ActionScript 3.0 :: Make A Var Global To Use It In Other Scripts On Timeline?
Jun 27, 2010
1- how to make a var global to use it in other scripts on the time line?
like this one
var clip_mc = newMovieClip();
how to change that to global to be used in another scripts?
Problem 2:
2- how to kill or destroy or stop or close a movie clip from showing in the project until calling it's script again to show?
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Is it possible to make global functions, much in the same way you make a global variable, reachable from anywhere in the project?
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Is there a way to do a global timeline stretch in CS4 ?
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Jun 23, 2009
i've declared global variable in the first frame of the main timeline:var cLabel:String;In the inner timeline of a MC, i use this code:stop();cLabel=this.currentLabel;but flash gave me error 1120: access of undefined property
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Jun 25, 2011
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Jul 18, 2003
as u probably know TextFormat has no global style like FStyleFormat so i thought i could make one?
1. idea) i could wrap createTextField() in some fns which then assigns automaticly some TextField-propertys and sets setTextFormat.
THE PROBLEM with that is that not all of my TextFields are generated via script, some r created by authoring-time.
2. idea) is to change the prototype."someproperty" of the TextField,THE PROBLEM TextField is not created via standard "new" constructor
so something like TextField.prototype.embedFonts=true; DOES NOT WORK as well.
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couse if i ask
trace(typeof t_txt.__proto__);
it just givs "object" not TextField or so
---------------------------------------------
does anybody knows how to make kind of global TextFormat for createTextField()-generated as well as for authoring-time generated TextFields?
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I am a rank Flash newbie, so maybe I'm missing something obvious. In InDesign or Illustrator, if I want to change every red object to blue, I can go into the color list, edit the red color to the blue values, and every instance of red in the document reflects the edit. I don't have to select each red element and pick the new blue for stroke and/or fill.
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[Code]...
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The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work:
onClipEvent (load) {
function failwhale(levelNum) {
_root.gotoAndStop("fail");
failFrom = levelNum;
[code]...
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function failwhale(levelNum) {
_root.gotoAndStop("fail");
failFrom = levelNum;
}
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[Code]...
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I'm try to calling my sloppy global function by calling my global function class as u can see below.[code]
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