ActionScript 3.0 :: Clicking A Movieclip "under" A Movieclip?
Apr 21, 2009
on the main timeline, i have two layers.. layer 1 and layer 2.. on layer 1, i have a movieclip that has an eventlistener (mousedown).. on layer 2, i have a semi-transparent (50% alpha) movieclip that overlaps / covers the movieclip on layer 1..
how do i let the movieclip in layer 1 still receive the "mousedown" event when i click on it? ..even if the movieclip on layer 2 is already "covering" / "blocking" it? is it even possible?
i think it has somthing to do with setting the "enabled" value to "false".. but im not sure...
I have a movieclip with moviclips in them. Lets class it...
mainMC = main movieclip childMC = mcs inside the mainMC
The problem is that the mainMC is to be used as a button. If I click the part of the mainMC with a childMC, it doesn't work. I have to click a blank spot on the mainMC where no childMC exist in order for it to properly register.
I have 5 movieclips on the stage. I also have a color picker. I would like for the user to click on the movieclip they want to change the color of. The color picker will change the color of the movie clip that the user has selected. Another feature that would be nice would be if the selected movieclip was highlighted or something so the user knows which one is selected. Anyone know if this can be done.
I am using Adobe Flash CS5, Action Script 3.0, and I want to disable my "home" movieclip after it has been clicked, so it stays a certain color or design that can't be clicked anymore. I already created the _up, _over, _down, and _disabled in the "home" timeline, and I don't know what to do after that.... i tried home.enabled = false, but it's already disabled when I hover to it. These are my codes so far:
I have a Sprite that contains many MovieClips: by adding an eventListener (Mouse.CLICK) to the container Sprite I want to get the name of the MovieClip clicked. Is this possible?
I have a MC with the instance name of "price". When I click another MC that says "Competitors", I want "price" to move over left 50, and then up 60. I have tried everything I could remember but it has not been working. How to make this one fluid motion.
If I have a MovieClip, simply a blue square with class AS file called blueBox, in the constructor of the blueBox.as file I have: this.addEventListener(MouseEvent.MOUSE_DOWN, sayHello); Why does this not call the sayHello method when I click the movieclip on the stage? I know on the stage that I could grab the instance of my bluesquare movieclip and add an event listener to it that way, but I just wanted to 'encapsulate' in a bit more.
I'm not very sure how to explain my situation... In short codewise: I have a movieclip that listens for a click-event, set trought addEventListener. At a certain point I 'addchild' a button to that movieclip AND disable the eventlistener of the buttoncarrying movieclip. (the button is over the movieclip on the screen, and clicking the button must NOT trigger the mouseclickevent of the parent movieclip.)
when clicking the button, i need to do some actions (works ok) AND get the movieclip listening to NEW clicks. But from the moment I add the evenlistener to the movieclip again, it seems to 'remember' the OLD moueclick meant for the button. That's what I can't have, I start to think that I need to flush a clickingbuffer belonging to the movieclip or something... Now in words: It's about a minimized login-window (=movieclip), that needs to maximize when clicking on it (anywhere on the window). When maximizing I add a form and some buttons. When clicking my "cancel"-button I want to minimize my login-window again and let it listen for mouseclicks again so we can maximize it again..
I want to do this: When the mouse is between two y-coordinates, let's say 40 and 50, a movieclip is supposed to be moved. How should I do this? I can move the movieclip by clicking on a button but how do I do this one? And where should the code be put? I thought that this code would work if I put it in the first frame, but it's not..
Basically, I need it so you click my movie clip with instance name of "bg"and it links to a site.. but it also opens as a new tab (Not a new window, but a tab like in mozilla), or a new window in internet explorer
I am usinga Flash CS4 file using Actionscript 2.0 I have a movieclip and a button and a combobox next to it. When I click on the button btn I use sucessfully the code below to stop the movieclip
What happens is I've used the the bus and car mcs to drive on both sides of the road in the animation (they will go across the screen then flip over and drive back within their respective mc).When they first cross over they are layered right but because of the timing of each animation, there is a point where both are going the same way on the same side of the road. At this point the bus pulls up higher (to the side of the road to pick people up) and the car passes it. The problem is when the car passes it is registered as being behind the bus (which would be hitting people).So i'm trying to get the car to swapDepths and come to the front Only when driving on one side of the road, so only at a certain frame reference essentially - not the entire mc.
I have a movie clip viz. A. Inside that I have another movie clip viz. B. Now A has an event listener which returns its X, Y on mouse down, which in turn is used to magnify A taking those X,Y as the center point. B has its own event listener, one for changing color on mouse over and other to show a pop-up on mouse down.
Problem: When i click anywhere inside A, not covered by B, there is no problem fetching X,Y. But if i click on B, which is covering some area of A, it doesn't work. Simply because the event on B is probably not letting the event of parent to fire. Even if i write to fetch X,Y on mouse down of B, it returns its own X,Y and not of the parent, i.e. A. Because of this, the magnification doesn't work accurately in cases where child movie clip is obstructing an area of parent movie clip.
On the code i'm writing you can select an object to interact with it, but to deselect you have to click on it again, is there a way to make the deselection by simply clicking out of the MovieClip?
I am trying to play a nested movieclip by clicking on a button. I have an instance name for the nested moviclip, and this is the code I atatched to the button:
on (release) { _root.conference.gotoAndStop(35); }
Nothing happens when I click the button with that code. However, if I take out the instance name, the button will play the frame specified:
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
I've written a simple MovieClip replacement that converts an existing imported MovieClip to a sequence of BitmapData. This removes the requirement for Flash to render vector data in the MovieClip on each frame.
But BitmapData has a huge memory footprint. I've tried converting the BitmapData to a ByteArray and using the compress() method. This results in a significantly smaller memory footprint. But it has proven impractical. For each redraw, I tried uncompressing()'ing the ByteArray, then using SetPixels to blit the data to the screen, then re-compressing() the frame. This works but is terribly slow.
So I was wondering if anybody else has an approach I could try. In Flash, is it possible to compress bitmap data in memory and quickly blit it to the screen?
I wonder how native animated GIFs work in Flash. Does it uncompress them to BitmapData behind the scenes, or is frame decompression done on the fly?
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.