I am trying to make a little game its just a project to help me get my head around the maths,I receive an angle and I want to use that angle to move the character away from the object are there any good tutorials for understanding this principle, or even what the term is for this?
I'm looking for the way to make a change of velocity between two o more points... I've an aircraft flying on the sky and it's following a bezier curve based on an array that contains several points (x,y)...So..i need to make a change in a from a determined point to the end, o just to another point ( think...that this Aircraft will be crash with another, so i need the params to avoid the collision.
Is it possible to change the 'release' with an action that refers to rapid mouse movement?this object is following your mouse(cursor), but when I quickly move the mouse I have to loose the object.
I can sorted Vertical and Horizontal collision. But I'm having trouble with collisions at an angle, e.g. a 45 degree ramp. My cousin says I have to work out the trajectory angle from the Xv and Yv but the closest I can get is:PHP Code:
I'm having some problems when adding multiple instances of a movie clip then controlling their movement. I had it working fine when I was only adding one child. With the code I currently have 20 versions of the movieclip are added to the screen but don't more. I just want them to float up and once out of screen new ones added.
Code: private function addBubbles():void { var list:Array=[]; for (var i:int=0; i<20; i++) { var newBubble:bubbleMC = new bubbleMC();
We got an object tweening from point A to point B, and we can learn a few things from it using the onUpdate function.The program can be constantly storing it's actual x/y position and compare it to the previous position, versus time elapsed.I've seen several approaches but none seemed very impressive.Also, perhaps there is an engine (or more) that can return the object's current speed via the unUpdate function.How would YOU retrieve the object's current speed/velocity (pixels per second or millisecond) during a tween ?
what I'm trying to do is get the MC:glide to rotate towards MC:ship.
Code: var theX:int = ship.x - glide.x; var theY:int = (ship.y - glide.y); var testVision:Number = Math.atan2(theY,theX) * (180/Math.PI);
[code]....
but that's not what I want. What I want it to do is make glide rotate TOWARDS ship, not always face it. I would also like for it to rotate, depending on which way is faster, clockwise or counterclockwise.
the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:
[Code]...
this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something
my end goal is to have an object that will chase the users touch coordinates. I know how to have the object follow such coordinates but I dont want it to follow the exact path, but rather the shortest path to the most updated coordinates. so more like an intercept course
I am using php to read a file (specified by a cookie on the users machine) with the function readfile(). The file I am reading is an actionscript 3 flash file that depends on a configuration file appended to the url to function properly. Ex: [URL]. When I use readfile - the headers are set properly and the swf is returned to the browser which then runs it. I have discovered that using this method the config file (CONFIG_URL) has to be appended to the php file's url to be read properly by the swf - as the swf considers the path to the php file it's own. This is fine when these are the only two elements involved - but when loading the php>read(swf) combination into another swf - the 'read' swf returns a url that is null (using this.root.loaderInfo.url) and therefore fails to execute properly as there is no config file (CONFIG_URL). How can I load in a swf file from a php page (using readfile, fopen, whatever) and pass in $get parameters?
I have a .swf file that has all of its assets loaded through xml to make the file modular. However, when I try moving the published .swf file to a different directory, I need to bring the xml file and all the assets along as extra baggage.
Is there any way to create a .swf that can load these assets during publish, and retain them? I'm currently trying to make another .swf, load it into that one, and using Adobe Air to update it with everything loaded, but I don't think this is the right direction.
I would prefer to avoid using a wrapper, but if there is no other option I will look into it.
Been making a site and came across a problem. I want to have a ship movieclip follow the mouse slowly and rotate and flip on horizontal axis according to the mouse potition. I've been looking on this Here's the code on the timeline I got so far but it just makes the movieclip follow the mouse;
Code: ship_mc.onEnterFrame = function() { var xMouse = _root._xmouse;
I am working on a project with several collaborators who edit the project through XML files that are read into the flash file. The final swf file will be distributed across thousands of websites, and we are not allowed to include any other files with the swf. Is there any way to read in the XML, compile the swf with all of that information intact and then not have to have those XML files with the swf to run it?
I use an application which uses flash cookie to store some important information. This information is critical and should not be deleted. But I have observed that the flash cookie or the shared local object is getting deleted under the following situations. When the local history(including cookies) are deleted by the browser. When flash is upgraded in the system.
This is adversely affecting my application. Please let me know, if there is a way to forcefully retain the 'shared local object' by placing some kind of lock on it. It will be better if this can done programmatically.
I have a game with a variety of ship types. My Ship class has a static array holding one of each of the types in it. Whenever I make a new Ship (other than when initializing this array), I want to make it a clone of one of the existing Ship objects in my prototype array.
1 - How can I run through all the properties in one Ship object and assign them to a second Ship object?
2 - How can I see if a property is an object or a basic type like String or int? Some of the objects in my Ship class need to be cloned, and some are just references that need to stay the same.
When I am pressing a key nothing happens. I have 2 AS files and a Ship object in the library. 1st is Engine.
Code: package { import flash.display.MovieClip; public class Engine extends MovieClip { private var ourShip:Ship=new Ship(); public function Engine() { addChild(ourShip); [Code] .....
I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.
Code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; public class HitGame extends Sprite { [Code] .....
I'm making a top-down shooter game.I have keyboard input that moves the ship around and fires a laser. everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals.here is my code:
[AS] function captureKeys() { if (Key.isDown(Key.RIGHT) && ship.x < 355 ) { ship.x+=ship.right[code].....
In any case I had a question about exporting. You see I imported a flv file (which was converted from a wmv) into Flash Prof CS5, when I did this I got a nice interface to choose a player control skin for the movie. However when I export the movie the player controls are no longer present.I'm doing this simply so I can embed the swf on a website and wish the user to have some control over it.
What I thought was going to be easy was far from.I have several pages on a flash project that have buttons nestled in a movieclip.The seemingly simple question is how do I get one to stay in the down state after rolling off and retaining that state until another is clicked.This is the code I've generated so far that disables the button after clicked and enables when another is clicked, however it doesn't stay in the down state, after roll out they revert back.
Code: var buttons:Array = new Array("home", "portfolio", "contact", "about"); home.onPress = function() { buttonOver("home");[code]..........
I have a frame on my movie that will have two input boxes where you can write in team names, and then have a button that will go to the next frame where the games is. When the movie goes to that frame I would like the text that was written in the input box in the previous frame to be retained and used in a dynamic text box to display the team names/s.
I'm working for a client that needs me to put a lot of information into flash. He had someone do all the typing and all that in word, with formating and I went through and changed text colors where needed, and now when I'm trying to put it all into flash, it doesn't take any formatting at all. No indents, none of the bold settings, and none of the color settings. I really can't re-do all of the formatting, it would take ages and ages. There must be some way to get this formatting into flash from word (actually using a free program called bean, because i can't even get a copy/paste from word to work at all)
Is it possible to retain variable information after exiting an onLoad event?I have a variable declared outside the onLoad event which a function called from within the onLoad event populates. The problem is, after leaving the onLoad event the variable gets cleared
im trying to create a basic spaceship flying game and the first problem ive got is controlling the ship.the controls i need are thrust and left-rotate and right-rotate. much like this,[URL]..at the start this tut mentions 'game control tutorials' does anyone know where these are? i think i would find these useful. the above tut doesnt go into scripting.