ActionScript 3.0 :: Bend A Movieclip Dynamically In Flash?
Sep 8, 2009How can I bend a movieclip dynamically using AS3 in Flash?
View 2 RepliesHow can I bend a movieclip dynamically using AS3 in Flash?
View 2 Repliesbend a movieclip dynamically with actionscript.
View 6 RepliesI can create a bezier curve, but i want to be able to bend a movieclip (say a rectangular shaped block of colour). Can it be done? if so how?
View 6 RepliesI have a text 'hello world' in my ActionScript3 file. What I am trying to achieve is to make the middle portion of the text bigger in height. So, it will start off with a small 'h' and then moving towards the middle, each letter's size will increase. The exact thing is shown in this image - [URL]
View 3 RepliesI know that you can bend images and do lots of other 3D tricks using PV3D for example but is it possible to bend flvs in Flash? (Let's say a movie gallery in form of a cylinder.)
View 1 Repliesis there any way in flash to bend a text in an arc? (I'm assuming that if it's possible it'll be in AS) Let's say we want to set up a dynamic text along a circle (or a path for that matter)..
View 1 RepliesI am having some problems with the away3D library. I want to apply a bend to a cube using AS3DMod, but i can't seem to get it working. My cubes kind of get mutilated when i want to bend them :p they bend to all directions and i can't seem to find a pattern in the bending.
[Code]...
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
[code].....
I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
View 1 RepliesIs there a script to bend simple white lines drawn in the flash movie? I want them to animate moving in waves through an AS3. Is this possible and if so, how would it be written?
View 1 RepliesLets say you have a bunch of similar movieclips and you want to move anyone of them dynamically. We would use:
[Code]...
Something like that. However, my issue is not selecting a movieclip dynamically, but selecting another movieclip dynamically within a dynamically selected movieclip.
I want to make collage[url]...
I want to bend images using as3.
is there any way in flash to bend a text in an arc? (I'm assuming that if it's possible it'll be in AS) Let's say we want to set up a dynamic text along a circle (or a path for that matter)
View 1 Replies[url]... in first site after loading complete there is a transition that bending all page.i saw this effect before some other sites but i cant find any example.i am sure it is built with pixelbender.
View 1 RepliesHow do draw a vertical line and make it bend into a curve as the mouse hits it.
or better yet,
a box that traps the mouse in it and stretches out when mouse hits the side.
For AS 3
I have a class which crate a panel with close button. and i create an instance of this class like this
function _smallThumbClick(evt:MouseEvent):void {
var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget);
addChild(_popup);
}
and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.
How do u get the popup class object to close from another class..
or is there any alternate method for detect instance of the movieclip or class..
Trying to do hitTestObject on instances that are dynamically placed on the stage. Receiving an error:
TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
[code].....
i want to bend the movie clip which is create by mc.graphics.lineTo() command.
when start my project this line is crate between two point "P1" and "P2", after some activity i want that line to bend like bow. i know the "curveTo()" function but i dont want to use it.
There are multiple MovieClips that will be dynamically placed on stage. These MovieClips are coded to be buttons. I'm trying to figure out--when a user clicks on the MovieClip...figure out which object on the flash stage the user clicked on.Inside function toggleClick I put the trace statement: trace("movieClip Instance Name = " + e.target.name);
In the OUTPUT window:
movieClip Instance Name = instance5
movieClip Instance Name = instance12
[code].....
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
[Code]...
I'm trying to create a movieclip and load a "frame" image inside of it, then create another movieclip inside of the first, and then load another picture inside of the second. Something like this:
var thumbFrame;
var thumbPicture;
thumbFrame = container_mc.createEmptyMovieClip(thumbFrameName, 1);[code]..........
But it doesn't seem to work the way I want: the "thumbPicture" doesn't appear on top of the "thumbFrame" as I expected... only the "thumbFrame" shows (with it's image succesfully loaded). Am I missing something?
EDIT: If I comment this: //thumbFrame.loadMovie("thumbFrame.png");
The thumbPicture.jpg shows inside of the first movieclip, so maybe the issue is with the .loadMovie?
I am making a screensaver and wondered if it is it possible to temporarily or dynamically password protect a Flash movie clip via a user input text field? For example, a user thinks up a password on the spot, types it in, hits a SET button and the mc cannot be disabled without re-entering the correct password. I am new to actionscript and from what I can find on Google it ooks as though the answer could lie in using veriables but i'm not sure how to implement this.
Currently I am using this code to hard wire passwords into my swf files before compiling them in SWF Studio:
on (keyPress "<Enter>") {
if (password.text == "password") {
gotoAndPlay("mc");
} else {
feedback.text = "INVALID";
}}
I have a holder movieclip, its base class is foo.
package {
import flash.display.MovieClip;
public class Foo extends MovieClip {
public function Foo() {
[code]....
Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire.[URL]It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
I'm trying to see if there's a way to change the registration point of a MovieClip that's importing an image dynamically?Here is my code where I add an image to an "overlayHolder":
overlayBitmap = _loader.getBitmap( _data.id + "-overlay_image" );
overlayHolder.addChild(overlayBitmap);
overlayHolder.x = _data.overlay_left;
overlayHolder.y = _data.overlay_top;
What I need to do is rotate this image later on, upon interaction from someone, but need it to rotate with a center-registration.I've seen a bunch of tutorials/forums talk about centering a registration point when you're drawing a Sprite on the stage, but not when you're importing an image.
Long time listener, first time caller here. I'm having trouble with how Flash sets the _x property of a dynamically created movieclip. If I create a rectangle on the stage using the Drawing API:
Code:
//for the purposes of this example, assign a value to i
var i:Number = 0;
//assign var squareName
var squareName:String = "square" + i;
//create an empty movieclip named [squareName] at depth 1
this.createEmptyMovieClip([squareName], 1);
[Code] .....
I'm not new to Flash by any stretch of the imagination, but I have never come up against this problem before. For context, I'm actually getting my feet wet with the Tween class, and am having trouble animating dynamically created movieclips due to this confusion with coordinates. When I tween a dynamically created clip from one set of coordinates to another, they are offset by the movieclip's _x and _y properties starting at 0, 0, rather than their actual position on stage.
I am loading an external XML file. According to the information loaded from the file I would like to highlight a symbol (MovieClip) when I press a corresponding button. The Button and the MovieClip change every time I load a new XML, so it has to be dynamic.I tried the following, but that doesn't work, does anyone know why?I have an Array defined (a_HighlightArray) that I fill within a loop to hold the object (as a string! ) that is supposed to be highlighted when I press the corresponding button:
a_HighlightArray[i] = "o_Map.o_Privatwelt.o_Layer4";
Later, when I want to address the Symbol I am using the following (where Quest corresponds to the No of the button I pressed):
[a_HighlightArray[Quest]]gotoAndStop(2);
There is no error that comes up but it just doesn't do what expected. Strangely enough, if I address the Symbol directly it works perfectly fine:
o_Map.o_Privatwelt.o_Layer4.gotoAndStop(2);
I am loading images into a sliding menu which will act as a thumbnail viewer, the structure of which is: "thumbsContainer" (movieclip) nested inside "galleryPane" (movieclip). The images are loaded into movieclips named "all_thumbs", which are added to the thumbsContainer stage.
I would like to mask the content of the thumbsContainer, so that only the images physically within the thumbsContainer border will be viewable.
I have tried adding my coded mask to the thumbsContainer stage, and tying it to the thumbsContainer; and have separately tried the same with the all_thumbs movieclip - but no matter how I organise my code, I can't get this to work. If the mask is tied to the thumbsContainer mc - that element disappears; if the mask is tied to the all_thumbs mc, only the background to the thumbsContainer is visible. Either way, I cannot get thumbnails to display through the mask. No thumbnails at all will display on stage.
Code:
all_thumbs.addChildAt( thumbLoader, 0 );
c = c + 1;
if ( c < totalPics ) {
all_thumbs.alpha = 0;
[Code]....
I have a holder movieclip, its base class is foo.[code]I put a trace in the constructor of bar so I can tell if it's being loaded properly, and when I drag out foo onto the scene and run the clip, all the little bars within it fire off correctly. However, when I add it to the scene dynamically, such as like this in the Main class:[code]Suddenly, all the little bar movieclips within foo revert to regular old movieclips and don't fire. What's interesting is if you typecast one them as Bar at some point, and their normal class is set to Bar (within the movieclip itself, rather than base class), it works and the constructors all fire, like this:[code]However, if you want multiple different types of Bar clips, and give each a base class of Bar, this won't work. They all spawn as generic movieclips. It DOES work if you go through and typecast them as either Bar1 or Bar2, but that means in practice you would have to try to typecast every child as every top-level object type every time you added the clip to the stage. You also can't have a bunch of movieclips of the same type since Flash doesn't allow it, so each one needs to be a new class, and have that class typecasted when the parent is placed on stage. Kind of defeats the purpose of OOP.
This seems to be a bug in Flash itself, but is there any way to fix it?You can download an example file here with a couple extra traces to show off what's going on: url... It still has its children, they're added and displayed, but their type changes to MovieClip, ignoring the base class.
a movie clip symbol is designed and subclassed in Flash, but get instanced and addChild-ed in AS3. It works well as long as I don't change it's width/height property (scaling works too), but if i do, it disappears
View 2 RepliesBased on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
View 1 Replies