Is there a way to do a global timeline stretch in CS4 ?
Basically I need to change the animation speed from 12 fps to 25 fps - but I dont wont the movie to play twice as fast, and I don't want to have to manually move each key frame to fix it because it will take forever!
i've declared global variable in the first frame of the main timeline:var cLabel:String;In the inner timeline of a MC, i use this code:stop();cLabel=this.currentLabel;but flash gave me error 1120: access of undefined property
I'm making this thread because I have searched in google for how to make a "global library". I'm sure this is not what it's called but i couldnt think of another way to search. If I start a new project and I want to bring in objects from other projects should I be going to "open external library"? I imagine that an external library is global. While i'm waiting for replies i'll look up how to make an external library.
as u probably know TextFormat has no global style like FStyleFormat so i thought i could make one?
1. idea) i could wrap createTextField() in some fns which then assigns automaticly some TextField-propertys and sets setTextFormat. THE PROBLEM with that is that not all of my TextFields are generated via script, some r created by authoring-time.
2. idea) is to change the prototype."someproperty" of the TextField,THE PROBLEM TextField is not created via standard "new" constructor so something like TextField.prototype.embedFonts=true; DOES NOT WORK as well.
3. idea) i could simply traverse all instances on stage and ask if the instanz is TextFeld and then assgin some fns which makes the formating.THE PROBLEM i dont know how to do that?
couse if i ask trace(typeof t_txt.__proto__); it just givs "object" not TextField or so --------------------------------------------- does anybody knows how to make kind of global TextFormat for createTextField()-generated as well as for authoring-time generated TextFields?
I am a rank Flash newbie, so maybe I'm missing something obvious. In InDesign or Illustrator, if I want to change every red object to blue, I can go into the color list, edit the red color to the blue values, and every instance of red in the document reflects the edit. I don't have to select each red element and pick the new blue for stroke and/or fill.
I tried to search for this but the search wasn't working. I have a loder class where i load in some xml. This is the function that's called after the xml is loaded[code]...
The xml traces out fine. My question is how do I define var xml so that I can access it from outside of the class in another class or from the timeline?
I have 2 movie clips, one being loaded into a container MC via "loadMovie();"In the main movie there is a variable with no value, in the external movie there are 5 frames, each with a value to update the variable in the main movie.
IE: if on frame 1, global value = 1 / if on frame 2, global value = 2 / etc etc I'm familiar with passing variables INTO an external swf, but am stumped on how to do it the reverse way.
I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.
Is it possible to make the timeline run backwards through the timeline, so that I don't have to waste resources on reversing my scene intro animation later on in my main timeline? (imagine the intro is zooming into a book, then the reverse effect zooming out of the book).
I have been wondering this for a long time, but I assume that this is not possible.
I have some filters set up, and have assigned some global vars to them, which I then use in my Filters code to display the filters: myText:Filters [globals.data.glow1, globals.data.stroke1, globals.data.shad1] Works perfectly. Now I want to assign a global var to each global filter var to determine if it should be shown or not. So...
i defined the global variable in the first frame of my file, and i can access it on other frames, however i am trying to access it within a movieclip, and flash is telling me that it is undefined. does anyone know why this could be?
The first problem is with the following functions; when I call the function in (enterFrame), it doesn't work:
onClipEvent (load) { function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum;
[code]...
Why doesn't it work?...The second problem lies in the failFrom variable:
function failwhale(levelNum) { _root.gotoAndStop("fail"); failFrom = levelNum; }
How do I make failFrom a "global" variable in that it can be accessed anywhere (from actionscript in frames and even movieclips)...Right now, when I try to trace failFrom in a different frame, it is "undefined".
i cannot get exactly how to make "global function" for call them so. I want to make a function in my MainMovie.as class that can be call from MyButton.as class. Or declare a function in any class and use it from any other class.
I've found the making the functions "static" does the work, but those cannot be apply to the "this." (intances). like:
i currently have my animation looping but i want to set it up so that one of the layers/animations on my timeline do NOT loop (just fly in once)... i tried adding a stop(); but it seems to stop everything that is moving instead of just the target timeline.
how to make a textlink go to a frame in my timeline?Without making a button? What I need it for: A text colum with multiple links � witch needs to be adjusted now and then. For every word that changes, I have to move all my buttons in the text field. If I could make the text in it self ("click here") contain the link it would be much easier.
I am trying to make a basic timeline for a class but I can't figure out the coding to use. I have worked on an older version- macromedia flash but I can't get cs4 to work for me.What I am trying to do is have a button that is the date. When someone clicks on it or rolls over it information about that date is highlighted. I want the box with the text to turn from grey to white then back.I can make the button and get that to work but I can't seem to get in further on it. Meaning that once I try to connect it to the box with the text everything starts to go crazy.
I have a navigation bar, it has 4 buttons on it, home, about, photos, and contact. There is a movie corresponding to each button that will load a 100 frame animation. Home: home_MC, About: about_MC, etc. When the page loads, home_MC will be on the stage. I would like for the first 80 frames of home_MC to play, and then stop and wait until someone clicks one of the navigation buttons (home, about, etc..) and then continue playing. How to make a timeline based eventlistener, that when the event occurs will make the timeline (that is stopped) continue?
I would like to make text appear during the time that a movie clip is playing. I would like to do this without using actionscript 3 if possible. Can I place the textField on the movie clip timeline and control the on and off points by positioning the active frames in the timeline?
I have a bunch of MovieClip Symbols in Library. They all need to import the same classes for timeline code. I don't want to add the import statements to every MovieClip's timeline.