ActionScript 3.0 :: Addchild And GotoAndPlay Doesn't Get Along
Dec 25, 2011
At the first frame I created this simple drag&drop code (copy&paste it from somewhere on the net), all it does is drag&drop 3 movieclips:
ActionScript Code:
var dragArray:Array = [square, circle, triangle];
for(var i:int = 0; i < dragArray.length; i++) {
dragArray[i].buttonMode = true;
[Code]....
This causes the drag thingy to leave a trail on the original movieclip's position. I mean - I can drag the movieclip but it is being repainted again in its original position.
The problem doesn't occur if I remove the "addchild" inside the onMouseDown (but then - I need it in order to bring to front the movieclip).
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Jan 13, 2010
After my MovieClip has finished playing once (and ended on the last frame with stop()), I can't get it to play again with gotoAndPlay(x). It will go the specified frame, but will not play from then on. Is there anything else I have to add to actually make it play?my attached sample file which contains a menu that, for testing purposes, is supposed to play someMovieClips when the initial loading process is done.
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Apr 27, 2010
gotoAndPlay() is the only actionscript I have in my flash and all I want it to do is go to a frame. If I tell it to go to a frame past a certain one it will not. It always (unless I pick a frame previous to the messed up one) goes to that frame. I have only one scene.
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Nov 21, 2010
I have made a simple animation using only the timeline. The animation is covered by a button "Knapp" (alpha 0) wich activates the actions. The whole thing works fine the first time. The last action says go to and play frame 2, wich has two actions: stop + go to and play frame 4. But this action does not work the second time. I tried to set the action to frame 3 instead of 2 and the same problem occured on another action on the timeline as well.
Here is the last action on my timeline:
Knapp.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void{ gotoAndPlay(2);}
[Code]....
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Aug 4, 2010
My movie clip doesn't respond to gotoAndPlay(1) command at all. Here is the situation: The Main.fla has a movie clip instance "Mov1" and the following AS3 code in the first timeframe:
function LoadSWF(Mov:Object, swf:String ):void {
fl_Loader = new Loader();
fl_Loader.load(new URLRequest(swf));[code]......
Once it's loaded it plays once (there is a stop(); at the end).So far so good but... the following code in the button script doesn't trigger any action at all:
Mov1.gotoAndPlay(1);
Any other code in that button works fine, so the button itself works ok.
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Aug 25, 2011
I've got an MC calle "films" and inside of it I'm animation a bar of images across the screen from frame 1 - frame 180. At frame 180 and need it go back to frame 90 and play.I named fram 90 "repeat" and added the following code to frame 180:
stop();
this.gotoAndPlay("repeat");
But it doesn't goto 90 and play it goes back to 1 and plays.
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Jul 12, 2009
When a variable reaches 0 gotoAndPlay frame 4
ActionScript Code:
//Variable Name: ammo
if(_root.ammo = 0;
_root.gotoAndPlay(4);
Doesn't work maybe?
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Nov 21, 2008
XML text to be used as a link within my flash site.What I mean by this is I have a XML file with a list of shows and at the end of each title and short description and I would like to have a link to the show's dedicated page.I know how to do a URL link but a gotoAndPlay / Stop link doesn't seem to work the same way.. Here is an example of what I mean:
Show Name 1:
Short description
link to dedicated 'page'[code]....
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Oct 15, 2011
I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
my code as below:
var about:About = new About();
about.x = 300;
about.y = 200;
[Code]....
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
View 8 Replies
Jan 16, 2012
I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:
[Code]...
Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.
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Jan 20, 2011
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
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Aug 11, 2009
I'm trying to resolve an issue that reared it's ugly head yesterday.Frame one of main timeline I have the following code:
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
The newMC doesn't show up.If I add 'parent.' in front of the addChild then it appears.mc_LibItem has a base class of "flash.display.MovieClip" and is exporting for ActionScript and on frame one.For grins I created a new .fla and began messing around with the same addChild idea and it worked.
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Oct 30, 2005
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
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Mar 9, 2010
basically i'm trying to get something like this;
Code:
on (release) {
gotoAndPlay(1-30);
[code]....
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Mar 11, 2010
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
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Jun 21, 2009
How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void
{
vy += gravity;
y += vy;
[Code]....
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Oct 22, 2009
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....
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Feb 28, 2005
I am trying to perform a simple jump on a button with this basic code,
on(release) {
gotoAndPlay("ToMain");
}
This works most of the time. Other times it simply skips the jump and continues on. This jump is aimed to skip over an intro (so heavy image transitions with music and commentaries added). I am guessing the intense cpu processing is the cause of the skip. Is there a sure way of performing this jump?
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Apr 22, 2009
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.
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Sep 27, 2009
im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event//
function fn_tab3_1(event:MouseEvent){
[code]....
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Feb 4, 2010
I've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:
this.gotoAndPlay("32");
this.gotoAndPlay("start");
gotoAndPlay(32);
gotoAndPlay("start");
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Feb 14, 2009
I'm having problems with my animation getting cut of by my navigateToURL code. What is supposed to happen is,If you click on "buttonBtn" it triggers a animation. At the end of the animation it is supposed to stop and bring up a url. I've used gotoAndPlay ("frm") and navigateToUrl. Each time I test it in the browser the animation will begin, but the url comes up before the animation is finished. How do I allow the animation to play all the way through and then retrieve the url?
stop();
//SimpleButton ButtonBtn;
function handleClick( pEvent:MouseEvent):void
{
[code]....
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Apr 21, 2009
I have a preloader that loads an external .swf. Problem is, it doesn't show the .swf until it is 100% loaded. But, the external .swf starts to play before it reaches 100%. I placed a stop function in the external .swf so now, after it loads 100% it is still on the first frame. How do I get it to automatically goToAndPlay the second frame?
Also, when the external .swf reaches the end, it needs to loop back. I am guessing that I will have the same problem after it reaches the end, loops back to first frame and stops again.
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Sep 28, 2009
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
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Jul 5, 2010
On my first frame, I have: 6 buttons (p1 through p6). A holder mc_holder, which holds mc_pages, {a movie clip that shows 6 pages (each their own movie clip, page1 though page6) tweened across the screen, made to look as if the pages are being "flipped" through).
The following code:
Code:stop();
var _holder = mc_holder.mc_pages;
var picked;p1.goal = 1;
p1.onRelease = goPage;
p2.goal = 10;
[Code] .....
The problem is, as soon as the movie loads, ALL these animations begin to play. I am looking for a solution so that the animations will not play until the page is viewed. I am thinking I can put a stop on the first frame of each page, and a frame label ("go") on the second frame. Can I add this (my knowledge is limited but say... gotoAndPlay (go")) to the code shown above? I have tried messing around with it but have not yet had any results.
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Sep 8, 2010
I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}
[code]....
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