ActionScript 3.0 :: Stage3D - Put Movieclips And Sprites Underneath The 3D Layer?
Oct 6, 2011
Is it completely impossible to put movieclips and sprites underneath the 3D layer?Eg, you can't load a swf with 3D content and show it on top?
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Dec 3, 2009
I am really struggling, I have some buttons on layer 0 I then have a pop up box on layer 1 that covers the buttons. However the buttons are still active underneath.
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Dec 10, 2009
I wonder if it's possible to take the filled colour (filled with myColor.setRGB(0x993366); like a colouring style) and set the colour filled to be a value of a variable in an if statement? if yes, anyone know how to do it?and is it possible to set a layer's content so that it does not block any button underneath it? I'm trying use that movie as a mask but I do not want it to block any activity underneath it. or is it better to use the myMovieClip .setMask (maskMovieClip)I only need the masking to appear when a specific button is pressed.
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May 21, 2007
Here is some code I have been using. The movieclips stac on top of each other.
function loadXML(true) {
if (true) {
xmlNode = this.firstChild;
[Code]....
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Aug 17, 2010
I have a container MovieClip called Drags where I can drag stamps (other MovieClips)--they are added to the Drags container via addChild. I have a second container MovieClip above that one (display order-wise) call Paint that contains a bmp, and some sprites used for adding a layer of paint.
My question is this: I need to be able to click on the Paint layer when I am above a draggable MovieClip and trigger the MouseEvent for the correct object to drag it around, but the item must always remain below the Paint layer.
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Oct 22, 2008
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
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Oct 14, 2009
Is it possible to convert a sprite or movieclip with 3d properties such as rotationY = 20 to a Bitmap. I have tried the following method (which works fine if no 3D parameters have been applied):
Code:
mySprite.rotationY = 20;
var myBitmapData:BitmapData = new BitmapData(mySprite.width, mySprite.height, true, 0x00FFFFFF);
myBitmapData.draw(mySprite);
var myBitmap:Bitmap = new Bitmap(myBitmapData, "auto", true);
However this returns the following error: Error #2015: Invalid BitmapData I have read that when you use any of the 3D parameters on a sprite or MovieClip, that Flash caches these as Bitmaps - is it therefore possible to get this data and put into a Bitmap variable?
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Aug 27, 2009
I've made a parallax scroller consisting of three layers (actually each layer is a movieclip). On the bottom layer I have attached some sprites which I want to be clickable. The problem is that objects which are on the middle and front layer are "blocking" the sprites so they can't be clicked. I've googled for nested listeners but haven't found a solution yet.
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Feb 10, 2010
Just curious to know if empty movie clips or sprite can slow down a application or game.Reason being is because I want to use multiple sprites as containers for my object. So I can easy manage what objects are in front of others. Some points in the game, layers will be empty so I am just curious if I should just make those layers null if they arent being used or will that even make a big difference
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Oct 29, 2009
is there a setting for sprites/movieclips to get that pixelated edge on the circles? how are they doing that?
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Apr 26, 2010
A simple question I'm sure but its been driving me slightly mad.I have created a program where a movieclip is affected by sliders which affect its size and blur etc.Problem is, I want to use the same sliders to effect a different movieclip when a button is pressed, switching the movieclip so to speak.I thought about switching to another frame in the main timeline but the code is still there which means they are still affecting the same movieclip.I also thought that if i could get the code to affect a single layer then I could direct my code towards that layer so anything on it would be affected independently.
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Apr 25, 2011
Currently I have two layers with a set of movieclips in each layer. I only have actions in one of the layers. This is an abbreviation of the code:
[Code]...
Should i move the showmary function into the layer with the mbelly movieclip? Is there anything else I'm missing?
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Aug 26, 2011
Don't know if the flash layer on the view stack contain only the compiled flash swf file
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Feb 17, 2009
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
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Jan 6, 2009
can i change the depths of two movieclips on the same layer with swapdepths? like...
mc1.swapDepths(mc2 + 1);
it's not working for me. So i figure you can't do it with two mc's on the same layer...
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Jan 23, 2012
Does Stage3D work on mobile devices? If so - then HOW? I have worked through several tutorials, downloaded SDKs, added tweaky complier directives to profiles and wonked XML files till I am REMOVED blue in the face. I have had success making web based SWFs (from the afore mentioned tutorials) in Flash & Flash Builder - but no luck getting Stage3D to run in an Android Air App. Is there any way to use Stage3D (preferably also Starling) in a Mobile APP? It could be from Flash 5.5 or Flash Builder.
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Oct 21, 2011
I have a custom rolled COM component that encapsulates and controls the Shockwave Player, in order to run, and be able to communicate with Flash .SWFs as a UI to my DirectX based game. The component works fine, however my problem is that my flash artist wants to be able to use Stage3D now. After attempting to load a Stage3D .SWF I noticed that the .SWF does not render. I have discovered that this is due to the new hardware acceleration that Stage3D uses, (which due to the HRESULT on my CreateDevice() Call I assume to be DirectX) .
