ActionScript 3.0 :: Number Returning Different Lengths
Feb 27, 2012
I'm trying to track one of my characters as it moves across my stage, however it seems that samuraiChar's (my character) x position has a much higher decimal rounding system in place rounding to maybe 8 decimals where as the over object that I'm trying to track with it has only a 2 d.p rounding system. Can someone explain to me why this is and how I can fix it, also I may be wrong I'm not 100% sure if this is the problem.
f I trace new Date().toUTCString() I get something like: Fri Aug 12 07:14:06 2011 UTC.perfect. If I trace new Date().getTime() I get some long negative number which is decreasing as I continue to trace it. This is totally unexpected.
I am using different keyframes in my document to represent different pages on my website. However, when I change the document length, this changes all of the pages. How do I give each page a different size? I want some pages to be longer as I add more content to those pages.I'm sing CS4, flash 9, and action script 3
I'm looking to compare the lengths of several arrays in a conditional loop to make sure they all have the same length. At the moment there are only three arrays which can be bodged with an && operator in the conditional, but I want something more elegant and expandable.
I initially tried this, but found to my suprise that it doesnt work:
I'm a bit of a newb when it comes to Actionscript 3. Basically I have a movie that a different frames I need it to pause for different lengths of time. So for example on frame 10 I want it to wait 10 seconds before continuing to play and then on frame 20 I want it to wait 8 seconds before moving on, etc. I found some code that I put on frame 10 and it worked fine, but when I tried to put it on frame 20 it generated errors and it didn't pause:
I'm new to Flex. I've been graphing multiple series in a line chart where all of these series are the same length. Now I need to plot new data and each series has a different length from each other. The question is how to modify the following code to do this.
The initApp() function is called at the start of the program, and it calls function genData() to generate the dataSet used for plotting in the LineChart.
public function initApp():void { // Initialize data provider array. dataSet = new ArrayCollection(genData());
[Code]....
Can someone recommend how to place array1, array2, array3, and array4 into x1, y1, x2, y2 (respectively) when the length of array1 and array2 do not equal that of array3 and array4? Or, equivalent outcome.
I'm assuming everything has to come in through dataSet, but I wonder if it's possible to simply reference array1 (etc.) directly from <mx:LineChart ...> or <mx:LineSeries ...> somehow, to avoid wasting memory on an unnecessary array (e.g. dataSet).
I want to load random movie clips into an area... kind of like ads. but each of them is a different length, so at the end of whatever clip, it has to be able to move onto another randomly loaded clip.
and for the kicker... it'd be nice to be able to add a button of some kind on the individual "ads" that will allow the user to skip to another randomly loaded ad as if that ad had reached the end of it's time.
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
In as 2.0 there was a simple code like trace(_root._url) that would return the url of the actual swf file. What is the equivalent in AS3? The samples I found were all realted to window.location and other things, is there no simple code for this like in as 2?
I am trying to transfer a movie-clip staged in a swf(on local machine) to a remote server. Below is a part of the action-script code concerned with it;
function createJPG(mc:MovieClip, n:Number, fileName:String) { trace("sdf:"); var jpgSource:BitmapData = new BitmapData(mc.width,mc.height); jpgSource.draw(mc);
[Code]....
I want to close the swf when the upload is complete., I would like to know how to return a value(may be a number which I intend to use to indicate completion of file transfer) from the php script to the swf and how to receive that value in the swf?
var temp = 1 function change(out){ out = 2 return "something"
[code]....
(I would do this if I had a function that returned a value already and I needed it to output more information - I'd pass it an output variable which it would fill for me)but in AS3 that doesn't seem to work - it seems changes I make to a function argument apply only within the function.
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?