ActionScript 3.0 :: Converting Frame Script To A Class
Mar 12, 2011
I am trying to create a small game that plays videos when you click a button. The following code works effectively;however, it is placed on an action frame and I would like to convert it into a class so that later on additional functionality may be added.I am more of an animator then a programmer but am trying to learn so that I can make games.[code]
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May 3, 2010
We are attempting to convert a flash frame into a JPEG without using the Flex SDK or other adobe tools. Right now, we have a flash file that passes binary data over to a .cfm page, which uses the following code to change the headers:
<cfset var = GetHttpRequestData()>
<cfcontent type="image/jpeg">
<cfheader name="Content-Disposition" value="attachment; filename=#url.name#">
[code]......
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Sep 13, 2005
I am trying to make a circle preloader, so I need to convert it to be frame based.
Check it out: [URL]
Zip with Fla: [URL]
Code:
function loadExtMov(movieName, targetMovie, transEnabled:Boolean) {
var mcListener:Object = new Object();
mcListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
status_txt.text = Math.round((bytesLoaded/bytesTotal)*100);
// Radius Preloader
[Code] .....
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Feb 9, 2011
i have a class which id like to run from my timeline. How can i modify the class?
if i rename
ActionScript Code:
public function
[code]...
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Feb 15, 2011
This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.
What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...
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Feb 1, 2011
I have an ArrayCollection and each element is an instance of the TreeNode class (a custom class made by me) that has a "children" property which is an ArrayCollection of more TreeNode elements. That way, I have a tree of elements in an ArrayCollection structure:
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But my problem is: I need to have the same "tree" structure (it doens't need to be the same variable) filled with instances of another class. How can I achieve that?
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Feb 17, 2009
I've been wondering if it is possible to convert an object acquiredby a getChildByName() function to another class?Let's say i have a library item designated as MovieClip and it is a part of some "sprite sheet". Now, when i need some sprites for my program i create a new sprite sheet instance and then i take sprites from it using the getChildByName():
Code:
sourceSheet = new UISpriteSheet();
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May 29, 2011
I have an array, which are the literal names of class references. Eg. in my main class I have
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May 26, 2011
Well I finaly found a script that's pretty easy but interesting to use.Then I thought, why not help the community out and try to convert it into a class which would be very dynamic and easy editable.Well I figured out how to draw a dynamic mask, but after that I can't seem to figure out how to implement the mouseOver/imgPanning into the same piece of code.[code]The commented section is the code that makes the img pan, but I cant seem to figure out how to implement this so people can still use the drawRectangle function.
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Jan 30, 2012
I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3
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Oct 3, 2011
I copied my actions from frame 3 to frame 4 and frame 4's class doesn't work when frame 3's class works fine and normal, here is the source code:
Frame 3:
stop();
var rowNum:int = 10;
for (var i:int=0; i<rowNum; i++)[code]....
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Mar 19, 2009
converting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
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Oct 21, 2011
Ok now I am more prepared. I have perfectly fine site. But when compress every thing to one frame. It stop working. Only thing I change is that I remove tween in IDE.
[Code]...
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Jan 11, 2012
I have a .fla that has 2 classes, one of them extends a movieclip and the other extends a sprite, in the second class I get an external audio and play it, when its done, I have a trace that tells me that it has finished:
Code:
channel.addEventListener(Event.SOUND_COMPLETE, aStart);
}
public function aStart(Event):void
[code]...
but what I want it to do when the audio is finished playing,is to go to the next frame. �How can I do that?
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Apr 15, 2012
I am using external AS files for a new project of mine, which involved creating a place to draw so i used the following tutorial to get a basic idea of what is need. I got the hope application working and running smoothly until i decided i wanted to add in a preloading & Menu - putting the drawing part of the app on the third frame - which got me this error:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
- at Main/convertToBMD()
- at Main()
So I thought instead of adding the Main.as to the Class under properties i would import the file on the frame instead. Using:
var main:Main = new Main();
addChild(main);
This worked apart from it loses all connections to the instance names.
Line 64 1120: Access of undefined property pencil.
Line 65 1120: Access of undefined property eraser.
Line 65 1120: Access of undefined property txt.
Line 82 1120: Access of undefined property board.
Line 83 1120: Access of undefined property board.
Etc.....
So what i would like to know, is there a better way of doing this and getting it working on any frame?By changing something in the external script or another way of importing onto frame?
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Nov 11, 2011
I created an AS file and used it as a class, inside it I called buttons and slideshow images. After that I decided to create an intro by moving the timeline. My problem is that all the objects are displayed from the very first frame, is there a way to make the entire class start after certain frame? Code for reference:
[Code]...
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Aug 5, 2009
I have a flash .fla called image.fla. I have a document class file called controls.as that is linked to the
image.fla. The .fla has the following frames; frame_1, frame_2, frame_3,etc
I have buttons such as button_1,button_2,button_3,UploadBtn (common for all frames) in stage etc when i click the button1 it will goto frame_1,if i click button_2 it will goto frame_2,etc.,All frames contains
my_mc..
