A Package" For Classes That ARE In A Package

Oct 13, 2009

This is with Flexbuilder 3.2, Eclipse 3.3.2.I am moving my development environment to a new machine. Actionscript classes that compiled in the old environment now get a compile error:

A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package.I do declare the package in these classes - I think failure to declare the package is the usual reason for this error.To add to the mystery, many classes in this project compile without errors.

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ActionScript 2.0 :: Load One Class From That Package In Another Class In The Same Package

Dec 14, 2004

I have classes witch resides in this package :com.network.interface_as. When I try to load one class from that package in another class in the same package like this:

[Code]...

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Actionscript 3 :: Calling Functions In Functions And Avoiding The Player To Crash / Hang?

Oct 6, 2011

I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.

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ActionScript 3.0 :: Import Vs Include - Basic Functions To Be In BasicFunctions.as And The Make A Library For More Specific Functions

Jun 6, 2010

I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?

[Code]....

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ActionScript 3.0 :: Mimicing The Until Functions - Load Of Global Functions In One File?

Nov 4, 2009

I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:

[Code]...

So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?

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ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

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ActionScript 2.0 :: Functions And Sub-functions - Button Doesn't Work OnRelease?

Jun 17, 2004

I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:

Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,

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ActionScript 2.0 :: Multi-functions -values Of (12) And (21,39) Are Lost At The Geo And Geo1 Functions ?

Dec 2, 2004

in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions

[code]...

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Flash - Add Functions To Playerglobal.swc Or Allow Compiler To Pass Own Functions

Oct 25, 2011

Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :

Is possible to add functions to top level's classes in compile-time ?

If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode

ex:

string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();

this return compile-time error , cause there is no such function , i have to write it in braces :

string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();

and i like to aviod it )

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ActionScript 2.0 :: Calling Functions Within Mouse Event Functions?

Mar 16, 2003

Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
_root.myButton.onPress = function(){
hide();

[code]........

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ActionScript 3.0 :: Functions Embedded Inside Other Functions?

Jan 14, 2011

Functions embedded inside other functions?  In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):

[Code]....

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Actionscript 3 :: Prototype Functions Off Custom Functions?

Mar 19, 2010

Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-

I have a function called addItem(id:String, url:String):Object

I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound

[Code]...

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ActionScript 3.0 :: Passing Functions Through Functions From Different Classes?

Dec 27, 2009

Let's I have a class Square that has a several functions. I want to call it from a class Grid, which is a group of Squares.So in the class file for Grid, how would I do this:

Code:
public function doSquareFunction(thisFunction:Function):void{
square1.thisFunction();

[code]......

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ActionScript 2.0 :: Functions Passed As Arguments To Other Functions?

Nov 9, 2005

I have a function with 4 necessary arguments (aka parameters) in order to perform the actions. I would like to have the ability to pass the same function to itself as an argument (sort of like a recursive function) along with its arguments. Basically I want to "base" to engage an onMotionFinished event handler if there is another function passed as an argument. Something like...

[Code].....

Would there be a way to use listeners to do this or the AsBroadcaster?

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CS3 : Starting MC Frame Other Than 1?

May 19, 2011

Is there any way to make a movie clip start at a frame other than 1? I know with graphics it's simple, but with MCs I'm not sure. If possible, I'd like to do it without code, but if that's the only way to do it, I'd like to know that way too.

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ActionScript 2.0 :: Bullet Is Not Starting From The Car?

Nov 26, 2010

I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:

Actionscript Code:
shellNo = 0;function shellEject(){shell_holder.attachMovie("shellAnim", shellNo, shellNo);shellNo++;}

But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.

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