In an attempt to work around this issue I have a few questions, both on Stage3D and the Shockwave Player. The first question is this: Is there any way in flash or through the shockwave control to disable the hardware acceleration in Stage3D? (this would be the least prefered solution as flash finally being based in the video card hardware make everyone happy.) The second question is: Does anyone know if there is an IUnknown GUID, or other way that I can query to get the device/rendering context that the Shockwave Player / Stage3D is using?
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Oct 28, 2011
I've got Flash CS5.5 and am trying to build a sample Away3D 4 model viewer. I must not have the latest api for fp11, because the compiler comes back with this:
"Type was not found or was not a compile-time constant: TextureBase"
The file "RendererBase.as" from the Away3D library is importing a number of files from the flash.display3D package (including TextureBase), which apparently I don't have.
I downloaded the latest debug version of flash player 11, what else do I have to do?
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Jan 2, 2012
Same setup. Some moving cubes and spheres.
FPS in Adobe air desktop app: 29
FPS in Browser: 58
Any tweaks I should attempt?
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Apr 12, 2012
So there's a lot of great new features supported by Flash Player 11.2, particularly for game development which is great news for myself.
Some reading here. Highlights:
Right-click is enabled now (finally). Much better rendering performance.
This is all wonderful and magical, however I can't work out how to compile to Flash Player 11.2, and can't find much information about it.
In publish settings, this is all I get:
Using Flash CS5.5 Version 11.5.1.349 (latest).
Do I need to wait for CS6 or am I missing something?
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Jun 17, 2011
when i add an object to stage (bitmap background) and a sprite containing 3d scene on top of it, the background still shows up on top..
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Oct 4, 2011
I'm trying to write a 3D game in ActionScript 3.0 using the Stage3D API. I've copied the playerglobal.swc in my frameworks/libs/player/11.0 directory, and modified the frameworks/flex-config.xml file by changing the target-player to 11.0.0 and the swf-version to 13.When I compile my ActionScript 3.0 files using mxmlc I set the options -target-player=11.0.0 and -static-link-runtime-shared-libraries=true. Now, I don't get an error at compile time when importing com.adobe.utils.AGALMiniAssembler or flash.display.Stage3D so I assume that there's no problem with that.
I run the compiled SWF file in Opera, and I'm using the latest Flash Player (version 11.0.1.152) which was publicly released today (cheers ;D). There's seems to be no problem with the player because I can play Zombie Tycoon. However, when I play my SWF file the Stage3D doesn't display; but all the other display objects attached to the stage do display.I believe that there's either some problem with my configuration or my code, but I can't pinpoint it. The code I'm using was simply copied from Labs @ Jam3. I believe that there was some problem with the viewport, so I simply replacedI have been searching for a solution all over the web, but I can't seem to locate it.
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Dec 21, 2011
I'm testing a few things with the ND2D library (made by NullDesign, engine's source available at github). What I've encountered, is that if I toggle my Flash application to Fullscreen mode, the World2D (or Stage3D / Context3D buried inside it) doesn't auto-stretch to maximize it to the entire screen resolution. Do I need to reinitialize my setup to the new Fullscreen dimensions? What if the stage.scaleMode is set to "NO_SCALE"? Will that affect the dimensions since the stage, although appearing larger, will still retain the same coordinate system and dimensions? How to correctly toggle Fullscreen mode in Stage3D?
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Jan 6, 2012
From what I found out by a quick google lookup, the Stage3D support for model import is not the best.
Has anyone tried to do something like this and could provide me with some information on how to do it?
I'm interested in an importer capable of COLLADA/FBX or something along those lines.
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Jan 24, 2012
url...The interesting part is that he didn't use perspectiveFieldOfViewLH and instead he defined his own projection matrix. I'm new to the 3d programming, so after reading this explenation of projection matrix:[code]And i got the black screen. All i did was exchanging the matrix from the tutorial with this matrix. I tried to play with it for some time, but with no results. This is the matrix from the tutorial[code]
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Oct 13, 2011
I've looked at the following website for some information on writing AGAL to render Textures / Bitmaps to the Stage3D object: url...But it seems to cover more about how to create objects in 3D space. Maybe it can't be avoided?What would be the bare-bone necessary AGAL code & AS3 code to write to render multiple sprites to the Stage3D?No Filters, Effects or Shaders required - just position, scale and rotation transformations. Also, I'm not looking for existing 3rd party APIs that do this under the hood. I would like to experiment this low-level language myself.
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Nov 19, 2009
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
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Aug 9, 2010
Im creating a program that is designed to allow the used to select 3 pictures (movie clips) and print them off on a single peace of paper.
The program works by allowing the user to select 3 graphics (the graphics are actually instructions for various exercises) and then moving the desired movieclips onto the stage. This all happens on a layer named "Content"
So far the program will allow the user to select the movieclips and will move them into place on the Content layer as well as move smaller versions of the pictures into a preview box the only thing it does not do is print. (the most important bit)
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Mar 22, 2012
Is it possible to create multiple layer masks over a single layer using Actionscript3?Below is the flash effect I wanted to create with masks.First it starts from A and goes to B and C simultaneously.Then from B it goes to H and D simultaneously (the same applies to C).This is how the end result will look like.ps. I need my background to be transparent. I'm embedding it into a web page later.
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Feb 11, 2010
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
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