ActionScript 3.0 :: Combine-on-click Raining Object?
Nov 28, 2011I have a combine-on-click raining object game project.This is the code:
Code:
var gameField:Array;
var firstClick:sunMc;
[code].....
I have a combine-on-click raining object game project.This is the code:
Code:
var gameField:Array;
var firstClick:sunMc;
[code].....
I'm trying to combine a mc button's drag functionality with a double click functionality.
I have the actionscript to do both - with the drag aspect working fine - but I'm having problems getting the double click to work too - basically meshing the respective scripts.
Tried variations on combining the scripts but nothing working so far
The script is below
//double click: set initial variables
click = false;
//function for the button press
[Code]....
actually i want to make a simple flash where i write a text and as i run the flash , the alphabets should fall one by one leaving behind the original as it is. i tried but neither i have been able to retain the original text nor been able to get the aplhabets to fall one by one , they all are falling together.i tried a bit with layers but not getting
View 3 RepliesI want to build a swf in which I will pass two mp3 files using two sound object and what I want is combine these two and output a new mp3.
View 4 RepliesI have these movies already existing in my actionscript code: inner_mc AND gallery_mc.So - I attach my library movie clip: called "link_box", and name it link_box0 and so on through the loop.
-->
for (i=0; i<numimages; i++) {
inner_mc.gallery_mc.attachMovie("link_box", "link_box"+i, i);
Now I want to create a new movieclip called thumbnail0 and so on, to the newly attached movieclip.
This is my attempt: this.movieHolder = inner_mc.gallery_mc.link_box+i.createEmptyMovieClip("thumbnail"+1, i+1);
When i try:trace(this.movieHolder ) it says undefined for all times it loops through.
Whats the syntax to combine strings and variables so that the result is seen as an object name ?
I have an xml say in following format[code]...
What I should do is parse an xml and from its node name create object property and then create an object array based on those property.
lets say we want to animate an object using the 3d position its (Z position)to be exact, from keyrame 1 to keyframe 40 or so on. i put the object on keyrame 1 to 10000position and view and then its keyframe on 40 to 0 position and view,so it looks like a nice object zooming towards you as you see it.but how can we get the object to constantly spin around and around(like from the motion presets from the default:spiral 3D ) .so it seems like a coin been tossed.
View 2 RepliesI am building a simple game in which you must click on a square to activate it, meaning when you click on it you have control of its movement. I then want to be able to click on the square again so that you don't have control of it, and then you can click on another object in the game.
View 3 RepliesIs it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
View 1 Repliesfor example i have object one a Textinput haveing id="
id_txtBox
", and a panel having a lot of children(TextInputs, Trees, Buttons etc.) if user is editing text in one of panel's child and then clik on "id_txtBox". can we get to know
[Code]...
Alright so I basically spent a decent amount of time working on this video skin. The thing is it is loaded under this big navigation bar. But in the navigation bar is just a left and right arrow. Other than that, just white space you could say. Anyway that i could click through that white space? Making it so that I could click on my play and pause through the white box?
View 5 RepliesWondering which gesture to use to be able to allow the user to touch the object with their finger, slide and release the object and allow the object to continue to move across the screen once they release the object. This would all be in Air for Android as well. I don't want to move the stage itself, just an object on the screen.
View 1 RepliesI have a color wheel with a triangle inside. I want the user to click and drag the triangle on its center axis. This way, the triangle shows the user the correct color triad.
I can't even rotate anything.
how 2 bring menu just like in [URL] on right clicking any object..
View 2 RepliesI have the below function that is called when a button is clicked, however nothing happens. For testing purposes, I disabled all of the code within the function and get put in: iObject._y = EndPos; and that worked so I know the object is being passed correctly.
Code:
function SlideObjectDown(iObject,EndPos) {
_root.onEnterFrame = function() {
yMC = getProperty(iObject, _y);
[Code]......
I need to click over an object in Box2D. Need to know which object i have clicked, and to delete that object. How could i know, which object i have clicked?..
View 1 RepliesAn example: [URL]
At the left side, see the bread and all the ingredients? When you click on any one object, it appears on the top most.
All I want to do is stop on a frame then click on an object and progress to another frame. MX was simple to perform this, with cs4 it seems to be a mine field any sugestions.
View 2 RepliesHow do I make it so when I click an object, that object has an effect placed on it, using ambiguous programming, so I don't have to program each item individually.
View 3 RepliesHere is the code that I have, I know that these are the basic elements wihc I need to use, individually they work but together they don't
on (press) { this.startDrag(); } on (release) { stopDrag(); } }
this._y+= this._ymouse/4; this._x+= this._xmouse/4;
So what I am trying to do is to get the object to move slower than the mouse but finish moving wherever I let go of the click. So far I can get the object to move with the mouse without clicking and dragging at a slow speed but I cant get the drag to work at a slower speed, it will move as fast as the mouse moves.
how to make an object appear on click from library. however it never appears where i want it to on stage. very frustrating. i go to change the x-y cordinates of the object in the library to match exactly with where i have an existing object on the stage but it doesnt seem to corelate with the scene? instead it is way off course.
secondly what is the code for clicking an object on the stage to show a masked or hidden layer? or something like that.
when i get either of the above sorted i might actually get some headway LOl
I have something like this:
<object id="myflash"></object>
I've tried making jQuery click the object like so:
$('#myflash').click();
But this doesn't work. Is there another way to do this?
I am currently working on putting together a small game map, a map where a character can walk around and talk to NPC's and such. We've just started to I am pretty much just working with the basics here. Just started learning AS3 too. I have created an Object, in this case a circle that gets drawn when I run my AS code, the circle is drawn in the midde of my stage. What I want, since the game is Isometric and moves in those isometric lines rather than straight up, down, left, right, I want to make a funktion where, if the mouse is clicked at a location where both the X and Y coordinate is less than where the object is, then the object moves to that place.
The code I have, is as follows at the moment:
ActionScript Code:
var xNewPos:int;
var yNewPos:int;
var inTransit:Boolean = false;
[Code].....
Tutorials that I've been looking at are either about Augmented reality or Papervision 3D click-ability. I haven't found any article that talks about them at the same time
View 2 RepliesI am new in actionscript 3.0, currently facing a problem about the mouseClick event handling. I have 3x3 of object also can named it as cells.
Code:
//myObject class
for(var x=0; x<3;x++) {
[code].....
How do I check to see if a mouse click was on an object in actionscript 2?
View 5 RepliesI would like to click on object and then load new swf file. Is it possible?
View 2 Repliesi am developing a simple game "finding the object"
i want to play the animation once i click the object
I am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code:
//Get Click Location
public function mouseClick(e:MouseEvent):void
{
[Code]....
I have a combine-based-on-click raining object game project.Here is my code:
Code: Select allfunction addText():void
{
addChild(pointText);
[code].....