Within the controls.as file,i ve the functionalites like uploading the jpeg,creating the text for my_mc etc.,
for 1st frame all functionalites working(i can upload,Creating text)..but if it's goes to frame_2
no action for that btn..The .as file only working for 1st frame alone..
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. which are ;footer (linkage Footer class)mainContent (linkage MainContent class)I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.)
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May 31, 2010
I have an application that gets its variable data in XML file.
This application is used for different clients with different data.
Some of the data I pass to the Document class from the first frame. I would prefer to pass url to the XML file the same way, without the necessity to update the document class. But now I have to hardcode this url in the class every time, because I cannot get parameters from the first frame to the class at once, only after some time (like after loading XML with hardcoded url).
Is there a way to force executing of the code on the first frame before the code in the class will proceed?
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Oct 3, 2010
I have an external class file that contains code to control the playback of a movie that is defined via FlashVars.
Within this class are functions like this to control playback of the movie:
[Code].....
What I'm trying to do is find a way to trigger those same functions from the 1st frame of the timeline itself. Basically after a certain amount of time I need to pause the video automatically.
how do I trigger functions like the doPlayEvent() function noted above from some AS that's inserted in the first frame of the movie?
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Sep 20, 2011
I have made a new website flash file, with Website.as as document class, that creates movie clip from the library and align them to the center of the screen. Which are:
footer (linkage Footer class)
mainContent (linkage MainContent class)
I now need to insert a preloader in frame1, so I have checked Export classes in frame 2...but then nothing works anymore. (I do not see any movie clip being created.) I tried to import Website.as in frame 2 instead of setting it as Document class, but still it will not work...
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May 4, 2009
I've created a card class that holds the specifics properties each card can have. Now I'm trying to figure out a way to associate the graphic with the card. What I have now is a movieclip with each frame representing a different card. The movieclip is linked to the card class I created.I'm trying to do it with variations of this.gotoAndStop(frame#) in the constructor of my card class, which gives me a card graphic but not having much luck in gettng the frame number to increment to the next frame with the next call for: var cardname:cardclass = new cardclass.The worse part of this is I'm not even sure I'm on the right track here, so my main question is: Is this even a viable way to accomplish this? If not, please give an overview outline of how I should be approaching this.
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Jan 19, 2011
I'm trying to go to the next frame in the main timeline from a class with no luck.
I have a movieclip called winner_mc that is created in the document class.
winner_mc is linked to the Winner class.
The Winner class creates a movieclip called nextlevel_mc which is linked to the Nextlevel class.
Then when I click on the nextlevel_mc movieclip I want to go to the next frame on the main timeline.
I tried this for the Nextlevel class:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
public class Nextlevel extends MovieClip {
[Code]....
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Oct 5, 2009
I got a Homepage set up and I have a Contact Form on Frame 55 of my main movie clip.The form is created on runtime using AS with the following code:
ActionScript Code:
import com.warmforestflash.ContactForm;
var contactForm:ContactForm = new ContactForm();
[code].....
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Dec 30, 2009
So I have created the main class for the .fla file but I want a menu screen before my game starts playing. However, because of my doc class loads on the first frame, I dont know how to control when the document class will start loading.
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Nov 18, 2011
Im new to AS 3.0, i use gotoAndStop() when the day i dealing with AS2.0, but i have no idea how to go to specific frame if i write the code inside the class.
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Jan 29, 2009
I have a series of .fla's which all have the basic functionality written into a document class. However, each one contains data (text) specific to that particular .fla
At the moment, I am using a rather large case statement to store and select the data to be displayed but, with about 100 .fla's it's becoming a bit big.
Ideally, I'd like this data to be stored locally in each .fla in the form of variable declarations within a framescript to be used by the main doc class. Even better would be to declare a function in a framescript so I can tweak functionality for each .fla whilst maintaining the overall structure with the doc class.
I've tried simply adding a variable declaration in a frame but no dice
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Apr 10, 2009
Hi! Is it good to have a document class and still some other frames in the mainTimeline with some code inside?
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Jan 17, 2011
I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great.
so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives."
lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial.
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Jul 17, 2009
i have my site in an external Main class that i want to add to the stage in ANY fashion that keeps it on frame 35, after the swf has been fully loaded. i found that if i add my Main class to a MovieClip that's already on the stage, it loads fine in the frame it's supposed to load in, but i get an error saying "main_mc_1 instance symbol doesn't exist" or something similar. which is weird, because the instance name of the containing movie clip is just "main_mc" not "main_mc_1". anyway, straight up addChild() directly to the stage, bandwidth profiler shows it obviously loading in frame 1. which is confusing me bigtime. i have the latest flash cs4 (10.0.2) and i'm exporting my classes in frame 35. i have no document class set.
here's the code i'm using to add the class (which extends MovieClip) in frame 35 ...
Code:
import com.mysite.Main;
stop();
var main:Main = new Main();
addChild(main);
is there any other method i can use to keep my site here instead of frame 1? i want to avoid using a separate preloader .fla/swf entirely, because i have a bunch of stage.onResize stuff in my Main class. all of my initialization etc. is done within an ADDED_TO_STAGE event listener handler so that nothing happens until Main is actually added to the stage.
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